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#51
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Wait. You're comparing AoW a year and a half after he was first killed and combat logs from Shadows of Luclin era?
Has any of this information you are getting from these logs applying the AA abilities of the person in the logs? | ||
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#52
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Yeah IDK, his ATK had to have been off the charts considering Luclin AA's.
With the hard cap at 289 AC your warriors had to have that very early on in Velious. Mitigation couldn't have been the problem, it was having enough total HP to survive the RNG spikes. Doubt you would let some cleric in the chain with a shitty connection that couldn't make heals. It's not even possible to account for human error in these numbers anyway. From a classic standpoint, anyone trying to tank him with under 6500-7000 HP should probably just get smashed. Sure you could survive some rounds but eventually the RNG will catch up. You could have 200 Rogues with Ragebringers but if he's not being tanked and running around slaughtering people it doesn't even matter. Factor in his AC also resulting in a terribly long duration you wouldn't have enough mana anyway. I'm sure you attempted him multiple times after they nerfed the charm in Kael Rais? If you couldn't kill him before you did I'm sure there was a pretty good reason why. You didn't use Frozen guy because of HP to tank AoW, he just put out the most DPS because of CHA buff haha. | ||
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#53
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#54
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#55
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__________________
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#56
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Quote:
[You must be logged in to view images. Log in or Register.] | |||
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#57
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Not to wax poetic, but I think original EQ was the best game/mmo ever made. I want this to be accurate, not because it was perfect, but because the great aspects and the flaws combined in such a way that made an amazing experience. Our collective memory is fading as time passes, so if EQ or a version of it were going to be recreated in another 16 years, what we suss out here makes a difference.
That said, yes Luclin AA made a difference. But it wasn't that huge. Very few (if any) Luclin mobs put out more dps on a single target than AoW. Could AoW actually hit 8x in one round? I was under the impression that it quadded + 1 (or was it 2?) extra attack from flurry, and maybe triple attack. If so, it that verified? I'll log into test server and have my mage's pet sit there and tank it for 30 minutes when I get home. I doubt the underlying values have ever been changed. If it could hit 8x in one round we have to change my math from ^5 to ^8 as was mentioned. Even discounting Luclin AA, I think that lowers the odds of a max round more than my original calculations. Inverse exponential probabilities are a bitch like that. | ||
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#58
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#59
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#60
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This thread comes up every couple of months.
It's always people arguing their feelings from way back versus people actually running the numbers. It's almost as if y'all are trying to get a sense of purpose by pretending this content was more than it was.
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