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  #51  
Old 02-19-2015, 11:03 AM
eqberserk eqberserk is offline
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The lower levels are what I'm more concerned about for faction. Like last night, I spent 2 hours (unsuccessfully) trying to get an invis to get on the boat in FV because I'm trying to get to Qeynos so I can xp with her. I definitely want to go Iksar, but it's been nothing but a pain in the arse thus far.
  #52  
Old 02-19-2015, 12:21 PM
Uteunayr Uteunayr is offline
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The early levels are definitely a complete bitch. No two ways about that. You don't have your spells, you don't have your clickies... All around a very rough time.

PM me when you'll be on today, and I'll help get you moved over to Qeynos. Also, fun fact, the Qeynos Evil guild is friendly to Iksar Necromancers, and they have a bank there! So once you get to Qeynos, you basically have another home with no faction work.
  #53  
Old 02-19-2015, 01:42 PM
Erica Erica is offline
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I grouped with a level 59 Dark Elf necro last night. His hp went down fairly fast without regrowth, which is about what being an Iksar would add. I think he still lost a couple hp per tick with it on. I forgot to ask him if he regrets being a Dark Elf or not.

I personally would rather make a Gnome or Dark Elf necro, but there is no denying that adding hp regen to a class who constantly converts hp to mana is the best thing you can obtain. I would probably end up making a lizard [You must be logged in to view images. Log in or Register.]
  #54  
Old 02-19-2015, 07:35 PM
HippoNipple HippoNipple is offline
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If you are talking about PvP you should stick with Iksar. Long drawn out fights for a necro depend on that regen. A necro won't win a short fight anyways. It is all about HP/Mana regen. Tons of dots, dispels, cure disease, shadow steps. You will defeat your opponent over a long period of time and your HP regen will give you an extra cast.

If you are on a PvP server you know how important fungi tunics are. Well the Regen rate increase for fungi is 15 while the iksar regen while standing gives you an extra 8. Having a free regen that is over half as effective as a fungi during a long fight helps a lot.
  #55  
Old 02-20-2015, 06:47 AM
Safon Safon is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
The early levels are definitely a complete bitch. No two ways about that. You don't have your spells, you don't have your clickies... All around a very rough time.

PM me when you'll be on today, and I'll help get you moved over to Qeynos. Also, fun fact, the Qeynos Evil guild is friendly to Iksar Necromancers, and they have a bank there! So once you get to Qeynos, you basically have another home with no faction work.
That is such bs lol, not fair
  #56  
Old 02-20-2015, 12:19 PM
eqberserk eqberserk is offline
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Quote:
Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]
The early levels are definitely a complete bitch. No two ways about that. You don't have your spells, you don't have your clickies... All around a very rough time.

PM me when you'll be on today, and I'll help get you moved over to Qeynos. Also, fun fact, the Qeynos Evil guild is friendly to Iksar Necromancers, and they have a bank there! So once you get to Qeynos, you basically have another home with no faction work.
I wanted to thank you again for your help last night. It is very much appreciated.
  #57  
Old 02-20-2015, 08:24 PM
Uteunayr Uteunayr is offline
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Not a problem. Also, looks like this thread was moved to the caster forum. Suppose it is more appropriate than Server Chat.
  #58  
Old 03-04-2015, 01:33 AM
ctre ctre is offline
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3 Paths that have been talked around but not followed there correct function Properly.

1: The I want to level the fastest path to 60
2: The I want to be the best necro class at 60
3: The PVP necro

1:
I favor the Gnome for this.
Good Side:
- Wall snooper
- Endless supply of mana with Tinkered eyeballs.
- xp penalty is low

Bad Side:
- Short. Some Steps are difficult to move around
- (Higher levels), Wants a regen from a friendly drood or shaman to help.
- AC is not as high

2:
Iksar (simple.. you have the gear, and the stats.. hard to beat )

3:
Eurodite... (( I admit .. never knew/thought about that required essential. +500 more mana


Everybody has rambled on about the above. great stuff.. (( just parting them appropriately)).
  #59  
Old 03-04-2015, 01:23 PM
DrKvothe DrKvothe is offline
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I've been playing on Red lately, and it's reinforced my perspective on this issue. Exp bonus/penalty is largely irrelevant to your leveling rate.

Grouped: If you're grouped, your exp modifier basically doesn't matter. Collectively, a party full of bad exp modifiers is pretty noticeable, but YOUR choice of iksar vs whatever won't be noticeable. 5 rangers + iksar necro is gonna be essentially the same as 5 rangers + gnome necro.

Solo: If you only attempt very safe content where number of kills is limited by respawn timer only (there's plenty of afk camps like this), yes, your exp bonus will matter. If you're doing something more daring, the time you'll save recovering from a near wipe or that extra kill you're able to get every so often make a difference to largely offset the exp bonus. Either way, if you focus, play well, and work hard at it, you'll level fast. The biggest hindrances to leveling are ADHD, alting, sitting in EC tunnel.

Now let's say that despite all of those things that somewhat offset the 20% exp penalty, it takes a non-iksar 200 hours to get to 60 and an iksar 210 hours to get to 60 (just making up numbers). I would prefer to spend 210 hours on a noticeably stronger character than 200 hours with a noticeably inferior one.
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  #60  
Old 03-04-2015, 01:52 PM
loramin loramin is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
the time you'll save recovering from a near wipe or that extra kill you're able to get every so often make a difference to largely offset the exp bonus
This "fact" is commonly repeated, but if you crunch the numbers (as Vexenu did in the thread he linked earlier) it turns out that:

Quote:
Originally Posted by Vexenu
So ultimately the math tells us that the Iksar is indeed the more efficient Necro race for any time over 25ish minutes. However, despite this advantage they will level slower than the Erudite, because their efficiency increases are not sufficient to offset the XP penalty. It roughly works out to a 5% efficiency advantage for Iksars, at the cost of a 20% XP penalty (Erudite needs an extra 3 min of med time per level to offset Iksar regen advantage; 3/60 = 5%).
So if you agree with Vexenu's math that means that instead of:
Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Now let's say ... it takes a non-iksar 200 hours to get to 60 and an iksar 210 hours to get to 60 (just making up numbers). I would prefer to spend 210 hours on a noticeably stronger character than 200 hours with a noticeably inferior one.
The actual numbers (assuming 200 hours = level 60) would be more like non-Iksar: 200 hours vs. 230 hours.

I still agree with your basic logic for someone's main (or even their primary alt), but if we're talking about an alt that a person spends an hour on a week, then we're talking four years before hitting 60 as a non-Iksar vs. 4.6-ish years for the Iksar (with the non-Iksar being ahead in levels for the entire four years that player played them).

So if I just want to play a necromancer occasionally, and thus I'm not worried about having the best Necromancer possible at level 60, then a non-Iksar looks very appealing, because my alt who's (basically) never going to make it to 60 is going to get new fun spells faster with a non-Iksar.
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Last edited by loramin; 03-04-2015 at 02:12 PM..
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