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  #51  
Old 02-03-2015, 03:43 AM
Clark Clark is offline
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Shaman + Ench or Shaman + Monk
  #52  
Old 02-03-2015, 10:12 AM
Ando Ando is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
paladin / necro combo can destroy a dungeon. single pulls all day, lots of crowd control, two sets of heals, huge DPS from the necro, necro gets a tank so that he doesn't have to heal his pet.

works out very well. vs. living or undead.
I agree. I (54 necro) duoed with a 55 Paladin in the Lord area in Lguk. We absolutely destroyed everything. Rogue pet does the dps, and the necro can pretty much indefinitely heal the pally with Shadow Bond + Dispel. The spell is like a mini-torpor, granted with less throughput.

Was super fun, and we had enough CC to deal with just about any pull. If things go really south the necro can always FD and rez the pally, for a price.
  #53  
Old 02-03-2015, 12:38 PM
Bodybagger Bodybagger is offline
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Originally Posted by Just facts [You must be logged in to view images. Log in or Register.]
Druid + sk = win
any scenario with a druid is better with a shaman unless quading lol ports not as valuable as slow.
  #54  
Old 02-03-2015, 02:46 PM
kaev kaev is offline
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Quote:
Originally Posted by Bodybagger [You must be logged in to view images. Log in or Register.]
any scenario with a druid is better with a shaman unless quading lol ports not as valuable as slow.
The question in the thread title refers to "fun". Since quadding is just about the least fun there is to be had in EQ it doesn't even enter into the equation. Being free to roam the world at will via ports is actually quite fun. SK + Druid relocating at a whim to try new content would be about 1000x more fun than sitting at cash camps the shaman is a couple levels too low to solo (why else are you duoing mobs that require slow?).
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  #55  
Old 02-03-2015, 03:04 PM
eqnewb eqnewb is offline
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necro/necro and kite for dayz
  #56  
Old 02-03-2015, 04:52 PM
Bodybagger Bodybagger is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
The question in the thread title refers to "fun". Since quadding is just about the least fun there is to be had in EQ it doesn't even enter into the equation. Being free to roam the world at will via ports is actually quite fun. SK + Druid relocating at a whim to try new content would be about 1000x more fun than sitting at cash camps the shaman is a couple levels too low to solo (why else are you duoing mobs that require slow?).
Because killing badass shit is a lot cooler than killing the same random nameless mobs. Nameds>Mobs

Ports to free roam the world vs actually roaming the world... yeah sounds like a much better way to see the sites and explore the world... I bet you take airplanes instead of road trips to enjoy the site seeing too, eh?
  #57  
Old 02-03-2015, 04:56 PM
Sage Truthbearer Sage Truthbearer is offline
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Looking for suggestions and strats on a class that duos with Cleric well besides Enchanter.
  #58  
Old 02-03-2015, 05:11 PM
renegadeofunk renegadeofunk is offline
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I was thinking paladin+SK would be fun. Not ideal DPS-wise but both are highly survivable and have mostly non-overlapping and useful tools. And if the shit hits the fan just train to zone.
  #59  
Old 02-03-2015, 05:16 PM
captnamazing captnamazing is offline
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Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Looking for suggestions and strats on a class that duos with Cleric well besides Enchanter.
As I already outlined, ENC+NEC in outdoor zones. Snare, Fear, Double pet DPS, and preferably the enchanter has a backstabbing pet.

ENC + Paladin is good, ups the paladins DPS and healing with ENC buffs.

ENC druid is also strong, but better outside.

ENC SHM strong in dungeons, too. People say they ahve too many spell overlaps, but as I see it, it just lets oen person handle haste and the other handle slow. Shaman heals and has pet up, Enchanter pulls and has pet DPS.
  #60  
Old 02-03-2015, 05:39 PM
Sage Truthbearer Sage Truthbearer is offline
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Quote:
Originally Posted by captnamazing [You must be logged in to view images. Log in or Register.]
As I already outlined, ENC+NEC in outdoor zones. Snare, Fear, Double pet DPS, and preferably the enchanter has a backstabbing pet.

ENC + Paladin is good, ups the paladins DPS and healing with ENC buffs.

ENC druid is also strong, but better outside.

ENC SHM strong in dungeons, too. People say they ahve too many spell overlaps, but as I see it, it just lets oen person handle haste and the other handle slow. Shaman heals and has pet up, Enchanter pulls and has pet DPS.
Great stuff Capt but sorry for not being more clear. I actually meant to ask for suggestions for Cleric + ________. I know Cleric + Enchanter is supposed to be ridiculous, but I was wondering how Cleric + another class would fare. Any ideas?
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