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  #51  
Old 01-29-2015, 11:52 AM
Bodybagger Bodybagger is offline
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Too easy for the twinks who are smart/skilled to just bag shit or pull off an hp ring and suicide away from item loot honestly. It really just limits the griefing pvp to lvl 1-20, maybe 30ish... where they can avoid burst dps kill power of higher level nukes and stabs

It would help some but definitely isn't a complete solution to twinks, unless other twinks actively start hunting the twinks for item loot which if they don't hunt them now I doubt they'd bother then still
  #52  
Old 01-29-2015, 11:55 AM
Kergan Kergan is offline
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Item loot is pretty cool in classic when there are a relatively small amount of super high end droppables. It's basically PVP oriented stuff like diamond rings changing hands. Once you hit Kunark it just becomes a completely out of whack risk vs reward, losing a trak BP or RBG because your cable connection took a shit. By Velious it becomes essentially worthless because you can have full non drop BiS.
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  #53  
Old 01-29-2015, 12:20 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Item loot is pretty cool in classic when there are a relatively small amount of super high end droppables. It's basically PVP oriented stuff like diamond rings changing hands. Once you hit Kunark it just becomes a completely out of whack risk vs reward, losing a trak BP or RBG because your cable connection took a shit. By Velious it becomes essentially worthless because you can have full non drop BiS.
Change the velious items to droppable?
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  #54  
Old 01-29-2015, 12:20 PM
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Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
What about a system that rewards players for high point kills and punishes them for low/zero point kills. Maybe gear vouchers for high point kills, and increased pvp range for low/zero points. Eventually crushbone gankers would be in range to higher end players and that fungi would be meaningless
That would be like the ultimate version of my idea, adding penalties for killing 0 kill players lol... a variable level range, or a narrowing level range, based on points haha... imagine all the hard core pvp'ers who try to park at x level to grief ending up only able to kill +/- 1 or 2 levels lol or able to be killed by +/- 10 levels on a lvl 20 twink. Problem is if you expand range it expands range they can kill too haha, unless it only expanded UP... like if somehouw your +/- 4 range could shift to -3/+5, -2/+6, -1/+7, -0/+8... the more you kill and higher you score, the less you're allowed to kill lower players. Would be funny way to see zones like Seb start opening up because of over level PVP locking down zone.
  #55  
Old 01-29-2015, 12:21 PM
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Originally Posted by Akalakamelee [You must be logged in to view images. Log in or Register.]
Change the velious items to droppable?
problem is it isn't as hard to gank someone as it is to raid sleeper and get phat loots, so it's somewhat imbalanced for time spent to earn gear I guess...
  #56  
Old 01-29-2015, 12:22 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Bodybagger [You must be logged in to view images. Log in or Register.]
That would be like the ultimate version of my idea, adding penalties for killing 0 kill players lol... a variable level range, or a narrowing level range, based on points haha... imagine all the hard core pvp'ers who try to park at x level to grief ending up only able to kill +/- 1 or 2 levels lol or able to be killed by +/- 10 levels on a lvl 20 twink. Problem is if you expand range it expands range they can kill too haha, unless it only expanded UP... like if somehouw your +/- 4 range could shift to -3/+5, -2/+6, -1/+7, -0/+8... the more you kill and higher you score, the less you're allowed to kill lower players. Would be funny way to see zones like Seb start opening up because of over level PVP locking down zone.
Seems like this would promote higher end pvp. Also might encourage newer people to red to try to pvp instead of getting high end just to make crushbone gankers
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  #57  
Old 01-29-2015, 12:29 PM
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Yeah but I like the system that just takes wind form sails of griefers and makes them high bounties for anit griefing, true low lvl pvp. I do think PVP is meant and can be very fun to enjoy, at any level range, not just 45/50+ but current leaderboard lends itself directly to douchebaggery for high scores. like what stops me form being a lvl 9 fungi twink monk and YT'ing everyone with 0 consequence if I die because no YT?

What makes my kills against rags characters as valuable as true pvp against a skilled/geared opponent? What on leaderboard accounts for assists etc? It's all just bad form imo and lends itself to worse pvp. Should be taken down til improvements made to have KPI's that truly reflect skilled pvp. Til then, even YT most people get is more than they deserve haha
  #58  
Old 01-29-2015, 12:38 PM
Akalakamelee Akalakamelee is offline
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Quote:
Originally Posted by Bodybagger [You must be logged in to view images. Log in or Register.]
Yeah but I like the system that just takes wind form sails of griefers and makes them high bounties for anit griefing, true low lvl pvp. I do think PVP is meant and can be very fun to enjoy, at any level range, not just 45/50+ but current leaderboard lends itself directly to douchebaggery for high scores. like what stops me form being a lvl 9 fungi twink monk and YT'ing everyone with 0 consequence if I die because no YT?

What makes my kills against rags characters as valuable as true pvp against a skilled/geared opponent? What on leaderboard accounts for assists etc? It's all just bad form imo and lends itself to worse pvp. Should be taken down til improvements made to have KPI's that truly reflect skilled pvp. Til then, even YT most people get is more than they deserve haha
YT can't happen until lvl 10, all lvl ranges of pvp are fun. It would be nice to adjust the system to discourage griefing
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  #59  
Old 01-29-2015, 01:52 PM
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Is it not based on character dying lvl though? or does it check both character levels to be greater than 10 for YT?
  #60  
Old 01-29-2015, 02:46 PM
Kergan Kergan is offline
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There is a reason those items are non drop, so you have to participate in killing the raid target to get it. EQ is a PVE based game and you can't destroy the PVE balance for the sake of PVP or the entire game goes to shit.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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