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#51
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@OP some people have good days and bad days. I've had days where I'm 100% focused and doing "all" of the "extra" stuff. Things run smoothly. OTOH I've had days where my wife wants to converse (she doesn't understand) or whatever and I miss things. Sometimes you just can't get ahead and it's time to call it a day.
About the buffs: don't be a cheap ass. Maintain 8 stacks of peridots in your bags and that one or two extra for the squishy classes goes unnoticed. In the end the small expenses paid in gem costs gain you repoire. People will invite you to the next group. Short cuts are the longest distances between two points. Not symboling an enchanter, one that is charming or not, is a short cut. @the people in the thread: Lots of good advice/discussion here about different play styles. Good job.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#52
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If you suspect your cleric is lazy then boot them. I leveled my 60 cleric, and I can tell you it's not about being lazy it's about having an available mana pool to SAVE THE GROUP. Maybe you've noticed EQ is a cruel mistress, and when things go bad (trains, adds, LDs etc) your cleric better have SOME mana saved up. Im not saying the cleric should never nuke, but you never know what is about to happen. Yes I spent lots of time sitting on my lazy cleric ass, but you better believe when those 3-4 adds come into camp all at once, Im not gonna be LOM if I can help it. Would you rather I sit, med and save mana for that worst case scenario or just nuke, cc and whatever else you expect despite the inevitable hour long, camp losing CR the group will have to do when Im OOM and things go bad? It is very situational how to manage your mana as a cleric, and Id say it is up to you to talk with your groups cleric to find that balance of safety, exp and mana.
Now if your cleric is late, slow, not responding to chat then that is a shitty cleric. A good cleric is engaging, not AFK or unresponsive, and willing to strategize with the puller/chanter/dps to make the group effective regardless of the situation. Good clerics are hard to find like good chanters. MAKE FRIENDS WITH THE GOOD ONES!
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Rezzes Resin, 60 Cleric.
Reses are our specialty. | ||
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#53
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If the cleric has mana to be screwing around with things like nukes the puller isn't doing HIS job. Maximum group efficiency doesn't come from the cleric using every utility tool in the spellbook. I keep the stun loaded for when it might matter, and root is there for mobs on either me or the enchanter (not the enchanter's own pet though, I will not root that unless it is absolutely murdering him). I symbol the tank for cheal efficiency and the enchanter for a buffer. Everyone else lives with hb.
And after that? I med. And the puller better be bringing mobs fast enough to make sure I CONTINUE to med. Adds are the enchanter's problem. DPS needs to manage its aggro. If either of them can't handle that to the point that I have to start putting brakes on pulls to maintain a safe mana level, then they are not doing their job. If I have fm too often then the puller is not doing HIS job (or we're in a lousy camp spot). So if the cleric is doing utility stuff? Either the cleric isn't managing their mana properly, or someone else isn't doing their job. Duoing with an enchanter is a different story, of course. | ||
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#54
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Quote:
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The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 01-23-2015 at 09:49 AM..
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#55
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hp/ac group buff, should always be on. I can see not wanting to symbol an enchanter for two reasons, one of which they are good at enchanter class, two they keep their rune up. Sorry, but unless you're charming far out of your league mobs, you shouldn't be having a problem. A lot harder for a cleric to waste a peridot on an enchanter that doesn't play his class well. But honestly, if you didn't ever fall below 50% in the group then there isn't any reason to complain, just means the cleric is confident enough to be able to heal you before you die. You getting aggro from many many mezzes, then memblur
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#56
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Quote:
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Last edited by Xer0; 01-23-2015 at 11:38 AM..
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#57
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Quote:
Two thoughts. One: Krey doing a write up on behalf of clerics in response to a chanter cracks me up. Mainly because Krey was an enchanter on live for many, many years. If you see him group with him. He may still have a soft spot in his heart for the chanter and buff/heal you. Two: Clerics are the most boxed chars of all time because there are never enough when grouping/raiding. Now that we are all on a server where boxing is not permitted, I'm ecstatic people play a cleric at all. We need more because I personally can't ever remember thinking "Wow, we have too many clerics in our guild and need to kick some out". Just remember everyone will have their own playstyle regarding their class. Of course if the cleric lets me die........then he's just a lazy sob. Villkain | |||
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#58
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To the OP, sounds like you NEED to be a better Enchanter. You have a Role in the group, a Cleric has a Role in the group. Chanter Mezzes, Cleric Heals. Pretty straight forward.
A Cleric has to be on their ass to Med, not buff the crap out of every person in the group. They Heal, that is their Job. The Main Tank is their target, not you. [You must be logged in to view images. Log in or Register.] If you die, you f'up, not the Cleric's fault.. [You must be logged in to view images. Log in or Register.] If you think you die a lot now, I have some very sad news for you. You will die a TON of times in Velious. A TON. Better Bind Affinity close as hell, you will NEED it!! | ||
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Last edited by webrunner5; 01-23-2015 at 01:52 PM..
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#59
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I am inclined to agree with the OP on buffs. The cleric should help setup the chanter for success with buffs.
Beyond that chanter should cc and not take damage. If chanter is pulling aggro the. They are inefficiently burning he cleric's mana. Beyond charm chanters also have stuns, roots, memory blurs and lulls to manage mobs. Add rune on top if that and if playing well, you should not take more damage than you can regenerate naturally. It's a tall order, but that is how to play a chanter effectively. If others are breaking mez then you are a bit more limited by the spontaneity. Not nocking you op, just pointing out that a well played chanter should not take much damage and by extension not need hp buffs though it is certainly comforting to have them. On the other hand I cannot see why the cleric wouldn't buff you if asked. I think outside of chanters the best cc is done by paladins/rangers because they can rip aggro easily and park things away from the party. The best I ever see from a cleric/Druid is rooting the dumb things in a big melee eating mass. That I would take to be because they are maintaining a baseline of mana for when the proverbial poo hits the fan ^^ | ||
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#60
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Buffs: ask for what you want. cleric has no idea what you've got on you when the group starts, and he shouldn't have to waste mana if he doesn't need to. say "can you please buff my hp with everything you've got wmp? thanks!"
Helping with cc/pet management: your jerb. do it right. he's heals, you're cc/pet
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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