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#1
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on the beta, clients weren't showing the correct resist values
tash would show -39 or whatever but according to the server, it was -78 | ||
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#2
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Didnt the resist debuff patch actually orignally go in velious? I played an ench and vaguelly remember it was velious patch that actually gave the 50% increase in power with debuffs
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#3
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Quote:
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#4
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The bonus to the debuff in pvp is only server side. I do not have a way to make it show on your resist values yet.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#5
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Yeah classic is fucked here for PVP. Nothing has ever been classic here regarding pvp though so who cares? Resists have always been different then live, hitbox, melee damage, debuffs, dispel, ruleset (no server had +/- 8 ever and RZ had +/- 4 but item loot), item recharging, items like trak tooth/hoops working in PVP, etc.
There is literally nothing classic about PVP on R99 aside from the fact you can attack another player. | ||
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#6
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Quote:
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#7
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Ok, I didn't play on those shitty servers so I stand corrected. They were team based though so it just further proves my point anyway.
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#8
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Jousting was really hard on live. you dont hit attack when your characters are closest. You learned the range and hit it either before or after, depending on your ping or shit pc. I doubt i ever landed a backstab on a running player unless i was sow'ed chasing them and they were not, or they were snared. Melee missed a lot. unuber monks and rogues did not fuck up uber pure casters at.fuckin.all. no way. gear ruled, not innate melee damage buff.
I'm happy to see a lot of things being implemented. I hope the DEV crew continue to update it and listen to the community and make this damn thing classic. | ||
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#9
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Quote:
Fist Bump to a true OG pvper speaking truth. | |||
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#10
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Quote:
__________________
<Neighborhood Watch>
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