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  #1  
Old 12-01-2014, 07:19 PM
Colgate Colgate is offline
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on the beta, clients weren't showing the correct resist values

tash would show -39 or whatever but according to the server, it was -78
  #2  
Old 12-01-2014, 07:24 PM
Lasher Lasher is offline
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Didnt the resist debuff patch actually orignally go in velious? I played an ench and vaguelly remember it was velious patch that actually gave the 50% increase in power with debuffs
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Old 12-01-2014, 07:41 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
Didnt the resist debuff patch actually orignally go in velious? I played an ench and vaguelly remember it was velious patch that actually gave the 50% increase in power with debuffs
We also had 9 months of Kunark on live before Velious launched and when velious launched 90% of the 60's weren't BIS. So it seems to work itself out.
  #4  
Old 12-01-2014, 06:18 PM
Haynar Haynar is offline
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The bonus to the debuff in pvp is only server side. I do not have a way to make it show on your resist values yet.

H
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  #5  
Old 12-01-2014, 10:21 PM
Kergan Kergan is offline
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Yeah classic is fucked here for PVP. Nothing has ever been classic here regarding pvp though so who cares? Resists have always been different then live, hitbox, melee damage, debuffs, dispel, ruleset (no server had +/- 8 ever and RZ had +/- 4 but item loot), item recharging, items like trak tooth/hoops working in PVP, etc.

There is literally nothing classic about PVP on R99 aside from the fact you can attack another player.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #6  
Old 12-01-2014, 10:45 PM
Quiet Quiet is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Yeah classic is fucked here for PVP. Nothing has ever been classic here regarding pvp though so who cares? Resists have always been different then live, hitbox, melee damage, debuffs, dispel, ruleset (no server had +/- 8 ever and RZ had +/- 4 but item loot), item recharging, items like trak tooth/hoops working in PVP, etc.

There is literally nothing classic about PVP on R99 aside from the fact you can attack another player.
VZ/TZ was +/- 8 levels. Nice one.
  #7  
Old 12-01-2014, 10:50 PM
Kergan Kergan is offline
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Ok, I didn't play on those shitty servers so I stand corrected. They were team based though so it just further proves my point anyway.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #8  
Old 12-01-2014, 11:47 PM
gortimer gortimer is offline
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Jousting was really hard on live. you dont hit attack when your characters are closest. You learned the range and hit it either before or after, depending on your ping or shit pc. I doubt i ever landed a backstab on a running player unless i was sow'ed chasing them and they were not, or they were snared. Melee missed a lot. unuber monks and rogues did not fuck up uber pure casters at.fuckin.all. no way. gear ruled, not innate melee damage buff.
I'm happy to see a lot of things being implemented. I hope the DEV crew continue to update it and listen to the community and make this damn thing classic.
  #9  
Old 12-01-2014, 11:53 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by gortimer [You must be logged in to view images. Log in or Register.]
Jousting was really hard on live. you dont hit attack when your characters are closest. You learned the range and hit it either before or after, depending on your ping or shit pc. I doubt i ever landed a backstab on a running player unless i was sow'ed chasing them and they were not, or they were snared. Melee missed a lot. unuber monks and rogues did not fuck up uber pure casters at.fuckin.all. no way. gear ruled, not innate melee damage buff.
I'm happy to see a lot of things being implemented. I hope the DEV crew continue to update it and listen to the community and make this damn thing classic.
I never even seen this guy before and I know he PvP'd more on live than most of the shit talkers here. Because the shit he is saying is just true.

Fist Bump to a true OG pvper speaking truth.
  #10  
Old 12-02-2014, 01:55 PM
Tameth Tameth is offline
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Quote:
Originally Posted by gortimer [You must be logged in to view images. Log in or Register.]
Jousting was really hard on live. you dont hit attack when your characters are closest. You learned the range and hit it either before or after, depending on your ping or shit pc. I doubt i ever landed a backstab on a running player unless i was sow'ed chasing them and they were not, or they were snared. Melee missed a lot. unuber monks and rogues did not fuck up uber pure casters at.fuckin.all. no way. gear ruled, not innate melee damage buff.
I'm happy to see a lot of things being implemented. I hope the DEV crew continue to update it and listen to the community and make this damn thing classic.
Gort for prez
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