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  #51  
Old 10-30-2014, 03:43 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
why the classes are so hell bent on antagonizing each other.
There's a a few people on both sides in positions of power with serious chips on their shoulders, and they simply can't let go of slights (real or imagined). An eye for an eye makes the whole server blind, and we've been pretty much in the middle of a face-stabbing melee since about day 2 of the server opening.
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  #52  
Old 10-30-2014, 03:47 PM
khanable khanable is offline
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Yea I was going to be polite and say difference of ideals, but this basically sums it up:

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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
There's a a few people on both sides in positions of power with serious chips on their shoulders, and they simply can't let go of slights (real or imagined). An eye for an eye makes the whole server blind, and we've been pretty much in the middle of a face-stabbing melee since about day 2 of the server opening.
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  #53  
Old 10-30-2014, 03:57 PM
Magnar Magnar is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
There's a a few people on both sides in positions of power with serious chips on their shoulders, and they simply can't let go of slights (real or imagined). An eye for an eye makes the whole server blind, and we've been pretty much in the middle of a face-stabbing melee since about day 2 of the server opening.
Then those people need to grow the hell up.
  #54  
Old 10-30-2014, 04:02 PM
Juryiel Juryiel is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
It largely comes down to what is favored by the staff, and what fits more cleanly within their vision. On live, the majority of servers had a small amount of players consuming all of the high end content. Thus, the most dedicated (or neck-bearded depending on your point of view) receive a proportionally higher share that is commensurate with their input.

The rotational bloat is something that many people have pointed out. Public rotations are a form of subsidy which inevitably encourages expansion. The issue here is that we've had a revolution for Class R, but they are only now having to deal with the consequences of the proletariat having free admission to boss mobs. From the player's standpoint it always comes back to "how far am I willing to go to get loot?" The more cooperatively minded players have a much lower threshold, and are more willing to bargain early in the discussion. However, rarely will the player base be so altruistic so as to completely hobble themselves by supporting a bloated system that leaves little to nothing for themselves. If Class R continues to grow, it will be quite interesting to watch.
I guess that's what's strange to me. Why don't we set the ratio to something like, a class C guild gets 3x the mobs of a class R guild? With C/C/R, a single R guild will get (1/10th, assuming 10 R guilds) of (1/3) of mobs, whereas a C guild will get (1/2) of (2/3) of the mobs. So people calling for C/C/R seems very odd to me unless they really think that the effort put in by C is ~10x for R. Frankly I would feel uncomfortable getting 10x of something if I wasn't sure i was putting in 10x the effort, especially when I would be taking that away from other friends who are also putting in significant, if not quite as much, effort toward that same thing.
  #55  
Old 10-30-2014, 04:18 PM
Kayso Kayso is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
I've also seen the C/C/R argument by various people...
That's an argument for the current system.

BDA and Taken are class C guilds -- they just choose not to play that way.

Excluding earthquakes, how many times has a class R guild (that isn't BDA or Taken) gotten a non-Maestro FFA mob?
  #56  
Old 10-30-2014, 04:18 PM
Argh Argh is offline
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C/C/R is basically what exists now. The C/R/FFA cycle was set up with the understanding that most FFA mobs would be going to class C. FFA was also meant to allow pugs to have access to raid mobs, which is incredibly unlikely given the FFA scene as it exists now, but it was a sticking point.

Most issues boil down to differing opinions as to why R and C exist. People either view them as:
  • supporting different play styles; or
  • segregation based on skill(immersion) i.e. a farm system.
  #57  
Old 10-30-2014, 05:48 PM
Heebo Heebo is offline
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Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
That's an argument for the current system.

BDA and Taken are class C guilds -- they just choose not to play that way.

Excluding earthquakes, how many times has a class R guild (that isn't BDA or Taken) gotten a non-Maestro FFA mob?
How many times have they tried?
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  #58  
Old 10-30-2014, 06:15 PM
arsenalpow arsenalpow is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yea I was going to be polite and say difference of ideals, but this basically sums it up:
I WANT p99 blue to be a healthy inviting place for people but the raid scene is completely dysfunctional.

Let's just talk percentages for a second, Class C is currently getting at minimum about 75% of the potential raid content on the server in a given month. They are allotted 1/3 of the normal mobs and they're winning about 90% of the FFA contents and they're getting every single VP mob. That's the way the system was constructed by staff, so be it.

Class C could keep between 65-70% of the mobs with the full FFA repop system which would completely eliminate poop socking IMMEDIATELY

I know I'm banging the same drum, but the perfect system is C/R with full repops being FFA. Class C can keep VP and the normal bag limit stuff changes. Two guilds still get 65-70% of the content and the two playstyles never have to interact. It literally solves everything.

I know the normal response is "but the staff said they aren't changing anything blah blah blah" but I think if the server actually came together FOR ONCE and we actually agreed on a solution I think it could be implemented, because it would be fucking unprecedented.

You could always counter that it can just be C/C/R and the casual players of the server could yet again take another hit but I think it's time that the hardcore side helps the server instead of hurting it.
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  #59  
Old 10-30-2014, 06:44 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by PhilMcKracken [You must be logged in to view images. Log in or Register.]
What some of you retards don't seem to understand is that none of that shit really matters.

Rotation sucks for a number of reasons, there will always be issues between guilds and someone will always want to break rotation. Rotation also does not allow you more mobs. Rotation extends mobs out even further because now you have to add all guilds that want in the rotation and since there is no competition in rotation,just about anyone can get in, thus prolonging you from getting any mobs. Then comes into play where people are dual-guilding or even triple guilding for the benefit of more items and mobs.

The bottom line is the people who want more items and want to sink their lives into the game will always get those items, the people who don't , wont.

All FFA will suck for anyone not class C because Class C will literally clean up almost every mob without the bag limit in place. If it is a bag limit, then you are basically asking for a game without any competition minus the competition between guilds that haven't killed any mobs and that isn't real competition is it?

It goes like this, this game is a time-sink game, if youve invested many man hours into the game, you deserve more because it is the same way in life. More hours you work, the more pay you get , etc. The thing that makes Everquest special is that you have to work and spend time to gear up and work your way to the top. The people who spent more time will almost always have better stuff. The more time you spend, the better stuff youll get. You have every opportunity to do the same over a period of time.
No one is disagreeing with that general claim in spite of the needlessly aggressive presentation. If your claim is that class C works 10x as hard as class R then ok, you deserve C/C/R. If your claim is that C works 5x as hard as class R, then C/R is more appropriate. Etc.
  #60  
Old 10-30-2014, 09:33 PM
Boti Boti is offline
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FORCEFUL ENTRY

CLASS R HERO
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