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#1
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Make it all random. One tracker and one roller in zone per guild. Rollers stand in a designated spot. When mob spawns all rollers have 30 secs to /rand 100.
The high-rolling guild has 5 mins to engage. If they fail to engage or wipe the next highest rolling guild has 5 mins, and so on until the mob dies. | ||
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#2
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Seb is just a tough zone to have a natural race without killing a lot of innocent people experiencing and getting your guild in trouble. You will just see guilds not worry about clearing down. They will log their whole raid force in at zone in when he pops and train down with 2 people. While everyone else runs by. It's hard to limit the uses of mage for Trakanon just because of the zone disruption it would cause otherwise. Like I said a different Animal I would approach differently after you get the other spawns figured out.
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#3
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I do have an issue with poopsocking it (cause that's dumb) with 2 preformed groups waiting at the entrance the entire window formed up ready to be CotH'd down. Cause that sort of behavior is what pushes the GMs to think that 16 hour variance is the issue. When it isn't.
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#4
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And no poopsocking. That includes staging raid forces, whether they are camped nearby or just sitting waiting on a spawn. This includes being gathered in a common location, waiting for a pop, and a rapid port. Putting 5 groups in 5 diff zones, just waiting for a pop and doing little else, is still poopsocking. No variance. And thats all I have to say about that. H
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Haynar <Millennial Snowflake Utopia>
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#5
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#6
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#7
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If the problem is too many guilds are capable of killing too many raid targets, then scale up the difficulty of the raid targets until Velious drops. Not classic, but it addresses the unique environment we have caused by too many guilds capable of killing every raid target.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#8
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Bring back the iron fist of Uthgaard!
Perma-ban hammer trouble makers and people's behavior will clean up. | ||
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#10
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The solution is repops which spread players out and are randomly timed. For some reason the staff refuses to consider altering their system to C/R + FFA repops, which would basically preserve the ratio of targets in each category while unequivocally making the raid scene more fun. I think they believe that Velious will fix everything; personally I think the raid scene should be fixed before Velious releases. | |||
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