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  #51  
Old 09-13-2010, 04:14 AM
Tronjer Tronjer is offline
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Taunt is indeed almost worthless as it just set one on top of hate list for a moment (+1 hate) and doesn't work on red mobs. This got fixed way late in the game, around 2005 (?).

That said, I still remember us farming VS, the first mob to be main tanked in Kunark, without warrior proc weapons - and it worked. Prior to enraging blow and ae taunt aggro was built by sending a DA puller, pre-tanking from a Ranger with weapon shield and afterwards the warrior took over.

Also keep in mind that Kunark armor lack on stats, what makes it harder to hit stamina cap.
  #52  
Old 09-13-2010, 01:44 PM
Dantes Dantes is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
Er... do you know how taunt works? It doesn't let you hold aggro, it simply allows you the possibility of taking it if someone else has it. Taunt does not build hate, using it while you have aggro does nothing, and it is in no way a substitute for proccing weapons. I'll say it again: you cannot tank effectively without aggro-proc weapons. Taunt is almost worthless on its own, and if someone has taken aggro from you by doing higher DPS (as any DPS class will consistently do) you cannot get by with taunt. Even if it succeeds, you will have aggro for one second until their superior DPS catches up again. The only way for a warrior to tank with non-proccing weapons is to allow him such a long build-up time where noone else engages that he actually builds up enough hate to make up for the superior hate generation of all the other classes throughout the rest of the fight. Needless to say, this will take so long that it barely works, the warrior would have to stand there and wail on the mob for dozens of seconds before anyone else can engage. Not all classes have aggro dump abilities, and even those that do cannot rely on them consistently, especially not with a tank whose sole means of hate generation is his physical DPS. The only thing taunt does is place you one point above the highest person on the mob's hate list, and it doesn't succeed very reliably against reds (and not at all until level 60).

As for agility, the stat is useless as long as it's not under 75. Agility returns 1 AC per 4 stat points, so those 25 points in agility will yield you a single-digit amount of AC. Putting points in this stat is only marginally less wasteful than putting them in the caster stats. The only sensible choices are stam and dex, and if you have any intentions of getting high-end gear, dex becomes much better in the end as stam is completely maxable in the two expansions whereas dex is far more difficulty if not impossible to max. It affects both proc rate and crit chance, so it's very important to warriors. Stamina is slightly better until it maxes out and then becomes a complete waste of stats unless you made a wood elf warrior or something ridiculous like that. The fact of the matter is that going the stam way means you'll effectively have lost 25 points in the end, while going dex does not. It's simple logic that dex is superior in the long run, and perfectly adequate even before then. I ultimately depends on your goals, but arguing that stamina is always better is silly.
As for taunt, I use it just like anybody else. When the mob is pulled to camp, before breaking mes and as soon as the mob turns to somebody else. It's still an effective "oh shit" way to snap a mob and save somebody's life vs mobs that are blue to you. Most of the time, if you have DPS in your group, by the time they get aggro again - the mob is dead. Now when you can also do that to red mobs, it's a nice thing to have. I'm not saying it's a replacement for proc by any means. It just helps.

I'd rather have the 6 AC. For the same reason I would rather equip a Skull Shaped Barbute or a Crafted Helm instead of an Executioner's Hood. It has more AC. I proc like crazy already. My starting DEX sucked but I'm at 100 unbuffed with minimal effort. So we're looking at a slight chance that you might proc one more time per fight or a slight increase in AC. Either one sounds marginal. 100 DEX has been more than enough in the groups I've been in to maintain aggro even vs monks and rogues.

I guess it's a matter of preference. For some small race Warriors, it would seem like a waste vs stamina. For Ogres, yeah, I could see that DEX would be nice if you are going to max stamina anyway.
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  #53  
Old 09-13-2010, 02:38 PM
Noselacri Noselacri is offline
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None of it makes a visible difference, especially this early. You could put all your points in charisma and be a fine warrior. It's just easier to pinpoint what's best in a given scenario than what's most suitable for one individual's playstyle. Either way, people who have personal preferences and don't care much for the last, barely noticeable edge tend not to figure into these kinds of discussions where min-maxing is obviously the topic.
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