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#51
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Saying that in the short time someone is corpsing something they lose their camp, won't make those high value camps change hands anymore. Since people don't sit around waiting for them to open up for long since they tend to last for a long time til you get the drop you want. Really... Corpsing of lore items should be nuked. That wasn't a strategy until Shadowrest zone came out and you could keep rotted corpses. No one was corpsing 10 Tranix crowns or 6 Lucan drops or 3 Hiero cloaks. Removal of corpsing lore items would be a classic feel change not a mechanical one though.
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#52
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Also, if there is an item looted, technically the camper is done for a rotation according to what Deru has said. I appreciate his post as it puts clear lines on camping items and camps. Think maybe this is the clearest of all posts relating to the issue. | |||
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#53
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#54
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and I have done my fair share of corpsing...... Doesnt feel classic at all to hide your lore items on a corpse. Sorry. | |||
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#55
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Corpsing PoS items namely keys is because those items poof when they leave the zone Corpsing to hold multiple instances of a Lore item on the same character really has no place in the game, nor was it ever an intended mechanic for people to have 'extra slots' for storage. Does not feel classic at all to see corpses lined up in various zones, arranged in a deliberate way like cultivating a garden of plat. Get rid of this pls Nilbog. | |||
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#56
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#57
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Deurbael thank you very much for responding. I know you have spoken before about the rules on P99 being convoluted for new players and hard to understand, and I think the camp handoff is a perfect example of this. Let me walk you through my interpretation (as a new player to this server) of the Play Nice policy and see how this fits with your description:
From here: http://www.project1999.com/forums/sh...d.php?t=132299 Quote:
This makes sense to me - you can go vendor in the zone and sell while still holding a camp. However, I feel like if there is a queue of people, then this camp would be considered contested. It would make sense that people would need to 'maintain a presence at or very near the spawn in order to hold it' if there is a queue. In my mind, if someone is in another zone or camping another mob, they are not in the position to maintain a presence at or near the spawns - they are camping something else. Which goes into the next point: Quote:
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Now let's go through your post: Quote:
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Yet another unwritten rule is this thing about handing it off to guild members and somehow being in a guild supersedes any type of queue or list that was made for that camp. Can you speak on this? Is this a rule? In theory the camp holder would have told the person who is asking to camp the mob next if they could be on this magical list, but what if this person doesn't respond(like most)? Please note that there is no mention of guilds in the Play Nice policy outside of "You may not operate a guild that habitually violates these rules" so I don't see how this can be a legitimate rule. I think the rules should be more clear: if you leave a camps direct location, you lose your spot in line. This is clear, it makes sense, and it is not hard to understand.
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||||||||||
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#58
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Back when I was actively inflating the price of Jboots I remember having a conversation with Rogean one Sunday morning on how I managed to sell 24 jboot MQs in a matter of a few hours the previous day. Once I explained to him that lore tag only applies to items held by a PC and that a corpse is considered a NPC all he said was "that's clever." Glad I made my millions before this attack on creative problem solving; this is just sad.
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Original Minyin
Original Tattersail | ||
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#59
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I think we should petition the devs to just nuke this lore not counting on corpse shit. I mean we cant all play nice together.
This is why we cant have nice things, because a small number of enough people exploit it. Id rather everyone on the server shared camps, than me a firend or anyone be able to get rich easy while being a dick to the rest of the people that play classic EQ and make the world feel alive for me to enjoy. #lorethecorpses #nerds #bluetopia #itsjustahobby | ||
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#60
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Too many holes in derubaels rule. What's to stop someone from having a list of 200 people that are in their guild every time they have a camp? If person 1 "can't come" ( isn't online), then move to person 2. Rinse and repeat until you find someone to come take over.
And for people saying that whoever is waiting at the camp would get to take over if no one on the list could come, often there is no way of knowing if the sought after item dropped. There's also a very low chance that the next spawn or two will have the rare mob along with the rare drop, so in reality someone on the list has an hour or so to get over there, with no one the wiser. Someone could also exploit the technicality of having to leave the camp after the item dropped by appending themselves onto the new list (have a rotating door of two or three people). Most camps take so long to drop the rare item that whoever is sitting there waiting is very unlikely to wait until 1-3 rare items drop, so no one will realize this is happening. | ||
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Last edited by indiscriminate_hater; 10-22-2014 at 02:42 PM..
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