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  #51  
Old 08-25-2014, 06:01 PM
justin2090 justin2090 is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Stupidest post of the day right there. XP penalties are not "hard" mode, they're just a mildly annoying delay that idiot munchkins use to deny people groups. Meanwhile 100+ mob bard kites (NEVER seen on classic live, wasn't possible due to connections) plus the fucked up AE Chardok PL cartel selling levels for pp are fucking 1000% more EZMode than anything on classic live ever was.
I think the non-bard/chardok aoe on live was due to the fact that we were all noobs. Maybe there were a few people on live that could think outside the box but for the most part we stuck to tank and spank.
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  #52  
Old 08-25-2014, 06:05 PM
sox7d sox7d is offline
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As a 46 ranger, I laugh at threads like this. I've literally never had to wait more than 15 minutes to find/create a group in CoM throughout the last 6 levels. I think the only people that have denied me would have denied any dps from their 3-4 man groups and have only gotten maybe one comment because I'm a ranger. The people who cry that they can't find groups are probably just miserably annoying, stiffs or suck at their role.

Let the people who are scared off by the penalty stick to their rogues, shamans, chanters and clerics. More raid loot for me.
  #53  
Old 08-25-2014, 06:06 PM
loramin loramin is offline
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I say ditch the XP penalties, but not because they are/aren't classic. Clearly they are classic because Kunark had them, but clearly they aren't, because it only took classic EQ a year and a half to ditch the penalties; this server has been around a lot longer than that.

I say ditch them, classic or not, because everyone will have more fun with them gone. Really it's just that simple: ditch the penalties, get a more diverse server, and a more diverse server is more fun for everyone. Even if you never make a hybrid yourself, increased diversity means you get to see more variety in the people you group/raid/trade with.

I think everyone on the server would have more fun if there was more class diversity, and anytime you can change the server in a way that makes it more fun for everyone ... why not?
  #54  
Old 08-25-2014, 06:08 PM
Daywolf Daywolf is offline
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Originally Posted by holsteinrx7 [You must be logged in to view images. Log in or Register.]
exp penalties were clearly marked as warnings in both of my strategy guides. strategy guides are classic. so are wikis.
Yeah but personal penalty. It comes down to division of xp as related to total xp points requirement for the class. So the penalty doesn't matter if the hybrid is a few levels lower than the non-hybrids in the group. However, the lower hybrid is often going to dish out less DPS at the lower level, yet getting equal xp, so still less desirable. This means, to really be desirable for a group, the hybrid needs to be twinked, even more than the other classes in the group. And any such group that considered twinking to be needed, well probably are twinked themselves, so the hybrid still falls short and less desirable. So you get the results in that chart, not only a low population of hybrids, but in decline.
http://wiki.project1999.com/Game_Mec...for_Experience
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  #55  
Old 08-25-2014, 06:13 PM
kaev kaev is offline
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Originally Posted by justin2090 [You must be logged in to view images. Log in or Register.]
I think the non-bard/chardok aoe on live was due to the fact that we were all noobs. Maybe there were a few people on live that could think outside the box but for the most part we stuck to tank and spank.
LOL. Really. On 56k modem connections with P2+Voodoo3 at best for cpu+video running the Kunark client. Yeah. Sure.

There were most definitely players then who understood the game quite well enough to do these things if they had been technically possible (I was not one of them, heh.)
  #56  
Old 08-25-2014, 06:18 PM
indiscriminate_hater indiscriminate_hater is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Stupidest post of the day right there. XP penalties are not "hard" mode, they're just a mildly annoying delay that idiot munchkins use to deny people groups. Meanwhile 100+ mob bard kites (NEVER seen on classic live, wasn't possible due to connections) plus the fucked up AE Chardok PL cartel selling levels for pp are fucking 1000% more EZMode than anything on classic live ever was.
bard kiting would have been much harder, but still possible. chardok, etc. AOE was still very possible. the key back in classic was not having any of the swarm showing up in your screen. anyone that ever tried running through the tunnel looking at the ground or the sky vs. straight ahead can confirm this.

sorry to burst your bubble but just because you personally didn't do something on classic doesn't mean it didn't happen, or that it wasn't possible. drop your rose-colored glasses
  #57  
Old 08-25-2014, 06:25 PM
Rattle Squirrell Rattle Squirrell is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
bard kiting would have been much harder, but still possible. chardok, etc. AOE was still very possible. the key back in classic was not having any of the swarm showing up in your screen. anyone that ever tried running through the tunnel looking at the ground or the sky vs. straight ahead can confirm this.

sorry to burst your bubble but just because you personally didn't do something on classic doesn't mean it didn't happen, or that it wasn't possible. drop your rose-colored glasses
This guy just wants to watch the world burn, and argue with everything, and anything he can.
  #58  
Old 08-25-2014, 06:27 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
There are two samples up there, with a ~2 year difference. What has changed in the past year to suddenly cause hybrids to even out? Statistical facts speak louder than a biased guess [You must be logged in to view images. Log in or Register.]

edit: in fact between the two samples, the newer one looks more of a decline... what would have changed since then?
I actually am fine with them removing the hybrid penalty early if that's what they wanted to do. I think it would be a positive thing in the long run. I was just saying that you can't quote a 13 month old population chart to prove what percentage of people play which classes currently. It may be the best data available, but it doesn't apply to the argument of current server population.
  #59  
Old 08-25-2014, 06:28 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
why the hell would you add the miserable ranger dps
fur wut? Tracking, sow, harmony, DS for MT, CC, sneak (to keep aggro down assisting MT). But if you stay in cramped dungeons all the time, then no it wouldn't matter. And that is part of why I think dungeons are over-crowded with so few people on this server, cant make really worthwhile outdoor camps. Yes there are outdoor camps, but the balance tips heavily to dungeons here. A missing component.
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  #60  
Old 08-25-2014, 06:33 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
fur wut? Tracking, sow, harmony, DS for MT, CC, sneak (to keep aggro down assisting MT). But if you stay in cramped dungeons all the time, then no it wouldn't matter. And that is part of why I think dungeons are over-crowded with so few people on this server, cant make really worthwhile outdoor camps. Yes there are outdoor camps, but the balance tips heavily to dungeons here. A missing component.
I don't know. I think this might just be partly your own biase. The best drops are typically from dungeons, the best zem's are in dungeons, so I'm going to lean more toward those factors rather than assume that they aren't camping outdoor zones because of lack of rangers. Kind of a stretch.
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