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#1
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#2
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There were most definitely players then who understood the game quite well enough to do these things if they had been technically possible (I was not one of them, heh.) | |||
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#3
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__________________
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#4
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sorry to burst your bubble but just because you personally didn't do something on classic doesn't mean it didn't happen, or that it wasn't possible. drop your rose-colored glasses | |||
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#5
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#6
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__________________
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#7
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#8
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Better drops... maybe at cap levels, but not always true while leveling. At cap it matters not regarding xp modifiers, just based on the performance of the hybrid in the group. But if leveling groups suffer the hybrid to find other spots, well there are less hybrids at cap, and which the statistics show (even not bothering to roll them). The real issue isn't item drops while leveling, but the xp of the group. This server is over four years old, item drops are less relevant now compared to launch here when they were more so.
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#9
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"the utility that hybrids bring is better and paired with much more useful group function in the purebred classes" | |||
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#10
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I say ditch the XP penalties, but not because they are/aren't classic. Clearly they are classic because Kunark had them, but clearly they aren't, because it only took classic EQ a year and a half to ditch the penalties; this server has been around a lot longer than that.
I say ditch them, classic or not, because everyone will have more fun with them gone. Really it's just that simple: ditch the penalties, get a more diverse server, and a more diverse server is more fun for everyone. Even if you never make a hybrid yourself, increased diversity means you get to see more variety in the people you group/raid/trade with. I think everyone on the server would have more fun if there was more class diversity, and anytime you can change the server in a way that makes it more fun for everyone ... why not? | ||
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