![]() |
|
#51
|
|||
|
So if simulated repops were more frequent, to the point of being "reliable" would that not be a better solution?
| ||
|
|
|||
|
#52
|
|||
|
no variance is better than sim repops.
need variance take away sim repop all together | ||
|
|
|||
|
#53
|
||||
|
Quote:
__________________
Edalse Dwarf Cleric
Eslade Dwarf Paladin (Cazic Thule Server)#elfpals discord | |||
|
|
||||
|
#54
|
||||
|
Quote:
| |||
|
|
||||
|
#55
|
|||
|
But as everyone has pointed out - will getting uncontested loot in a free for all of gobbling up targets enable a guild to wish to contest heads up against a fully prepared Nihi?
Who knows. | ||
|
|
|||
|
#56
|
||||
|
Quote:
variance would force pvp | |||
|
|
||||
|
#57
|
||||
|
Quote:
Not sure if srs | |||
|
|
||||
|
#58
|
|||
|
fuck it start posing in blue chat
| ||
|
|
|||
|
#59
|
|||
|
Weekly is too much I think, bi-weekly seems pretty good. With weekly simulated repops you're essentially doubling the gear coming into a low pop server. I don't think some inflation is a big deal, and this far into Kunark the impact is minimal but ya gotta draw the line at some point.
Could always make a simulated repop only randomly spawn mobs on like a 50% chance, or even on like a 25% chance and do it every week. Would sort of work like variance without all the stupid poopsocking. | ||
|
|
|||
|
#60
|
|||
|
sim repops are terrible, would just add more loot take away pvp and ruin integrity of server
server needs variance only | ||
|
|
|||
![]() |
|
|