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#1
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Quote:
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#2
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Quote:
P.S. Don't slow play your hand; bet them out early unless you have the nuts.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | |||
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#3
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going to just tag along on this thread and say that the resists are strangly different, and on my 54 chanter I have experienced, numerous times, tashing a green con mob and then having mezzes resist.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#4
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as an addition: with regular blue con mobs, i'm getting way more charm resists, charm breaks, root resists, etc, since the most recent patch. it takes a person playing an enchanter from "can probably solo" to "will die 90% of the time"
it ruins soloing. Whatever you guys did, it's ruined it.
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#5
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Resists were whacky here before this patch as I was noticing blue con mobs in sol a resisting 1-2 ice nukes almost every fight on my mid 30s wizard. As someone who mained a wizard for years on live, I know thats not how it worked on lower level mobs. Yellow/Red cons might resist a few nukes a fight, but not blue.
Now since this patch, its over the top. Fighting undead mobs @ in the 40s with my -50 resist mod undead nukes I'm getting resisted so often I'm running out of mana before mobs even come close to dying.. me having almost 200 wisdom. Its way off. My horribly geared characters on live could solo yellow cons all the way up to the 40s but here its nearly impossible. | ||
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Last edited by R Flair; 07-03-2014 at 04:01 PM..
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#6
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The yellow to blue con mob resists are off a bit, agreed, but the resists on green mobs is a bit ridiculous right now.
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#7
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[Fri Jul 04 18:42:07 2014] a squallsurge seahorse regards you indifferently -- You would probably win this fight..it's not certain though.
[Fri Jul 04 18:42:08 2014] a soothebrine seahorse regards you indifferently -- You would probably win this fight..it's not certain though. [Fri Jul 04 18:42:27 2014] a squallsurge seahorse begins to cast a spell. [Fri Jul 04 18:42:29 2014] a soothebrine seahorse begins to cast a spell. [Fri Jul 04 18:42:32 2014] You feel your skin combust. You have taken 529 points of damage. [Fri Jul 04 18:42:35 2014] You have been struck by the wrath of the gods. You have taken 496 points of damage. Green cons sticking for full damage two nukes. So very not classic. The green resists on spells and ability to stick spells on players 20+ levels higher is dumb right now :/.
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#8
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Had another Lifetap resist today. This is ridiculous.
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#9
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Had a green con kobold shaman pet resist 2 roots yesterday on my 54 cleric. Pretty retarded imo.
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#10
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Yes, yes, we all know this is very annoying. That's why Haynar quickly posted that he was looking into it, working on it, and fixing it.
Could you explain what the issue was though, Haynar? I mean, you were trying to make everyone look like drama queens over "1%" ... but this obviously wasn't a 1% end result or else it wouldn't have been noticed to quickly and by so many people. That's such a small difference that it should only have been noticable via parsing. How can a 1% error cause lifetaps to be resisted by greens without making a dark blue practically immune to normal spells? Feel free to ignore me of course, just curious! | ||
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Last edited by Tecmos Deception; 07-06-2014 at 10:10 AM..
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