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#1
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It wasn't 3 per day for 6 years. A lot of people don't click them because it's annoying to get more (and because of reapers and stinging wort potions). They're only an unlimited supply if the server exists for all of eternity.
You honestly think that more than a handful of people on the server are willing to farm xicotl, watch for lucan, run around doing turnins... on a regular or frequent basis? Or pay Jygia to do that for them? Just to MAYBE be able to carry people who fuck something up to a success? No way, man. Besides, I'm sure if CH clicks become so prevalent that they are trivializing raid content, the staff will ivandyr's hoop them. | ||
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Last edited by Tecmos Deception; 06-12-2014 at 08:18 AM..
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#2
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Quote:
And yes of course I think that and anyone who has ever been in a competitive mmo environment would know that too. When the mechanics offer a method for advancement above what was intended or should be possible leadership will always push and exploit that to the limit. The odds are there are efforts underway to get as many soulfires as possible onto as many alts and mains for the race to trivialize as much content as fast as possible when Velious is released. Wait a few days after Velious releases and check RnF for the whine threads about soulfire server firsts that should have taken months of progresssion to get server firsts on. | |||
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#3
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3 per day maximum = unlimited. And I'm arguing semantics for suggesting otherwise. Ok.
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#4
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Quote:
On live the maximum possible limit was around 2000 soulfires. On P1999 we're already 3x that many with no limit on how many more can be quested and used by non-paladins assuming expansions stop at Velious. | |||
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#5
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It isn't a matter of guilds using SoulFire rotations to keep a tank alive against raid mobs.
It's a matter of using them as means to "tank" (aka stall) until you have a viable raid force there. Same deal with Bladestoppers. Though those are exploited for their aggro purposes as well when splitting mobs from trains. SoulFires wouldn't be a huge deal if FTE wasn't attainable by someone in zone when the mob spawns. This is specific to a few mobs like Naggy, VS, and Inny. Where the accepted strategy is to ignore all trash, train it with you, and Zerg DPS the boss down before the train wipes you (Inny) or the train kills someone else and you get petitioned (VS). In fairness though, guilds have gotten better about rooting every single mob and killing VS in 3 min before roots break.
__________________
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#6
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I think the op was more interested in removing the world-wide announcement every time (some fool) completes the quest.
is there a date this was removed? my recollection is sometime between velious and luclin...but not sure if it ever came out during velious. | ||
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#7
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Like I said before, the staff will nerf CH clickies if they feel the need to.
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Last edited by Tecmos Deception; 06-12-2014 at 08:53 AM..
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#8
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Quote:
There's this wonderful thing called context that some people get, and apparently others do not. When we're speaking about something that can only exist inside something else (like a computer program or OS) its usually automatically assumed that the former is reliant on the latter's positive state. Here's an easy analogy. I can write a program to generate an unlimited amount of pseudo-random numbers. Most people would agree because they understand that in the context of the statement the computers on state is always positive. However now and then some miscreant will suggest this is not true because the computer can be switched off... | |||
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#9
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All the effort put into this thread could have yielded a soulfire for yourself.
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