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#51
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Honestly, what I would do is take take all the raid mobs, divide them up and say:
This group goes to Nihilum this week. Second group goes to Az/whoever this week. Third group we fight over like men. Fuck this server with no PVP, best times I've had are the brawls over mobs. People quit when they don't get pixels. Variance kills it for me. | ||
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#52
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Variance helps hardcore players and a group of 15-25 can do a lot but they need to play A LOT.
This would be good for Lite's core players and it is bad for casual players. I think it is in Lite's favor but I think it is fair for groups of 15-25 people with really high play times to be viable. | ||
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#53
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Quote:
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#55
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Quote:
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#56
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Quote:
For all the posts in this thread that I hear people disagreeing in primarily one of two ways: 1) "Variance won't change anything" Well, if this is actually the case (and not just a poorly supported hypothesis), then I guess the only thing that was lost is the 10 seconds it must take to copy/replace this line of code between the red and blue servers. 2) "Blue is a shitfest with variance, you are dumb if you think that variance will help out red" Well, you are almost certainly a blue player if you are still struggling with the concept of being able to attack people on this server. Furthermore, there are no compendiums of raid rules and engagements for this server... you also cannot afk for hours upon hours at a spawn point. This kind of perspective is the more immediately disregardable of the two, but both viewpoints are incredibly short-sighted. Again, a no-variance system favors the team/guild/force that is dominant. If you have any understanding of basic sociology (or are capable of remedial level critical thinking) then you must understand that a person or group in power will not want to give up power. If you are in a dominant guild and you are arguing against variance while simultaneously saying that it won't change anything ... you just look like a damned fool. | |||
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#57
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Quote:
I'm not even talking to you or arguing for/ against variance. I'm being critical of a guild that was doing well and is now on the boards asking for changes more frequently than usual after only a few weeks of not doing well. I could care less if variance is implemented. If you want me to refute you though, Nihilum has more neckbeards that will sit in every zone where a raid target is due and still get 90% of the targets. In theory, with pvp, the potential is wider for other guilds to get mobs, surely, but even that can be curbed by even more zerging on one side. People will adapt. They always do. | |||
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#58
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Quote:
It benefits a guild who can put in more hours total vs who can load up more players for specific times. Still easier for a zerg guild to put up more hours with more players but no lifers can help balance it a little bit. | |||
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