Project 1999

Go Back   Project 1999 > General Community > Starting Zone

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 04-23-2014, 07:10 AM
Sirken Sirken is offline
VIP / Contributor

Sirken's Avatar

Join Date: Feb 2010
Posts: 15,822
Default

Quote:
Originally Posted by Pigskin [You must be logged in to view images. Log in or Register.]
I'm a soloing cleric right now ... from 4 to 6 where I am have been very slow indeed ... not a lot on offer as far as groups

keep at it, its gonna be painfully slow for any class at the start
curious what zones youre in? i have to assume the qeynos side of the world?
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI

Sirken's Twitch Stream - www.twitch.tv/sirken_

Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #52  
Old 04-23-2014, 08:11 AM
Saerdna Saerdna is offline
Scrawny Gnoll


Join Date: Apr 2014
Posts: 28
Default

Pigskin, I had a rough time until Level 8 last week. That mana regeneration makes Nuking mobs down tedious. Finding the right camp helps, but I ended up pushing to 8 in Crushbone in the end. Meditate will speed things up a bit, but soloing (decent XP mobs) is still dangerous if you're not twinked at least a little.
Finding groups can be difficult, but one option is to see who's in your zone. I typically look for someone within 1 or 2 levels of me, and ask if they want to team up. The increased killing speeds coupled with the fact that you offer HP/AC and AC buffs on top of being able to heal will typically be enticing enough.

I didn't mention STR buffs because even though you have "Reckless Strength" I wouldn't use it on most characters with how quickly it degrades and how much mana you'll spend keeping it on you and your partner.

Soloing will also go quicker once you find a suitable undead camp and can use your Undead DD's. If you do decide to stick with Soloing, Swish has a decent guide written up. And even though he doesn't have it listed, there is an Undead Chessboard in Butcherblock Mountains. I think the normal skellies are 8-12 or so, but I don't know if it is the revamp, I just know that I couldn't solo a Dark Blue Rook (Monk) at level 10.

Hope any of my blathering is helpful.
  #53  
Old 04-23-2014, 08:11 AM
Pigskin Pigskin is offline
Orc

Pigskin's Avatar

Join Date: Apr 2014
Location: Brisbane, Australia
Posts: 35
Default

out front of Kaladim until 5, now at CB at 6

[You must be logged in to view images. Log in or Register.]
  #54  
Old 04-23-2014, 08:19 AM
Saerdna Saerdna is offline
Scrawny Gnoll


Join Date: Apr 2014
Posts: 28
Default

Yeah, CB will carry you a long while. Especially if you find a group for fast Centi kills to spread the belts around.

I don't have the information on hand, but someone did mention (or I read a guide) a week or so ago about how the Bone Chip quest turn in for Kaladim was proportionally good XP as Belts are for the level. And there are so many more skellies wandering BBM than GFay (from what I noticed while trying to do the HIE CLR low level spell class).

If you get a chance, look into your Initiate of (Brell? Not sure if you are Dwarf) necklace. It's bound to be easier than HIE.
http://wiki.project1999.com/Brell_Serilis_Symbol_Quests
Apparently lvl 12 recommended level, but WIS and Mana, not bad.
  #55  
Old 04-23-2014, 09:53 AM
Lyrith Lyrith is offline
Sarnak

Lyrith's Avatar

Join Date: Feb 2014
Posts: 493
Default

Quote:
Originally Posted by Saerdna [You must be logged in to view images. Log in or Register.]
I don't have the information on hand, but someone did mention (or I read a guide) a week or so ago about how the Bone Chip quest turn in for Kaladim was proportionally good XP as Belts are for the level. And there are so many more skellies wandering BBM than GFay.
If I recall right, I remember doing the 4 bone chip turn in's all the way to level 9ish? And fighting at chessboard. But that was a long time ago, but I do know for sure that the bone chip quest is great exp with a piece of gear or an item to sell. =)
__________________
Lyrith - 60th Dwarven Cleric
Nagrith - 54th Dark Elf Necromancer
Tuby - 51st Ogre Shaman
Tander - 55th Half Elf Bard

The Mystical Order || See what I'm Selling/Buying || Nagrith's JBoots MQ Service
  #56  
Old 04-23-2014, 10:38 AM
fran fran is offline
Orc


Join Date: Apr 2014
Posts: 45
Default

gnoll fangs ftw!!!
  #57  
Old 04-23-2014, 10:58 AM
Garmr Garmr is offline
Scrawny Gnoll

Garmr's Avatar

Join Date: Dec 2011
Location: Philly
Posts: 26
Default

Quote:
Originally Posted by fran [You must be logged in to view images. Log in or Register.]
gnoll fangs ftw!!!
Oh god, not here too!
__________________
Karmr
Shadowknight
  #58  
Old 04-23-2014, 11:44 AM
Pigskin Pigskin is offline
Orc

Pigskin's Avatar

Join Date: Apr 2014
Location: Brisbane, Australia
Posts: 35
Default

Quote:
Originally Posted by Saerdna [You must be logged in to view images. Log in or Register.]
Pigskin, I had a rough time until Level 8 last week. That mana regeneration makes Nuking mobs down tedious. Finding the right camp helps, but I ended up pushing to 8 in Crushbone in the end. Meditate will speed things up a bit, but soloing (decent XP mobs) is still dangerous if you're not twinked at least a little.
Finding groups can be difficult, but one option is to see who's in your zone. I typically look for someone within 1 or 2 levels of me, and ask if they want to team up. The increased killing speeds coupled with the fact that you offer HP/AC and AC buffs on top of being able to heal will typically be enticing enough.

I didn't mention STR buffs because even though you have "Reckless Strength" I wouldn't use it on most characters with how quickly it degrades and how much mana you'll spend keeping it on you and your partner.

Soloing will also go quicker once you find a suitable undead camp and can use your Undead DD's. If you do decide to stick with Soloing, Swish has a decent guide written up. And even though he doesn't have it listed, there is an Undead Chessboard in Butcherblock Mountains. I think the normal skellies are 8-12 or so, but I don't know if it is the revamp, I just know that I couldn't solo a Dark Blue Rook (Monk) at level 10.

Hope any of my blathering is helpful.
thanks for your advice mate

I'm a returning vet, so I know where to go and I know a few things like bone chips and belts

problem is timezone, i'm Aussie so small population in my prime time

hit 7 tonight, outside CB ... have 4 stacks of bone chips but need to sell them so can buy spells ... also selling belts

might have to move over to EC where the population in that area is greater ... orc camps, dervs, north ro, befallen and then on to oasis ... i guess

would like to do some unrest, but fear there would be nobody there

Cheers

ps if anybody wants a cleric, Academe 7 Cleric is available
  #59  
Old 04-23-2014, 08:07 PM
Raisen223 Raisen223 is offline
Scrawny Gnoll


Join Date: Apr 2014
Posts: 22
Default

Quote:
Originally Posted by Pigskin [You must be logged in to view images. Log in or Register.]
I'm a soloing cleric right now ... from 4 to 6 where I am have been very slow indeed ... not a lot on offer as far as groups

keep at it, its gonna be painfully slow for any class at the start
It's not really the slowness of the first 4 levels that bothers me, but how everything has a 90% chance to kill me. I've made it a habit to always consider enemy mobs before I attack them, and I always attack the 'even fight' ones, but I still randomly deal 0 damage for, like, 85% of my attacks. All of my 4 characters died from the exact way, just an enemy mob getting a random stroke of luck, and interrupting all of spells/all my attacks dealing 0 damage. Is it always gonna be like this for any class?
  #60  
Old 04-23-2014, 08:16 PM
Frug Frug is offline
Fire Giant

Frug's Avatar

Join Date: Feb 2014
Location: Suburbia Atlanta
Posts: 666
Default

Yes. You have to try to time your spells in between your enemy swings.

And after level 1, until you get comfortable with the game and your character's abilities, don't bother with even (white) con enemies; do blue con only. When you get to level 5 or 6, you'll find the blue cons have 2 varieties; light blue and dark blue; but early on there are only dark blue. Do those. Do ONLY those. Greens give no XP; white, yellow, and red will kill you unless you get lucky.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:58 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.