Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-23-2014, 02:25 PM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
This made me lol
As a list holder / chardok runner, it's more work than you'd think herding these cats.
  #2  
Old 03-23-2014, 02:42 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,214
Default

Quote:
Originally Posted by HeallunRumblebelly [You must be logged in to view images. Log in or Register.]
As a list holder / chardok runner, it's more work than you'd think herding these cats.
This is true. If you've never done it, you have no idea what's involved. I mean, it's not rocket science, but it's more of a hassle than running a normal dungeon XP group. There's a lot to keep up with in maintaining the XP group rotation, managing the list and making sure that everyone stays on the ball, because a single mistake by anyone in the group will cause a wipe. And wiping an AOE is not a risk in the sense that you have a bad CR, but because it means you just wasted about half an hour it takes to rez up and reorganize everything. And anyone who has done Chardok AOE knows how a wipe lowers group morale, which often leads to multiple wipes in a row, at which point you start losing people. It can quickly turn into a mess if the group isn't well-managed. When I first started doing AOE I was in a poorly-run group that managed five pulls and five wipes in a three hour period. Three hours for negative XP gain. It was awful. In contrast, I once ran an extremely productive group that managed nine consecutive pulls without a wipe. So it's not like you can just show up in Chardok and are guaranteed free XP, even as a proxy. You need a good leader and competent players. The pulls and kills may look easy, but that just means that everyone in the group is doing exactly what they should be. The moment they don't, even for a second, the whole group wipes.
  #3  
Old 03-23-2014, 02:26 PM
triad triad is offline
Sarnak


Join Date: Jan 2010
Posts: 260
Default

what is with this server .. if they dont like it they want the gm to fix it ... to make more rule more red tape ..... FFS people there are other zones quit bitching when people are doing things the way you want and move the fuck on,... biggest group of bitchy girls ive ever been around .... and i agree with the post a few post ago .. that zone had nobody in it at all ever so why the fuck should the whole sever need a new rule just because you "might" wanna go exp there ... youre just bitching to bitch at that point
__________________
Quote:
Originally Posted by Sirken View Post
blue tights, check.

red cape, check.

logging in
  #4  
Old 04-07-2014, 11:18 AM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

Does the Manisi herb ever drop/rot or is that not in the pull normally?
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
  #5  
Old 04-07-2014, 11:29 AM
Gulliver Gulliver is offline
Kobold


Join Date: Sep 2013
Posts: 182
Default

at first i was like oh i have a pipe laying around ill just give this guy. then i read the thread and was all woah what a bunch of whiny bitches, that looks like a good ALTMNK PIPES
  #6  
Old 04-07-2014, 12:00 PM
Bill Tetley Bill Tetley is offline
Planar Protector

Bill Tetley's Avatar

Join Date: Oct 2011
Posts: 1,175
Default

curse chardok ae... produces the worse players!
  #7  
Old 04-07-2014, 01:08 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
Fire Giant

Sweetbaby Jesus's Avatar

Join Date: Sep 2012
Posts: 599
Default

It wouldn't let me quote it for some reason but the following is in the pay nice policy posted by Derubael.

"That being said, you can absolutely "camp" mobs, and youcannot*steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and*maintain a presence at or very near the spawn(s)*in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up."

That seems pretty self explanatory. Chardok ae groups have to give up pulling for a certain camp if a group moves into it.
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric
Rustytaco - 60 Human Monk
Rustymule - EC trader

RED
Node Red - [ANONYMOUS]
Chun Li - [ANONYMOUS]
  #8  
Old 04-07-2014, 02:17 PM
tristantio tristantio is offline
Fire Giant

tristantio's Avatar

Join Date: Nov 2010
Posts: 888
Default

The question then is, is training a zone full of mobs over another player's camp allowed?
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:12 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.