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Old 03-20-2014, 12:56 PM
freez freez is offline
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nihi not lookin so gud
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Old 03-20-2014, 01:12 PM
HippoNipple HippoNipple is offline
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Variance does add pvp and let me tell you why.

When you know when the repops are coming there is PvP, this is correct. Everyone funnels to one spot and fight over the mob.

With variance you still get this big guild vs guild once a mob pops and both guilds then mobilize and set up for the kill. In addition there are smaller skirmishes throughout the week since teams are scouting different areas.

Variance does indeed help out the team with the most losers IRL because most people can't log in at any given moment with a force of 30 people. It helps a guild that can devote more hours into the game versus skill but that has always been Everquest.

Con - Forces people to put in much more time to earn the pixels and time investment trumps skill. This could also be looked at as a pro since people that put in more time earn their pixels.

Pro - Creates the need to log in, higher population in off hours, creates more pvp during the week.
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Old 03-20-2014, 02:44 PM
lite lite is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Variance does add pvp and let me tell you why.

When you know when the repops are coming there is PvP, this is correct. Everyone funnels to one spot and fight over the mob.

With variance you still get this big guild vs guild once a mob pops and both guilds then mobilize and set up for the kill. In addition there are smaller skirmishes throughout the week since teams are scouting different areas.

Variance does indeed help out the team with the most losers IRL because most people can't log in at any given moment with a force of 30 people. It helps a guild that can devote more hours into the game versus skill but that has always been Everquest.

Con - Forces people to put in much more time to earn the pixels and time investment trumps skill. This could also be looked at as a pro since people that put in more time earn their pixels.

Pro - Creates the need to log in, higher population in off hours, creates more pvp during the week.
  #4  
Old 03-20-2014, 03:16 PM
Kergan Kergan is offline
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I disagree with pretty much every point in that post.

No point in even discussing it further or making yet another thread on the topic. Pretty sure the staff is aware of all of our opinions at this point, and based on the fact that they've actual being removing variance where it was implemented before and not adding additional variance I'm going to assume it isn't something we'll have to worry about in the near future.
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Old 03-20-2014, 03:25 PM
lite lite is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I disagree with pretty much every point in that post.

No point in even discussing it further or making yet another thread on the topic. Pretty sure the staff is aware of all of our opinions at this point, and based on the fact that they've actual being removing variance where it was implemented before and not adding additional variance I'm going to assume it isn't something we'll have to worry about in the near future.
You don't even play, and the guys that did not want simulated repops were dead wrong. It led to 3 guilds competing. Variance will only make it more available to others and increase PVP. Red Dawn will thrive with variance, because they can select targets they care about and AZ Nilly will kill eachother over big shit.
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Old 03-20-2014, 03:43 PM
Humerox Humerox is offline
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the only thing variance generally does is let the neckbeards with batphones win the mobs.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #7  
Old 03-20-2014, 03:47 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
the only thing variance generally does is let the neckbeards with batphones win the mobs.
That basically means it makes the server more competitive. This game isn't hard. It is the team with the most hours logging in.
  #8  
Old 03-20-2014, 04:09 PM
Humerox Humerox is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It is the team with the most hours logging in.
That's exactly what I meant. I think we can all agree the only guild that would benefit from variance is Azrael.

Doesn't hurt to try, I guess. [You must be logged in to view images. Log in or Register.]
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Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #9  
Old 03-20-2014, 03:45 PM
Drakaris Drakaris is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
You don't even play, and the guys that did not want simulated repops were dead wrong. It led to 3 guilds competing. Variance will only make it more available to others and increase PVP. Red Dawn will thrive with variance, because they can select targets they care about and AZ Nilly will kill eachother over big shit.
Lite no offence but if you wanted more competition you guys wouldn't have griefed red dawn by constantly bind camping them in their home cities and wiping out their exp groups.

This thread exists to only manipulate the gms to do something that benefits azrael. Close topic please.
  #10  
Old 03-20-2014, 08:34 PM
freez freez is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
Lite no offence but if you wanted more competition you guys wouldn't have griefed red dawn by constantly bind camping them in their home cities and wiping out their exp groups.

This thread exists to only manipulate the gms to do something that benefits azrael. Close topic please.
luls




could say the same to you shit head
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