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#1
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nihi not lookin so gud
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#2
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Variance does add pvp and let me tell you why.
When you know when the repops are coming there is PvP, this is correct. Everyone funnels to one spot and fight over the mob. With variance you still get this big guild vs guild once a mob pops and both guilds then mobilize and set up for the kill. In addition there are smaller skirmishes throughout the week since teams are scouting different areas. Variance does indeed help out the team with the most losers IRL because most people can't log in at any given moment with a force of 30 people. It helps a guild that can devote more hours into the game versus skill but that has always been Everquest. Con - Forces people to put in much more time to earn the pixels and time investment trumps skill. This could also be looked at as a pro since people that put in more time earn their pixels. Pro - Creates the need to log in, higher population in off hours, creates more pvp during the week. | ||
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#3
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Quote:
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#4
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I disagree with pretty much every point in that post.
No point in even discussing it further or making yet another thread on the topic. Pretty sure the staff is aware of all of our opinions at this point, and based on the fact that they've actual being removing variance where it was implemented before and not adding additional variance I'm going to assume it isn't something we'll have to worry about in the near future. | ||
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#5
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Quote:
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#6
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the only thing variance generally does is let the neckbeards with batphones win the mobs.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#7
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#8
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Doesn't hurt to try, I guess. [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#9
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This thread exists to only manipulate the gms to do something that benefits azrael. Close topic please. | |||
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#10
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could say the same to you shit head | |||
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