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  #51  
Old 03-20-2014, 03:25 PM
lite lite is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I disagree with pretty much every point in that post.

No point in even discussing it further or making yet another thread on the topic. Pretty sure the staff is aware of all of our opinions at this point, and based on the fact that they've actual being removing variance where it was implemented before and not adding additional variance I'm going to assume it isn't something we'll have to worry about in the near future.
You don't even play, and the guys that did not want simulated repops were dead wrong. It led to 3 guilds competing. Variance will only make it more available to others and increase PVP. Red Dawn will thrive with variance, because they can select targets they care about and AZ Nilly will kill eachother over big shit.
  #52  
Old 03-20-2014, 03:42 PM
Kergan Kergan is offline
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I supported simulated repops actually. Red Dawn has the least ability of the three guilds to mobilize quickly and kill a poopsocked target when it spawns, they wouldn't benefit.

It would benefit Azrael if anyone as you guys are currently the most active guild 95% of the time.

There is a lot of burnout all around. I'm glad you guys still find killing Trakanon super interesting and stuff, but adding variance is just going to push more players away. Say goodbye to the one time of week we have decent population on the server and some good battles.

The idea that these big battles will break out while people check raid targets is so misguided. It'll be nothing but level X ranger bots naked as the day they were born.

Again, this conversation has been had 100 times on these forums. The only staff response ever on the topic was them saying it was not going to be implemented. Why beat the dead horse again? If you care about the server start proposing ideas that actually improve it and make people want to play here.
  #53  
Old 03-20-2014, 03:42 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I disagree with pretty much every point in that post.

No point in even discussing it further or making yet another thread on the topic. Pretty sure the staff is aware of all of our opinions at this point, and based on the fact that they've actual being removing variance where it was implemented before and not adding additional variance I'm going to assume it isn't something we'll have to worry about in the near future.
The entire reason variance was ever taken out was to lessen competition and make it a more friendly atmosphere. On a PvP server that also means less PvP.
  #54  
Old 03-20-2014, 03:43 PM
Humerox Humerox is offline
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the only thing variance generally does is let the neckbeards with batphones win the mobs.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #55  
Old 03-20-2014, 03:45 PM
Drakaris Drakaris is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
You don't even play, and the guys that did not want simulated repops were dead wrong. It led to 3 guilds competing. Variance will only make it more available to others and increase PVP. Red Dawn will thrive with variance, because they can select targets they care about and AZ Nilly will kill eachother over big shit.
Lite no offence but if you wanted more competition you guys wouldn't have griefed red dawn by constantly bind camping them in their home cities and wiping out their exp groups.

This thread exists to only manipulate the gms to do something that benefits azrael. Close topic please.
  #56  
Old 03-20-2014, 03:46 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I supported simulated repops actually. Red Dawn has the least ability of the three guilds to mobilize quickly and kill a poopsocked target when it spawns, they wouldn't benefit.

It would benefit Azrael if anyone as you guys are currently the most active guild 95% of the time.

There is a lot of burnout all around. I'm glad you guys still find killing Trakanon super interesting and stuff, but adding variance is just going to push more players away. Say goodbye to the one time of week we have decent population on the server and some good battles.

The idea that these big battles will break out while people check raid targets is so misguided. It'll be nothing but level X ranger bots naked as the day they were born.

Again, this conversation has been had 100 times on these forums. The only staff response ever on the topic was them saying it was not going to be implemented. Why beat the dead horse again? If you care about the server start proposing ideas that actually improve it and make people want to play here.
It actually would help RD somewhat. RD currently has no chance with no alliance. If RD is doing normal hate/fear trash clears for gear no one wants they can possibly get lucky and get a mob.
  #57  
Old 03-20-2014, 03:46 PM
Kergan Kergan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
The entire reason variance was ever taken out was to lessen competition and make it a more friendly atmosphere. On a PvP server that also means less PvP.
Holy straw man argument, not even worth responding to anything more than the first 12 words of that post.

They took out variance because it was universally despised by the playerbase and in the end accomplished nothing. The few of you arguing for it on the R99 server forum are literally the last of probably 10,000 people who play on P99 who would actually want to see it happen anywhere, red or blue.
  #58  
Old 03-20-2014, 03:47 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
the only thing variance generally does is let the neckbeards with batphones win the mobs.
That basically means it makes the server more competitive. This game isn't hard. It is the team with the most hours logging in.
  #59  
Old 03-20-2014, 03:50 PM
Kergan Kergan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It actually would help RD somewhat. RD currently has no chance with no alliance. If RD is doing normal hate/fear trash clears for gear no one wants they can possibly get lucky and get a mob.
Let's make the entire server suffer so a guild might snipe a raid target uncontested if they are extremely lucky. Bluest damn thing I've ever heard.

Variance = uncontested raids = less PVP.
  #60  
Old 03-20-2014, 03:57 PM
vouss vouss is offline
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lol I don't think we are the only people who find killing Trakanon interesting, just two weeks ago your guild had 40-50+ people showing up to kill it.
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