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  #1  
Old 03-16-2014, 03:11 PM
Bazia Bazia is offline
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chardok should be nerfed just like the skyfire aoes
  #2  
Old 03-16-2014, 03:16 PM
Daldaen Daldaen is offline
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Not classic.

I really wish I knew where that NOT CLASSIC milk gif was.
  #3  
Old 03-16-2014, 03:37 PM
Quineloe Quineloe is offline
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How do hell levels work on a technical point of view, in that exp calculator thing I noticed that the difference between 29 and 30 was just a bit less than between 30 and 31. Is there a penalty applied to exp gained?

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I have never leveled a Character to 60 on p99 or live
We know, man. We know.
Last edited by Quineloe; 03-16-2014 at 03:59 PM..
  #4  
Old 03-16-2014, 03:50 PM
Tecmos Deception Tecmos Deception is offline
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Just go read the wiki entries about XP, people!

http://wiki.project1999.com/Game_Mec...ement_by_Level
  #5  
Old 03-16-2014, 06:24 PM
skyseyes skyseyes is offline
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The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
  #6  
Old 03-16-2014, 06:43 PM
Quineloe Quineloe is offline
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
So your idea is that from let's say 20-29, you should find some shit light blue mob in an outdoor zone and kill that until you're 30, then kill blue cons in a 130 ZEM dungeon until you ding so you can maintain the same amount of mobs per level?

Basically, level at hell level speed throughout the entire game?

You should learn the game, not how to "master" that yellow and blue bar in your inventory.

Just cut this whole thing short: What are you trying to accomplish?

and the reason some people were hostile from the start was because your post opened with this gem "I believe hell levels are a myth and I have a sound theory as proof"
So for a start, you don't know what "theory" means, and the troll vibe was very strong with that post.
Last edited by Quineloe; 03-16-2014 at 07:18 PM..
  #7  
Old 03-16-2014, 06:46 PM
Gaffin 7.0 Gaffin 7.0 is offline
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op thinks hell levels can be avoided by killing in zem dungeons, basically dum and never lvled to 60 because they sure as hell exist
  #8  
Old 03-16-2014, 08:13 PM
Nisei Nisei is offline
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Quote:
Originally Posted by Gaffin 7.0 [You must be logged in to view images. Log in or Register.]
op thinks hell levels can be avoided by killing in zem dungeons, basically dum and never lvled to 60 because they sure as hell exist
POW!
  #9  
Old 03-17-2014, 01:39 AM
Shaakglith12194 Shaakglith12194 is offline
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Quote:
Originally Posted by skyseyes [You must be logged in to view images. Log in or Register.]
The wiki's reference page on leveling game mechanics is definitely helpful in terms of understanding the math behind it.

Hell levels definitely exist, this is to be sure.

However my theory is all about attaining the same amount of exp per kill no matter what level you are. Using dungeon soloing to make use of ZEM is key for the Hell levels. So unknowingly I have been flying through my early hell levels with out realizing it was a hell level because I was getting the same amount of exp merely by utilizing ZEM.
This is why I felt as if hell levels were a myth and some backwards way of rationalizing why its taking so long to level.

So to sum up my theory.. Its been manifested in attempt to bypass the penalties applied during certain levels, making it seem as if there is no such thing as a hell level.
How could it feel or seem like a hell level if you are always getting the same amount of exp in percentage?

I do appreciate all of the constructive feed back from everyone.

Also I want to add that some of you who will remain unnamed should really consider being more respectful about the words you choose when making a reply.
Now I understand that hell levels do exist but during the process I did feel as if some were more or less verbally attacking me for even questioning its existence.
I am pretty new to p99 and am still learning the game as I am sure everyone was once new to this game during live or now and that respect should be given to all.
Yeah, you must not be 30 yet. I look back at 30, 35, 40, 45, and 51-53 with fondness. The higher level you get, the harder the mobs are. You go to seb and try to solo even cons, see how that works out. Or Chardok. When you hit 54+, you'll really know what hell levels are. It's sitting at the keyboard for 12+ hours straihht in a kickass experience group to come away with 30% of a level, if you're lucky. That is literally hundreds, if not thousands, of mobs killed. And the farther you go towards 60, the worse it gets. Doesn't sound bad until you realize that logging on and getting into a group immediately doesn't happen that often for most players, and then you think about how many sessions like that it will take to hit 60. And then revise that number of sessions and increase it every time you level u, because "omg, how is this level possibly worse than the last one??? It's so much worse!". EverQuest!
  #10  
Old 03-16-2014, 08:39 PM
stonez138 stonez138 is offline
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I have a theory. Now I might be crazy but I think if you could find 1 mob to give you 100% experience it would take 1 kill to gain a level EVEN in hell levels! Or maybe, if I may elaborate, you find a mob that gives 50% a kill you can level up by killing 2 monsters NO MATTER WHAT LEVEL YOU ARE!

Discuss....
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