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#1
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Remove stones, make PoK a Druid/wiz port only. Great justice ensues. Best expansion of EQ relived.
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#3
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maybe remove or restrict KEI...that really trivialized a lot. That's right, I went there.
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The Ancient Ranger
Awake again. | ||
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#4
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PoP was the best expansion of any MMO I have ever played.
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#5
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I want the exp penalties to go away largely because I started playing EQ1 a few months before Velious, so I never even knew there were exp penalties until P1999. The race penalties make sense to me, but I don't understand at all the reason for class penalties (like how does a Ranger have an advantage over a Druid?). I'm glad they'll be going. Stupid mechanic tbh.
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#6
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If you want a game where its easy to level, the content from 1-60 (90) is largely ignored, people do not talk in groups because they are spamming "skills", then GTFO and go play WOW.
Keep the game hard, keep it slow. The leveling is part of the journey. If leveling bothers you so much then go play a different game. Why is it so hard for you to earn something, instead of complaining that its tedious. The Tedious that you are complaining about is what makes this game different. The grind, the tedious, the difficulty is why you came back here to begin with. You came back because you actually felt like you accomplished something when you dinged. You met new friends along the way and shared their victories and losses, adversity and successes. You know what, screw it, why not let our devs here make some cash for the server and lets sell level 60 toons! That way you can skip tedious for a few bucks. If you are gonna do it, may as well go all the way I say.. The hard is what makes it great https://www.youtube.com/watch?v=BNeWa8zH3_8 | ||
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#7
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1-60 is still a pretty long time even as a cleric/druid that have no penalties and a minor bonus as best. I mean seriously, how long would it take a druid to get to 60 100% solo? How many hours would it take a cleric to get to 60 assuming they immediately get a group that and the group kills with 100% efficiency until the cleric logs out? In the most efficient xp gaining scenario possible (without flat-out powerleveling via a bard or something stupid) I still bet it would take more than 200 hours.
How is making that journey equal length for paladins/rangers/bards/someSKs making the game 'too easy'? All it really does is allow hybrids the chance to get into groups more often and actually experience the game because people will be less concerned with the penalty. Sure, a ranger may not be as useful as a rogue in certain party arrangements but now you're not worrying about an 11% drop in xp per kill so maybe you will invite them and bask in their glorious utility. The premise behind the OP is pretty stupid and weak.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#8
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I thought racial penalties remained in the game for velious, while class exp penalties were removed?
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#9
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Quote:
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#10
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Quote:
And no, before anyone brings this up, I don't think making a game arbitrarily hard in unreasonable ways would be the best game of all.
__________________
The Ancient Ranger
Awake again. | |||
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Last edited by fadetree; 03-04-2014 at 04:46 PM..
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