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  #1  
Old 08-25-2011, 11:03 PM
achtung achtung is offline
Aviak


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Adding a native override rule for wsocks32.dll fixed the problem for me, thanks so much Kobias for researching it.
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  #2  
Old 09-06-2011, 06:38 AM
necrosaurio necrosaurio is offline
Kobold


Join Date: Aug 2011
Posts: 100
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I can't get this working.

Setup: Dell Vostro 200, Core 2 Duo, ATi 4250 card, propietary drivers, Ubuntu 11.04 32Bit.

I used a pre-installed Titanium version of Project1999, copied from Windows and the patched Wine deb from this thread.

After setting everything up, I got the application to run but it only shows shadows for the models. I tested going to another server (EZ-Server) and the Luclin Iksar models look OK, apart from the face, which is a shadow.

I tried setting all of

VertexShaders
20PixelShaders
14PixelShaders
1xPixelShaders
UseLitBatches
UseD3DTextureCompression
MipMapping
ShowDynamicLights

to 0 and it still didn't make a difference.

I only run it in Windowed mode.

The application also crashes whenever I minimise it and does not hide below other windows (the windowmanager decoration does, the game stays on top of the screen).

I would paste my whole configuration file but I'm at work.

Any suggestions? Project1999 is the only thing keeping me in Windows.

Thanks a lot in advance
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  #3  
Old 09-06-2011, 12:37 PM
cadiz cadiz is offline
Kobold

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Location: Dublin, Ireland
Posts: 118
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Quote:
Originally Posted by necrosaurio [You must be logged in to view images. Log in or Register.]
I can't get this working.

Setup: Dell Vostro 200, Core 2 Duo, ATi 4250 card, propietary drivers, Ubuntu 11.04 32Bit.

I used a pre-installed Titanium version of Project1999, copied from Windows and the patched Wine deb from this thread.

After setting everything up, I got the application to run but it only shows shadows for the models. I tested going to another server (EZ-Server) and the Luclin Iksar models look OK, apart from the face, which is a shadow.

I tried setting all of

VertexShaders
20PixelShaders
14PixelShaders
1xPixelShaders
UseLitBatches
UseD3DTextureCompression
MipMapping
ShowDynamicLights

to 0 and it still didn't make a difference.

I only run it in Windowed mode.

The application also crashes whenever I minimise it and does not hide below other windows (the windowmanager decoration does, the game stays on top of the screen).

I would paste my whole configuration file but I'm at work.

Any suggestions? Project1999 is the only thing keeping me in Windows.

Thanks a lot in advance
You can try my settings below, there are some minimal changes you need that are not present in your example relating to shadows, etc and graphics settings you probably need.

[Defaults]
APVOptimizations=TRUE
DisableWestBugFix=1
Sound=TRUE
TextureQuality=1
VertexShaders=0
20PixelShaders=0
14PixelShaders=0
1xPixelShaders=0
MultiPassLighting=FALSE
UseLitBatches=FALSE
WindowedMode=TRUE
TextureCache=FALSE
DoProperTinting=FALSE


[VideoMode]
Width=1600
Height=900
FullscreenRefreshRate=0
FullscreenBitsPerPixel=32
WindowedWidth=1600 <--- set to horizontal desktop resolution
WindowedHeight=850 <--- set to vertical desktop resolution (i subtract -50 pixels so I can see my taskbar in XFCE)

You can find my full eqclient.ini HERE. I use wine on Fedora with my guide here but the approach should be similar.
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Last edited by cadiz; 09-06-2011 at 12:39 PM.. Reason: ini settings comment
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  #4  
Old 09-06-2011, 12:43 PM
cadiz cadiz is offline
Kobold

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Location: Dublin, Ireland
Posts: 118
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Quote:
Originally Posted by necrosaurio [You must be logged in to view images. Log in or Register.]
I can't get this working.

Setup: Dell Vostro 200, Core 2 Duo, ATi 4250 card, propietary drivers, Ubuntu 11.04 32Bit.

I used a pre-installed Titanium version of Project1999, copied from Windows and the patched Wine deb from this thread.

After setting everything up, I got the application to run but it only shows shadows for the models. I tested going to another server (EZ-Server) and the Luclin Iksar models look OK, apart from the face, which is a shadow.

I tried setting all of

VertexShaders
20PixelShaders
14PixelShaders
1xPixelShaders
UseLitBatches
UseD3DTextureCompression
MipMapping
ShowDynamicLights

to 0 and it still didn't make a difference.

I only run it in Windowed mode.

The application also crashes whenever I minimise it and does not hide below other windows (the windowmanager decoration does, the game stays on top of the screen).

I would paste my whole configuration file but I'm at work.

Any suggestions? Project1999 is the only thing keeping me in Windows.

Thanks a lot in advance
Are you using the custom DLL file? This fixes some additional glitches/crashes depending on your video card (from my guide)

====
7) Download and copy the modified DLL file which fixes the textures issue some people experience
DLL file courtesy of angeliqe

cd ~/.wine/drive_c/Program\ Files\everquest
wget http://funcamp.net/w/d3dx9_30.dll
====
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  #5  
Old 09-11-2011, 05:00 PM
Mcbard Mcbard is offline
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It's actually the other way around. RHEL is the upstream distribution, and the red hat team releases Fedora for non server platforms, whereas CentOS is a community driven repackaging of an as close to possible RHEL.
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  #6  
Old 09-12-2011, 06:42 AM
necrosaurio necrosaurio is offline
Kobold


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Posts: 100
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I finally got a successful installation on Ubuntu with the old Nvidia card I had laying around. My tests indicate the following:

ATi, propietary drivers - Only shadows, no textures
ATi, free drivers - Not working at all (missing 3D capabilities)
nVidia, propietary drivers - Works fine
nVidia, free drivers - Not working at all (missing 3D)
Intel 945 (onboard) - Not working, all I get are spots of colour on the "agree to the EULA" and server selection page, no text, nothing.

Thanks a lot for your help [You must be logged in to view images. Log in or Register.]

I had to tweak the configuration a bit, as enabling HW Texel and HW shaders or Advanced Lightning makes the game really slow and not respond.

One final issue I have is that the game crashes whenever I minimise the window but I can live with that [You must be logged in to view images. Log in or Register.]

Next, I will be installing CentOS alongside, to see what happens [You must be logged in to view images. Log in or Register.]
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  #7  
Old 09-12-2011, 05:38 PM
cadiz cadiz is offline
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Location: Dublin, Ireland
Posts: 118
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Quote:
Originally Posted by necrosaurio [You must be logged in to view images. Log in or Register.]
I finally got a successful installation on Ubuntu with the old Nvidia card I had laying around. My tests indicate the following:

ATi, propietary drivers - Only shadows, no textures
ATi, free drivers - Not working at all (missing 3D capabilities)
nVidia, propietary drivers - Works fine
nVidia, free drivers - Not working at all (missing 3D)
Intel 945 (onboard) - Not working, all I get are spots of colour on the "agree to the EULA" and server selection page, no text, nothing.

Thanks a lot for your help [You must be logged in to view images. Log in or Register.]

I had to tweak the configuration a bit, as enabling HW Texel and HW shaders or Advanced Lightning makes the game really slow and not respond.

One final issue I have is that the game crashes whenever I minimise the window but I can live with that [You must be logged in to view images. Log in or Register.]

Next, I will be installing CentOS alongside, to see what happens [You must be logged in to view images. Log in or Register.]
I'd also add that you should disable any windowing effects while you play, I've found this really slows things down if you don't.

I'm running things great on an Thinkpad T510 (Intel 950 onboard I think - uses i915 module) on Fedora 14 x86_64.
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  #8  
Old 09-13-2011, 04:59 AM
necrosaurio necrosaurio is offline
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Posts: 100
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The Fedora 14 RPMs do not work in CentOS due to missing dependencies (liberation-narrow-fonts and similar).

I've left wine 1.3 patched and compiling and installing to /opt. I will check it when I get home.

I plan on creating a standalone RPM of wine-EQ for CentOS 6, with a SPEC file that should allow you to upgrade to the latest version without doing much work.
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  #9  
Old 09-13-2011, 04:42 PM
cadiz cadiz is offline
Kobold

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Quote:
Originally Posted by necrosaurio [You must be logged in to view images. Log in or Register.]
The Fedora 14 RPMs do not work in CentOS due to missing dependencies (liberation-narrow-fonts and similar).

I've left wine 1.3 patched and compiling and installing to /opt. I will check it when I get home.

I plan on creating a standalone RPM of wine-EQ for CentOS 6, with a SPEC file that should allow you to upgrade to the latest version without doing much work.
The problem with this is the way Fedora/RHEL builds wine, it's a set of modular packages. It seems like a lot of work and slightly inflexible to combine them into one RPM but if you're up for it by all means - building a new spec should work fine it's just a lot of effort.

-=>>rpm -qa | grep wine | wc -l
38

I'm curious, any reason why you wouldn't just run Fedora or a more progressive distribution with newer libraries, or do you have a specific reason to stick to CentOS?
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  #10  
Old 09-13-2011, 04:51 PM
cadiz cadiz is offline
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Quote:
Originally Posted by necrosaurio [You must be logged in to view images. Log in or Register.]
The Fedora 14 RPMs do not work in CentOS due to missing dependencies (liberation-narrow-fonts and similar).

I've left wine 1.3 patched and compiling and installing to /opt. I will check it when I get home.

I plan on creating a standalone RPM of wine-EQ for CentOS 6, with a SPEC file that should allow you to upgrade to the latest version without doing much work.
Do you have the EPEL repos installed? Looks like they are available there
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