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  #1  
Old 08-12-2010, 03:41 PM
PhelanKA PhelanKA is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Instances? No thanks.

Instances are for lazy developers.

Instances ruined MMOs.
I think what you mean is that instances ruined EQ. Which they did in more ways than one.
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  #2  
Old 08-12-2010, 10:32 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
I think what you mean is that instances ruined EQ. Which they did in more ways than one.
The game will have instances I have no doubt in my mind that this will happen. What remains to be seen is that will they instance the entire game like wow and make the over-world just a piece of scenery to cross till you raid or will they just instance certain raids and keep the dungeons uninstanced.
  #3  
Old 08-13-2010, 01:21 AM
Izzni Izzni is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
The game will have instances I have no doubt in my mind that this will happen. What remains to be seen is that will they instance the entire game like wow and make the over-world just a piece of scenery to cross till you raid or will they just instance certain raids and keep the dungeons uninstanced.
Nah, normal grouping instances didn't ruin EQ. Raid instances on the other hand made gear require no competing. LDoN was probably one of my most favorite expansions. In any case, the best gear still came from non-instanced raids during LDoN.
  #4  
Old 08-12-2010, 05:18 AM
RKromwell RKromwell is offline
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I like doing dungeon crawls...I also like clearing them and not having the creatures spawn again twenty minutes later. That is what I liked about LDoN so much. Made me feel like I did something.
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  #5  
Old 08-12-2010, 08:39 AM
Tiggles Tiggles is offline
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Instances are a necessary evil now. Thought instances that require flagging for raids would be awesome.

I do hope they do not instance dungeons and only raid content
  #6  
Old 08-12-2010, 08:52 AM
fugazi fugazi is offline
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The key to non-instanced dungeons is to make them frikking huge and require you to wrestle yourself through them. Think Sebilis, the Sarnak city and those kind of EQ dungeons but bigger and with more content. Oh, and never ever implement (flying) mounts. Just introduce waypoints at inns and such and give a few classes phat teleportation spells that will make them desirable in groups.
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  #7  
Old 08-12-2010, 09:29 AM
corradojeff corradojeff is offline
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One of the biggest resons we will never have the "Classic EQ felling" again is because in 1999 there really wasnt another option.

When you first logged in to EQ all you had was *a tattered note to go on. NOTHING ELSE. you had to figure it out for yourself. This is a difficult thing to do and to try and duplicate this today is impossible because of all the other options that are our there. Most people (and therefore most of the profit) will opt for a game that is a bit easier and that choice is a credit card payment away...

I think for the next MMO to be success full it will have to cater more to the casual player. If the new dungoens were instanced but required a flagging that would be great but I think it would cater better to the aforementioned player if that flag could be obtained in several small steps (ie: Logging in for 1-2 hours to obtain an item or kill a specific NPC and logging off) and then the final step to be a bit of a hard one (ie: Something that takes a group or two and 3-4 hours to kill). After that you would be flagged for this instance that your guild could get together for and accomplish in 4-5 hours.

This type of play would cater to a casual player a bit more. They wouldnt need to log on for hours and hours on end to experience content and it would still feel like you have worked for your end goal.

My 2 pennies...
  #8  
Old 08-12-2010, 09:41 AM
Tiggles Tiggles is offline
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Quote:
Originally Posted by corradojeff [You must be logged in to view images. Log in or Register.]
One of the biggest resons we will never have the "Classic EQ felling" again is because in 1999 there really wasnt another option.

When you first logged in to EQ all you had was *a tattered note to go on. NOTHING ELSE. you had to figure it out for yourself. This is a difficult thing to do and to try and duplicate this today is impossible because of all the other options that are our there. Most people (and therefore most of the profit) will opt for a game that is a bit easier and that choice is a credit card payment away...

I think for the next MMO to be success full it will have to cater more to the casual player. If the new dungoens were instanced but required a flagging that would be great but I think it would cater better to the aforementioned player if that flag could be obtained in several small steps (ie: Logging in for 1-2 hours to obtain an item or kill a specific NPC and logging off) and then the final step to be a bit of a hard one (ie: Something that takes a group or two and 3-4 hours to kill). After that you would be flagged for this instance that your guild could get together for and accomplish in 4-5 hours.

This type of play would cater to a casual player a bit more. They wouldnt need to log on for hours and hours on end to experience content and it would still feel like you have worked for your end goal.

My 2 pennies...

I really liked the whole PoP Style of flagging

Casuals had a large portion of the zones to level in. Casual raiding guilds had those zones plus another section of zones to level in with the knowledge that people in these tier 2 zones had slight raid experience and knew what they where doing.

Then you had the elemental planes that mostly consisted of guild groups and soloers who can taken the time to raid full time.

Pop had tons of content for the entire spectrum and it was EQ's best Vision expac.


Also, I'm for the 75% Flag share thing to allow people to quickly flag newer guild members/public raids as well.


If NewEQ has that plus city sized non instanced zones like Seb, Chardok, Guk etc (the main draw of EQ for me) the game will hold my attention.
  #9  
Old 08-12-2010, 10:59 AM
Toony Toony is offline
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Quote:
Originally Posted by corradojeff [You must be logged in to view images. Log in or Register.]
One of the biggest resons we will never have the "Classic EQ felling" again is because in 1999 there really wasnt another option.
To an extent I get that feeling every night I log in, is it as INTENSE or v-i-v-i-d as the first time? No but most things aren't, most, /wink
  #10  
Old 08-12-2010, 11:03 AM
Cyrano Cyrano is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
To an extent I get that feeling every night I log in, is it as INTENSE or v-i-v-i-d as the first time? No but most things aren't, most, /wink
Plus you guys all popped your MMO cherry back in the day. Your mind will never be blown like that again.
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