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#51
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not impressed.
Im here until Star Wars comes out... if that sucks ill be back... until jumpgate comes out... if that sucks ill be back.... or I get bant | ||
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#52
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Vanguard was a great game with lots of potential.. brad just fucked up. he thought people would upgrade their shit to play his game. Times changed... more options now. blizzard made their game ready to play on any system.
The funding and a few of Brads errors due to his Ego is what fucked up Vanguard... it really is a great game, the launch screwed it horribly. it was over a year under developed. Its a shame too... Brad had the chance to create his vision again and it failed. I doubt he will ever have that chance again and we all love his vision as we play this emulated version of it. | ||
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#53
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Quote:
A hardcore game that is every bit as challenging/frustrating/immersive/addicting to us (experienced gamers) as EQ was to us in 1999 - is certainly achievable if anybody had the balls to try it. It hasn't been done because everybody is still trying to "be like WoW" in order to make $$$ - and failing miserably for the most part because the market is flooded with them. It would be ironic if Blizzard were the first to "get it" and be the ones to make the first true hardcore fantasy MMO since 1999. [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Malrubius; 08-10-2010 at 09:11 PM..
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#54
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Speaking of Brad Mcquaid looks like he started another company that is focusing on making casual PC games.
Anyone up for some Bejeweled? www.bradmcquaid.com | ||
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#55
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I thought that was called "Diablo 2"
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | ||
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#56
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Quote:
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#57
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#58
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I'll try this EQ Next since at this point in my life I don't have time to really play EQ classic as it's meant to be played. Between that, The Old Republic, and whatever else is coming out I should be able to find something fun for casual play. | |||
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#59
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Quote:
The circumstances surrounding EQ when it came out were perfect for hardcore gamers like us to fall head-over-heels for a game like it. MMO gaming was a brand new thing for most everyone at that time and the large open-ended game that EQ was took advantage of the MMO game type perfectly. Most of us didn't even know how to play a game like EQ when it came out. I certainly didn't. I did not power through anything during those first two years. I can't count how many times I died just trying to explore the seemingly limitless world of EQ. I spent probably 1/10th of my time leveling and the rest of it just trying to figure out what was possible with such a large and open-ended game. In hindsight now of course I know all that exploring I did was pointless and if I wanted to really 'beat' the game as it were, I should have just been leveling. Now I know that and that's why the thrill is gone. I just can't see a phenomenon like classic EQ ever happening again. Project 1999 is probably the closest we'll ever get because of the home-grown non-profit aspect of it except that we're all jaded to the experience now so there's no sense of awe that made EQ so enticing and addicting in the first place. Plus, we'll all be micro-payment'd to death if the accountants have anything to do with it. | |||
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#60
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Quote:
Bigger is not always better. The memory leaks; the occasional falling underneath the world; the hardware requirements did not cause me to stop playing. The linear questline requiring mere clicks was lame. What Vanguard did very well was the game mechanics. As a member of a group; you can see in an instance exactly where your groupmates are in relation to you; and exactly where aggro'd mobs are and who they are aggroing. | |||
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Last edited by Arclanz; 08-11-2010 at 05:56 PM..
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