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#52
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#53
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Edit- you don't have to answer, you don't owe me or anyone any explanation, it's your project after all | |||
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Last edited by Asap; 02-25-2014 at 06:14 PM..
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#54
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I don't want to convolute this process at all, just providing some historical data. NPC seemed to always want to choose a PC if it at all possible. | |||
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#55
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#56
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__________________
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | |||
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#57
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Hello
Just finished my test on using thrown dagger instead of pulling with weaknes like in my previous post. zone: qeynos aquducts Class: enchanter Pet : animation Pulled mob with a thrown dagger with a missed throw i pulled mob back till animation engaged. I could sit down immediately in mob line of sight without puling agro from my animation. More info: Pulled mob with thrown dagger hit for max 10 pts damage. pulled mob back and pet engaged. Had to wait mob was 5 percent to sit down without pulling mob of pet.
__________________
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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Last edited by Buellen; 02-25-2014 at 07:59 PM..
Reason: correct thrown dagger hit with dam pulled of pet message.
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#58
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Due to having some of the best gear a mage could have at my disposal, I often went out of my way to solo (and sometimes duo with a warrior friend) targets that most would have deemed impossible or at least not worth the risk. I often succeeded. I can tell you beyond a shadow of a doubt that pet aggro here on p99 is absolutely wrong. It's not even CLOSE to correct. If live aggro during late Kunark/early Velious was like p99, I would have failed many of my solo attempts. I likely would not have even stuck with the magician class. I can understand the desire to keep pets from being raid tanks and such, but there are other solutions to that issue besides pissing all over the one class who relies on pets for ALL of their defense and a fair chunk of their damage. Countless times I chain healed pets and nuked in the same manner I would with a PC tank without stealing aggro from my pet, and even chain-casted pets and had them - newly summoned - gain aggro off of me despite actions taken previously assuming I didn't unload half a bar of mana trying to fry my target. Unfortunately, I can't back my knowledge up with any kind of visual proof as I didn't record things back then (nor do I now really), and I doubt random screenshots showing my pet tanking while I cast would be sufficient proof. Then again, all you've done so far is pulled from your own memories as well. I have to say, though, yours aren't even close to the same experiences I had. Only reasons I could think of that you would have pulled aggro from a tanking pet would be the following: A) Standing too close to the target. I doubt this one is the case. The way this particular mechanic works on 99 is how it worked on live. If PC and pet are in melee range, NPC will always target PC first. B) Sitting too quickly after one too many nukes/heals putting you on the threshold of stealing aggro. C) Healing/nuking too early. As with a PC tank, pets needed time to get some damage in. Combined with B seemed to be a mistake a lot of mages made. D) Pet taunt turned off maybe? E) Wonky NPCs. Some targets just behaved oddly. I recall Dain being one of these, so that might be why you had issues with him in particular. If none of those, I'm not sure why you had issues. All I know is any aggro issues I ever had were usually brought on my my own lack of judgement rather than mechanics. Here on this server, it's the opposite. The current pet aggro mechanic makes the magician class completely unenjoyable, especially when combined with the Kunark era pet experience sharing crap that, like racial/class penalties, should have never have been classic to begin with. If I have to dig up those old screenshots to convince you to fix it, I'll be glad to to exactly that. | |||
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#59
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I know I could pet tank with my enchanter and druid, solo or duo, but in say a full group you had to have an actual tank. Pets couldn't hold a mobs attention with 4 or more people unless the mob was rooted. I didn't know you could get around the restriction with a group of pet casters who just stayed off the hate list. | |||
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#60
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@Teerian:
That's how Dain Frostreaver worked, in probably early Luclin, on eqlive, with 6 mage pets attacking him. That's it. I don't have some type of agenda with it, and went as far as to say I didn't want to convolute the process. Could have been because he's a raid npc, because of the rule of 4, or who knows what. I posted it fwiw. @bartly: That seems like a good explanation of what I was describing. | ||
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Last edited by nilbog; 02-26-2014 at 01:24 AM..
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