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#1
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Quote:
Am I reading something incorrectly, or are we really debating this mechanic? Edit: Undeads may have behaved differently at times. Memory is fuzzy there. | |||
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Last edited by Blasted; 02-27-2014 at 08:53 PM..
Reason: undead
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#2
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posted this in bug forums but posting again here for more view
did some testing again tonight. I did each of these multiple times to prove repeatability before coming here to post. case 1 - Body pulling. can body pull and bring mob into camp. Before mob has a chance to attack sitters I would engage with a taunt, bash, and attack. Even when taunt worked (got you will not evade me soandso) and even when bash landed and stunned them, and even when both of those worked and mob was attacked by my melee dmg before bash stun wore off, the mob will still attack sitter before returning to me. In this case where the taunt landed, and then I was the only one to perform actions after mob was taunted and while it was stunned with bash, I should have been at the top of agro via taunt and well above anyone else with the bash and attack since no one had done anything to the mobs at this time. Case 2 - Attacking mob with melee attack and bash. In this case i would bash and then attack the mob with 1 melee round before bringing into camp. In most cases this would still result in the mob attacking ALL sitting players before coming back to me. The only exception was if my bash and attack round did enough dmg to lower the mob past appox 85% hp. case 3 - attacking mob for several rounds before pulling into camp. If i soloed the mob to 50% of hp before then pulling back to group, it would stay on me and not attack any sitters. If i soloed the mob to 85% of hp before then pulling back to group it may or may not attack sitters. If i soloed the mob to 95% of hp before then pulling back to group it would still attack sitters before returning to me. While this is by no means a viable way to pull as you will usually die trying to solo a mob before bringing in I was able to test this using a twink that could take the hits and do enough dmg. This shows a few things to me. One is the sit agro is still way to high, on live a single attack was enough to hold the mob on you over sit agro. remember agro from melee attacks does not matter if you miss or hit. The other is sit agro is either so high or is not taking into consideration taunt or something else weird. I cant understand how the mobs are still attacking sitters even after a successful taunt, bash stun, and melee round. i hope this helps =)
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Team Bonghits
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Last edited by Yoite; 02-26-2014 at 08:01 AM..
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#3
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But like I said, my memory is weak. | |||
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#4
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For what its worth, when fighting random junk since the patch, my wife's Shaman can be as careless as usual and we don't notice anything different relative to a week ago. As per our norm, I'll pull something, and she can Malo it as soon as it's in range, then spam Turgur's--multiple times if necessary--followed maybe by Cripple and spamming her damage over time spells until they stick. Then she'll sit down three feet from the thing and not get touched, same as pre-patch. That's just my own experience, but it hardly seems like the end of the world. Just one more thing to be aware of, really, even before any additional tuning we may see. Danth | |||
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#5
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Quote:
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Escapegoat / Pharmakos / Madriax
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#6
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there doesnt seem to be any change in sit agro as far as once the mob is on you. I can still hold agro with a single flash of light in most cases. once its on me, its on me and the group can cast away. But what seems to be off is the mobs attacking on inc.
I posted so more stuff in the bug thread regarding intercepting the mobs with bash and attacks while in sit agro range but before they can reach the sitter.
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Team Bonghits
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#7
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Quote:
Danth | |||
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#8
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"Fixed sit aggro."
Woot thanks! | ||
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