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#1
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Thanks for confirmation
totally classic
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#2
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My anecdotal memory remembers having to stand on pulls and apologizing when I accidentally was caught sitting.
Pulls were also generally slower, so there was time to med in between pulls. It's been too long for me to be sure, but something reasonable like 25% of the HP done to a mob by a single player should be enough to keep a healthy balance of fun and classicness.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#3
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I understand the keep your distance, dont sit on incoming, but shits just wrong here.
whether not its working as intended or not is stupid. I remember sitting and gettin hit on raids.. dont remember tank doing 60% of damage before I could sit or nuke. its whatevs.
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#4
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This is a joke, i dont see myself playing like this...Ill be back when it's fixed
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#5
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If sit aggro was this bad in live, I would never ever of made a monk to FD train people. /thread
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#6
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If you played live you know that almost nobody was meditating during a mob encounter.
Shit's classic, deal with it. | ||
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#7
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He was stuck apologizing for trying to save mana to heal! Now that's classic. | |||
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#8
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Bazia sucks anyway disregard what he says.
I just get "this message is hidden because the person is on your ignore list" when he posts.
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#9
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Slightly off topic, but I can remember watching casters sit near the wall at the zone in for PoH not knowing any better. It was all slow motion before we were raped by ghouls.
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#10
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I'm confused. There seems to be some mixup between proximity aggro and sit aggro. It sounds like you guys finally fixed proximity aggro, but made it to sitting players only? All players nearby an engaged mob should be put on the aggro list via proximity aggro. See the fansy the bard thing.
Sitting did give you more aggro, like an aggro multiplier, but not something a disease cloud/flame lick or whatever couldn't take care of intially. You wouldn't sit on inc because a lot of the time the puller wouldn't have more than proximity aggro... so your sit proximity aggro would be higher than the puller's low aggro. Later in the fight I'm sure while you sat it was still just a multiplier of whatever aggro you had, until you stood again. | ||
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