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Old 02-14-2014, 10:47 AM
Nydosa Nydosa is offline
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I posted this is another forum, but I still think that making the world feel more round would be an awesome change.

What if Luclin were an island between Odus and Faydwer? I always found it a little silly that there was no trade route in that direction, whether it be another continent or just an ocean.

1) Beastlords could certainly be balanced to be more old-world (Pets default to low level on zoning, and beef-up with buff. Also, no haste spell at 60!)
2) Luclin-zones would need a lot of terrible models removed (ones that animate worse than a fish out of water)
3) Odus really needs some love as a continent, and it could be a great way to add more content over there.
4) NO Vah-Shir, but Kerrans are a very underutilized civilization that could replace them throughout Luclin.
5) No teleporting, bazaar, and removal of Norrath in the sky would all be required as well

I wonder how hard it would be to even replace some of the Luclin zone textures with old-world textures... might look terrible, but maybe I'll mess with it. Not even sure that'd fly here, but at least some new content to look forward to!
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Old 02-14-2014, 10:20 AM
Swish Swish is offline
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Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
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Old 02-14-2014, 10:52 AM
BahamutDF BahamutDF is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
The idea of PoP being released as zones branching off of fitting zones in pre-existing Norrath is fantastic. It would have been a cold day in hell before I released a zone like PoK in a game like Everquest. Unless it was just this cool flavor zone that conferred no real benefit.
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  #4  
Old 02-14-2014, 12:22 PM
Coridan Coridan is offline
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LDoN was theme park mmo. Just leave it to WoW, EQ2 and SWTOR who focus on that style of play.

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
Odus. Playable Kerra with an expanded Kerra Isle, add in a couple dungeons, Plane of Underfoot, Barren Coast, etc.

After that? LoY on a bigger scale, better content; maybe do an Oriental continent either across the Abysmal Sea or east of Faydwer, with a new Human city and a Ratonga city. Or do something unique and do a pre-Columbian America based expansion. Discovered by Barbarians who crossed the north pole. A mesoamerican region would be a great place for the Shissar to have fled to.
Last edited by Coridan; 02-14-2014 at 12:25 PM..
  #5  
Old 02-14-2014, 12:36 PM
Gaffin 7.0 Gaffin 7.0 is offline
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naw
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Old 02-14-2014, 12:46 PM
Ahldagor Ahldagor is offline
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Old 02-14-2014, 12:53 PM
loramin loramin is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
I'd add:
  1. A way to progress that caps out (none of the "infinite grinding" of AAs); it could be more levels, and/or it could be quest-based AAs, and/or even exp-based AAs, as long as there were only a few
  2. More zones for existing level ranges, especially the higher end since that seems to be over-populated here. The suggestion of Odus or Odus-adjacent souds great to me, plus there are several "zones" mentioned on various EQ maps that never got made, and those seem like perfectly classic places to stick something new
  3. On that note, I personally thought the the pirates expansion (LoY I think?) was great because it basically was just more zones at a classic power tier (incidentally I think that's why it was so unpopular onlive); I'd love to see those zones brought back
  4. Perhaps a bit later on, after Velious raiding gets old, Planes of Power (and maybe some Luclin too) raid zones, all accessible via wizard spells or existing zones
  5. I don't have strong feelings about Beastlords or Frogloks or Berserkers, but if people like 'em and they're balanced I'd be fine with seeing them added
  6. Unlike a lot of people, I think the basic idea of the spires, the bazaar, and the horses were all good ... they were just poorly implemented. I'd love to see more boats (classic but still helps travel without ports), something better than the EC tunnel that still maintains human interaction (no clue what that would be), and some sort of upgrade to JBoots (perhaps with a slightly faster SoW so that the classes that cast it still matter).
  #8  
Old 02-14-2014, 12:09 PM
Dakidd4990 Dakidd4990 is offline
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Am I the only person who's favorite era of EQ was PoP and OoW?
  #9  
Old 02-14-2014, 12:11 PM
Lisset Lisset is offline
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I thought Luclin was a 50/50 expansion, half good half bad.

I liked the nexus because there were only 4 places to go and you still had to wait.

I actually liked the bazaar, but could take it or leave it.

I LOVED aa.

I liked horses too.

On the other hand, hated the new zones, race and class.
  #10  
Old 02-14-2014, 12:56 PM
fadetree fadetree is offline
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I liked Luclin for the most part. It wouldn't make me unhappy at all if they dropped it here eventually....yes i know they said they never would.
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