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#51
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They might not have thought of doing it before the players figured it out, but you can't seriously believe they didn't like seeing shit like that happen. A huge part of what made EQ awesome was that players were given a huge variety of classes and abilities and set loose in a game world to see what they could do with them. If you want every creative method of playing the game to be killed off, then go play a modern MMO. EQ devs said they didn't intend for kiting (wtf else is someone going to use a snare spell for?) or splitting mobs with FD or a bunch of other stuff, too. And they took that shit out in EQ2, and EQ2 sucked. | |||
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#52
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~_~ I'm just sore about chardok. I had to go PL an ench at efreeti. It was awful :P
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#53
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Keep up the good work Haynar, let's grab beers after.
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | ||
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#54
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We or at least i appreciate any effort you put towards resolving this issue so that we may resume our regularly scheduled chardok devestation.
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#55
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If I can make one suggestion, When you guys change the code then restart the server you should at the very least post the change log. [You must be logged in to view images. Log in or Register.] ^^^^^^ A* | |||
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Last edited by Vyal; 02-06-2014 at 08:50 AM..
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#56
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The change was meant to fix an exploit of pathing. Don't expect that kind of stuff to be in patch notes. If it went as planned, the only ones that would have known were the exploiters.
H | ||
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#57
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#59
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#60
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Please re-read entire thread and repost. makes no damn sense if you actually read the entire conversation.
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