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  #1  
Old 01-19-2014, 10:24 PM
Tune Tune is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #2  
Old 01-19-2014, 10:28 PM
Koota Koota is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
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  #3  
Old 01-19-2014, 10:30 PM
NotKringe NotKringe is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.

Good idea^^
  #4  
Old 01-20-2014, 01:57 AM
azo313 azo313 is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
This makes a lot of sense.
  #5  
Old 01-20-2014, 02:08 AM
Bazia Bazia is offline
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Server population up quite a bit since PNP was instituted, regardless of the same 5 people making endless crying threads on the forum.

Keep that in mind,
  #6  
Old 01-20-2014, 02:25 AM
Labanen Labanen is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Server population up quite a bit since PNP was instituted, regardless of the same 5 people making endless crying threads on the forum.

Keep that in mind,
No, pop is up since there is more than one guild for the first time since holoban and pvp happens. Or at the very least several things happened which would boost pop, cant give lns all credit, if any.

This ruleset is not much better than the original draft, however Derubael taking inputs is a big step forward. Appreciate that part alot regardless of what changes will be made to the lns.

The problem with the leaving zone = you called lns, is that if you fight mobs, someone engages you, you zone out to loose mob agro and get ready to fight back, but now you cant cause your attackers didnt get agro or left a monk fd inside so if they didnt zone after you, you re done. Cant even defend your Camp for an hour. Gongshows suggestion is the only reasonable one this far. And to make rules where derubael himself say a given situation is questionable is bad, how the hell are we going to interpret the rules if the author of them cant... Make it simpler.
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  #7  
Old 01-20-2014, 02:39 AM
Derubael Derubael is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
The problem with the leaving zone = you called lns, is that if you fight mobs, someone engages you, you zone out to loose mob agro and get ready to fight back, but now you cant cause your attackers didnt get agro or left a monk fd inside so if they didnt zone after you, you re done. Cant even defend your Camp for an hour. Gongshows suggestion is the only reasonable one this far. And to make rules where derubael himself say a given situation is questionable is bad, how the hell are we going to interpret the rules if the author of them cant... Make it simpler.
The leaving the zone thing only applies if you or a member of your group died, so you'd be free to go back and contest even if they didn't pursue you. I added a definition of engagement (someone dying to PvP) to the post a few hours ago to clear that up.

So far these rules have been able to address all possible scenario's and questions, except the one about someone joining the fight from another zone after a group had zoned out. I think it's safe to call that person part of a new group, so once he was killed he would be forced to call loot and scoot (since the killing group has more than 6 people, the large scale pvp rules would apply, and he must LnS). This is a pretty rare and specific scenario (group1 beats group2 out of the zone, does not pursue, but group1 has people running to join the fight from another zone), but is easily covered under this ruleset.

It's also a lot less complicated than you guys are making it out to be =X

die in large scale pvp, stay out of the fight and loot when LnS is called, die in small scale pvp, call LnS, or don't call LnS and forfeit ability to do so.

^ there's your one sentence definition.
  #8  
Old 01-21-2014, 12:13 PM
canardvc canardvc is offline
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Quote:
Originally Posted by Gongshow [You must be logged in to view images. Log in or Register.]
A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
GongShow : Most Quoted 2014
  #9  
Old 01-19-2014, 05:03 PM
Derubael Derubael is offline
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In k9's example, it would depend on where that bard came from.

If he was killed in that skirmish, he'd be effectively removed from the fight and wouldn't have any bearing on a group being in a zone, nor would he be able to attack.

If he wasn't killed in that skirmish, what do you guys think? If guild1 is in Sebilis, guild2 zones in, takes a few deaths, guild2 zones out completely, but guild1 has a bard running full speed to go aid in the fight that was happening in Sebilis, should he be considered separate from guild1 (and thus could be killed and then he must loot and scoot and enter seb), or a part of guild1 (guild1 would at that point be 'pursuing' and the engagement would need to be continued until one side called LnS or zoned into EJ)
Last edited by Derubael; 01-19-2014 at 05:07 PM..
  #10  
Old 01-19-2014, 05:06 PM
Edgat Edgat is offline
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If a group leaves a zone completely during an engagement to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.


No this shouldn't be worded as they are considered to have LnS'd because that would suggest 5 people attacking 10 in kc cant go in kill 2 then zone out cause they couldn't go back for 1 hour after this and would discourage small pvp groups from attempting pvp encounters.

It should just say if you have a force in zone and the opposing force zones and has no remaining presence out but has not called surrender you may rez your people
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