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#1
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Since it seems we are receiving server updates at a much more feverish pace in 2014 versus 2013 we may want to scrap this idea altogether. Also if all the Sky raiding guilds on the server feel its best to continue trudging through this agreement, in spite of all the resets of the Overseer of Air spawn, then we need to outline more specifics about the Noble Dojo engagement rules. These rules do not need to be complex, but if it takes 10 guilds agreeing just to make the additional spawns function, then we also need to make sure those 10 guilds agree to how we deal with the extra Nobles. AG has been wanting Noble to be given a R,C,FFA classification for a while now, if someone would also like to comment on that. | |||
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Last edited by Erati; 02-24-2014 at 03:04 PM..
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#2
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I would be more than happy with a C/R/FFA with nobles just like everything else. It would finally put some "teeth" behind the enforcement of it.
I just think it becomes trickier with the OoA and HoV that trigger to spawn afterwards. should noble/OoA/HoV all be considered one spawn and you have 6 hours to get them all killed? or would the 20min timer still apply before they became FFA | ||
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Last edited by -Catherin-; 02-24-2014 at 03:58 PM..
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#3
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#4
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Leaving Overseer of Air up AND trying for a C, R, FFA rotation on Noble Dojorn will eventually become impossible to properly and effectively keep track of. I think it best to put Noble Dojorn on the C, R, FFA rotation with the resulting Overseer of Air and Hand of Veeshan being tied into the original kill. So, once Noble Dojorn is killed the remaining two need to be killed in 6 hours total. I don't agree that all three should be tied to the same start timer (so that all three need to be killed within 6 hours of the Noble Dojorn spawn else becoming FFA). This fits into the intended designs of the tiered system. To do otherwise has a great potential for grief.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#5
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We could keep the Dojorn spawn rate under control by limiting the number of OOA being up.
Please Loraen correct me if I'm wrong but with 3 OOA up we'd get about a Dojorn each day right? We could say that when the 4th OOA spawns, that OOA and the resulting Hand are FFA to whoever. So we could have a Dojorn each day, on the C/R/FFA rotation.
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||
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#6
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If your math is correct then that seems sustainable. We need to have a plan of action if the server goes down and wipes the OOAs. Would the C/R/FFA continue in the same way, just at a slower pace? Also does it become punishable for a guild to kill OOA 1,2 or 3?
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#7
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Frankly I think leaving OOA up without staff enforcement is a waste of time and effort and can do nothing but lead to conflict.
1) Someone will snipe Noble when it is not their turn, history repeats itself and there's a long history of people breaking this particular agreement. 2) Server is resetting and poofing the OOA's too often before they can provide enough Nobles to warrant leaving them up. We're not gaining anything by doing it except for the potential for friction. Why not just put the efreeti's in as a single raid mob and C/R/FFA them with staff enforcement?
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Fingon, 60 Druid, <Taken>
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#8
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The fact of not killing OOA wouldn't be GM enforced tho, but a ppl doing that would probably punish themselves by having less pops. Quote:
Well, when Velious times come maybe we'll have more server patches.
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||||
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#9
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So basically we only get "new" OOAs every "normal" pop of Noble Dojorn, i.e. every week and on simulated patch days. Also now that I put it that way, it never makes sense to kill the OOA. Even the first week you'll get 3 Noble pops (Day 0, 3, 6) instead of Noble/OOA/Hand and then the next week you get two and so on and so forth.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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It's always better to have only Dojorn on the C/R/FFA rotation (without touching others) then having the whole trinity on the rotation. So the remaining issue would be: Quote:
And we don't know how the server-side script (raid.php) can handle those parallel spawns.
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||||
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Last edited by Powtle; 02-27-2014 at 08:17 PM..
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