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#51
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1st CT: Tier 1 Lock (Tier 1 guilds likely do FFA as their tier's preferred allocation style) 2nd CT: Tier 2 Lock (Tier 2 guilds likely do some form of friendly raiding, however they decide), with a few hours of leeway for the Tier 2 people to clear their lock, in whatever way Tier 2 guilds decide to allocate their locks. 3rd CT: FFA (Most likely Tier 1, but with the potential for a Tier 2 to put up and try to take it through more aggressive competition) 4th CT: Tier 1 Lock etc. This is less than 50% of the split, but it maintains that there are epic mobs in the casual play base for them to get their epics. Not as much, but enough, and a casual guild that really puts up (for the FFA) can earn through a hardcore style of play, an additional CT. If that's right, that seems interesting. The most important thing is that it creates a system in which no one guild can stranglehold epic mobs again, so players that work hard in their respective tiers have the potential to earn their epic, without being forced to buy it from the upper tiers. | |||
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Last edited by Uteunayr; 01-05-2014 at 03:29 AM..
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#52
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My proposal doesn't promote guilds from one category to the other. You guys can stay in T2 forever for all anyone cares, as long as you aren't upsetting your peers. My proposal doesn't mention any clause that allows a T1 or T2 guild to pick up a target that isn't spawned for that bracket. Everything I've seen talked about before would leave it around 4hrs before something like that happened (a raid target being left up for 4hrs would become FFA << Example).
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#53
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#54
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#55
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Close enough, I'm sure some refining can be accomplished.
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#56
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as for repops, I think the best way to do things is to force the 'tier 1' guilds to clear VP before they can leave. they will all be racing for PD first, almost hands down, but forcing them to clear all 6 vp dragons before leaving will give the general server plenty of time to get to work on the rest of the mobs. if you really want to add a kill limit to that as well, I would suggest making it an "outside vp" kill limit. last repop everything was dead in about 2 hours, with maybe vox taking a little over 2 hours to kill. if you say 2-3 mob limit outside VP and put in a place nice policy (to be explained), then the VP guilds can pick up the loose trash, but won't get any of the main targets. place nice policy should be if another guild is in zone with a force, let them go first. IE TMO leaves VP once all 6 are dead and rushes out of VP into Sky through PD's room. They see Taken has 25 in zone and Dojo is still up, they give Taken first engage on Dojo, since Taken was there first, unless of course Taken had just wiped and is CRing. (speaking of which, Dojo is often missing from these raid agreements). Sure, it can happen where its not clear who was there first, and maybe then you race for fte, but gm's can enforce any guild being a dick, and they have now proven their desire to step in. to say the GM's haven't done anything in the past is a valid point, but now they have stopped all raiding, the times they are a-changin'. (this is just one idea)
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#57
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#58
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#59
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I personally would love to see guilds(other than tmo/fe/ib) going into VP to kill targets on repop days without having to deal with TMO/FE/IB breathing down their necks and at the same time not having to worry about getting promoted out of their bracket. TL;DR, I don't think T1 guilds should be forced to kill VP and I don't think T2 guilds should be punished for attempting VP (on repops at least).
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#60
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as for moving between tiers, I think with stealin's system and guild can voluntarily move tiers, provided they aren't active in VP, as long as they are forced to wait 1 month to switch from their declaration of wanting to switch, to prevent tier hopping.
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