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  #1  
Old 12-31-2013, 04:09 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
I also disagree that killing a VP dragon should be an automatic 30 day bump up. How about only if they kill 2 VP dragons in any 30 days? I don't want there to be a "penalty" for them making an attempt in there. I think IB/TMO/FE having a little outside competition is healthy, imagine we both rush engages or get cross aggro and all end up dead, I'd like to see BDA chastise us by taking a kill.
VP is the top end raiding environment. If you kill there you are a top end guild. Nothing to compromise in VP.
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  #2  
Old 12-31-2013, 04:15 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
VP is the top end raiding environment. If you kill there you are a top end guild. Nothing to compromise in VP.
Far better than getting dinged for attempting and failing as in the previous proposal, at any rate.
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  #3  
Old 12-31-2013, 04:21 PM
uygi uygi is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
VP is the top end raiding environment. If you kill there you are a top end guild. Nothing to compromise in VP.
I agree in principle, but I see no harm in having guilds take a stab at it. I really liked seeing BDA go in and take a shot at Druushk last week, and they did a really good job for a 17 man raid with only one bard. I'd hate to have them stay out just because they're not interested in full-tilt batphone and crap.

Also remember the first time FE killed Druushk? The general attitude in TMO was GJ you caught us napping, we'll have to play better next time. I think that's a really healthy dynamic and I'd want to encourage that.

Also to clarify, I don't believe there should be any kind of rotation, delay to engage or anything else in VP, just that there maybe not be as much of a "penalty" for trying in there. If you want to tack PD on as an instant Tier A qualifier, that's probably cool because getting one of those per month is somewhere from 25-50% of the real quality loot in a month, and a guild just looking to game the allowance will just go after PD every 31 days...
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 12-31-2013 at 04:30 PM..
  #4  
Old 12-31-2013, 03:59 PM
Razdeline Razdeline is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Simple Fair Solution

Tier A Guilds: FE/IB, TMO
Tier B Guilds: All the rest of youzes


1/2 of Inny/Fay/Sev/Gore/Tal/Naggy/Vox are open for Tier B guilds to kill as they see fit. Make a rotation, compete. Your choice!
1/2 of Draco's/Maestro's are open for Tier B guilds.

Tier B guilds may choose to compete on the other 1/2 of these mobs as they want without punishment.

Tier B guilds may compete in VP and at Trak/VS/CT as they want without punishment.

Tier B guilds will become Tier A guilds for a period of 30 days if they meet any of the following conditions. Kill a VP dragon, Kill 3 Trakanon's in a 30 day period, Kill 2 Venril Sathir's in a 30 day period, Kill 2 CT's in a 30 day period.

No Poopsocking(Logged in at or near a spawn) Tracking obviously permitted.
No DA engages(this can be a flat out policy or a time limit(36 seconds))



This gives out roughly 22 raid mobs to the server per month(not competed on by FE/IB or TMO)
The rest of the mobs are competitive.

This allows "casual scum" to have lots of raid encounters, but it also allows the best raids to be competitive. This is a happy balance between full competition and rotations.

Review, and when you do explain your position, what you would like to change, and the reasoning behind your dissent.

Yes, a timelimit can be discussed, this also helps mobs spawn faster. If "B" guild doesn't kill Trak in a few days, its advantageous for EVERYONE if the mob is killed in a relative amount of time from it's spawn time. Mobs dying quicker: Quicker respawns.
  #5  
Old 12-31-2013, 04:10 PM
Spitty Spitty is offline
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Fixing poopsocking will (hopefully) lead to decreased/no variance, which will lead to more predictable mob patterns, which will lead to more mobs and increased competition for aforementioned reasons.

Ain't that a win?
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  #6  
Old 12-31-2013, 04:14 PM
Hitpoint Hitpoint is offline
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None of this applies to Velious. Nor should it.
  #7  
Old 12-31-2013, 04:15 PM
Spitty Spitty is offline
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Velious would be a blast with or without this system, especially if simulated patch days become a thing.

If you haven't raided Velious before, it's a huge continent with a massive amount of content that requires a lot of work to get to raid mobs. You can have a top tier guild clearing PoG for Tunare, another top tier guild doing Vindi/statue to get to AoW, yet another guild crawling NToV and still have 3-4 very challenging dragons pop and be available for other guilds.

Variance absolutely needs to go away, but if you haven't been part of the mad-dash scramble to grab a target when Velious raids start repopping...oh dude. It's a freaking blast.
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  #8  
Old 12-31-2013, 04:22 PM
Autotune Autotune is offline
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Quote:
Tier B guilds will become Tier A guilds for a period of 30 days if they meet any of the following conditions. Kill a VP dragon, Kill 3 Trakanon's in a 30 day period, Kill 2 Venril Sathir's in a 30 day period, Kill 2 CT's in a 30 day period.
This part needs to be changed.

Remove VS, Remove CT, remove Trakanon.

Change VP dragon to PD, Hosh, or Nexona. Most guilds should be able to kill xygoz, silverwing, or druushk.

Shouldn't be punished for wanting to test the waters in VP, but if you can kill one of the hardest (or the highest value target in all of kunark) then you should definitely be upgraded.

All of the other "advancement" checks will only limit the growth of a guild trying to go from one category to the other.

Now, put something around the fact that if a guild starts monopolizing the CAT B section, say they are getting 75% or more of the kills compared to their peers, then upgrade them.
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  #9  
Old 12-31-2013, 04:33 PM
uygi uygi is offline
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Could it be? Stealin and Myu versus Alarti? FIGHT!
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Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #10  
Old 12-31-2013, 04:38 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Could it be? Stealin and Myu versus Alarti? FIGHT!
Just Myu level 30's dont have much say especially banned cheaters like Stealin.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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