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  #51  
Old 12-31-2013, 04:10 PM
uygi uygi is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
How does this scale to Velious so we're not right back at square one a few months from now? Note, I feel it would be fair for Velious to be a FFA for X months, but I am sure casuals don't want to wait for another Rogean-style intervention before they get some sort of fair access to Velious content after a certain period of time. I guess this part isn't as urgent and could maybe be tasked to the guild council prior to Velious release.
I think FFA is going to be more tenable in Velious, just due to the sheer number of targets and that mobs pop faster(<7 day spawns). I doubt that FE, IB and/or TMO will really be able and willing to lock down everything, because that would practically be 24/7 raiding. I think the heavy emphasis will be on ST keys, with other things more or less falling by the wayside.
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #52  
Old 12-31-2013, 04:13 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
I think FFA is going to be more tenable in Velious, just due to the sheer number of targets and that mobs pop faster(<7 day spawns). I doubt that FE, IB and/or TMO will really be able and willing to lock down everything, because that would practically be 24/7 raiding. I think the heavy emphasis will be on ST keys, with other things more or less falling by the wayside.
Not to mention 6 new gear farms. PoM/PoG/WToV/Arena/Manor/HoT.
Vindi is an 8 hours spawn. Velks will be largely untouched by the big 2 etc. Wuoshi will be an easily obtainable mob. WW Dragons drop good spells and decent items/talismans. OH and... Kunark will be largely open. VS goes to 3 days eventually. VSR is added, Bard Trakanon is added, Golem for Wiz epic is added. etc etc etc....
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  #53  
Old 12-31-2013, 04:14 PM
Hitpoint Hitpoint is offline
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None of this applies to Velious. Nor should it.
  #54  
Old 12-31-2013, 04:15 PM
Spitty Spitty is offline
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Velious would be a blast with or without this system, especially if simulated patch days become a thing.

If you haven't raided Velious before, it's a huge continent with a massive amount of content that requires a lot of work to get to raid mobs. You can have a top tier guild clearing PoG for Tunare, another top tier guild doing Vindi/statue to get to AoW, yet another guild crawling NToV and still have 3-4 very challenging dragons pop and be available for other guilds.

Variance absolutely needs to go away, but if you haven't been part of the mad-dash scramble to grab a target when Velious raids start repopping...oh dude. It's a freaking blast.
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  #55  
Old 12-31-2013, 04:15 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
VP is the top end raiding environment. If you kill there you are a top end guild. Nothing to compromise in VP.
Far better than getting dinged for attempting and failing as in the previous proposal, at any rate.
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  #56  
Old 12-31-2013, 04:17 PM
Snackies Snackies is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
I actually like this as an alternative to the other proposal we had. Not bad at all.
Agreed.

I am pro DA/avoidance engages as long as they are capped (36s tops, but even 1 is fine)
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  #57  
Old 12-31-2013, 04:21 PM
uygi uygi is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
VP is the top end raiding environment. If you kill there you are a top end guild. Nothing to compromise in VP.
I agree in principle, but I see no harm in having guilds take a stab at it. I really liked seeing BDA go in and take a shot at Druushk last week, and they did a really good job for a 17 man raid with only one bard. I'd hate to have them stay out just because they're not interested in full-tilt batphone and crap.

Also remember the first time FE killed Druushk? The general attitude in TMO was GJ you caught us napping, we'll have to play better next time. I think that's a really healthy dynamic and I'd want to encourage that.

Also to clarify, I don't believe there should be any kind of rotation, delay to engage or anything else in VP, just that there maybe not be as much of a "penalty" for trying in there. If you want to tack PD on as an instant Tier A qualifier, that's probably cool because getting one of those per month is somewhere from 25-50% of the real quality loot in a month, and a guild just looking to game the allowance will just go after PD every 31 days...
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 12-31-2013 at 04:30 PM..
  #58  
Old 12-31-2013, 04:22 PM
Autotune Autotune is offline
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Tier B guilds will become Tier A guilds for a period of 30 days if they meet any of the following conditions. Kill a VP dragon, Kill 3 Trakanon's in a 30 day period, Kill 2 Venril Sathir's in a 30 day period, Kill 2 CT's in a 30 day period.
This part needs to be changed.

Remove VS, Remove CT, remove Trakanon.

Change VP dragon to PD, Hosh, or Nexona. Most guilds should be able to kill xygoz, silverwing, or druushk.

Shouldn't be punished for wanting to test the waters in VP, but if you can kill one of the hardest (or the highest value target in all of kunark) then you should definitely be upgraded.

All of the other "advancement" checks will only limit the growth of a guild trying to go from one category to the other.

Now, put something around the fact that if a guild starts monopolizing the CAT B section, say they are getting 75% or more of the kills compared to their peers, then upgrade them.
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  #59  
Old 12-31-2013, 04:22 PM
Spitty Spitty is offline
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Originally Posted by Snackies [You must be logged in to view images. Log in or Register.]
Agreed.

I am pro DA/avoidance engages as long as they are capped (36s tops, but even 1 is fine)
Any clause that keeps it from being a delay-to-engage tactic would make sense, really.

DA/avoidance engaging is winner strategy for debuffing and positioning and shouldn't be taken away.
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  #60  
Old 12-31-2013, 04:28 PM
Snackies Snackies is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Any clause that keeps it from being a delay-to-engage tactic would make sense, really.

DA/avoidance engaging is winner strategy for debuffing and positioning and shouldn't be taken away.
Yep!
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