Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-30-2013, 01:12 PM
SwordNboard SwordNboard is offline
Fire Giant

SwordNboard's Avatar

Join Date: Jan 2010
Location: Indiana, USA
Posts: 567
Default

Keep variance, decrease timers drastically, whatever guild gets whatever target cannot get that target for 1 week. Repeat.
  #2  
Old 12-30-2013, 01:15 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
Default

Again, you are confusing a game you made up to make it interesting for yourself with the actual game.

If baseball stops being challenging to you, you don't get to make it about the first who wins the race to the bat instead.
__________________
Quote:
Originally Posted by kanras View Post
Fixed, pending update.
  #3  
Old 12-30-2013, 01:19 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Take away all the raid mobs and people will do this over camps, notably the highest value ones.

Its a matter of content.

Time to unleash the icebox of Velious, and all of its horrors.
  #4  
Old 12-30-2013, 01:24 PM
Rhambuk Rhambuk is offline
Planar Protector

Rhambuk's Avatar

Join Date: Oct 2010
Location: Maine
Posts: 3,034
Default

3 years.....T...H...R...E....E...Y...E...A....R...S. ...

This server hasn't changed, it never will. Variance will still screw the little man, zerg guilds will be #1 and nothing will ever change.



Ever.
__________________
Quote:
Originally Posted by Haynar View Post
Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
  #5  
Old 12-30-2013, 02:31 PM
Lojik Lojik is offline
Planar Protector

Lojik's Avatar

Join Date: Feb 2013
Posts: 1,954
Default

Loraen I think I agree with most of your points in terms of diagnosing problems with the server, however I can't help but feel you want classic eq to be something it's not. There is nothing inherently difficult about it, and after a point it's not all that fun. It's rewarding at first, climbing through levels and getting gear upgrades and taking on more challenging encounters, but after that point EQ is more like a drug. People still seek upgrades and what not, but I think people mostly don't want to leave behind what they've put so much time into, they fall into the EQ trap- Need more pixels... why? Cause I need to kill more dragons... why? Cause I need more pixels...ad inf.

The fact that this is a free emulated server that's been around for a while just makes things worse: this is a home for people to be on a powertrip due to "I've put in more hours than you have or before you even had the opportunity." Nothing about gameplay is challenging, and people who claim there is some sort of competition that is anything but retarded are deluding themselves.

You're an intelligent guy seeking fun, fair, challenging and engaging competition...that's just not classic eq.
  #6  
Old 12-30-2013, 02:09 PM
Hitpoint Hitpoint is offline
Sarnak


Join Date: Mar 2011
Posts: 359
Default

A full rotation absolutely = handouts. If the big guilds are too dominant, then the solution is for smaller guilds to have the opportunity to compete with each other. Anything else is charity.
  #7  
Old 12-30-2013, 02:20 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Haven't the big guilds just built their strategy and guild structure around the current ruleset and that's why they have dominated? What's so bad about altering that again for a new ruleset that benefits not only the other guilds but them as well?

If we come to a decision where the smaller guilds have a shot at the big raid bosses that they need to progress, and content is viable for everyone to attempt when they feel they are ready, how is that a bad thing when the number of mobs is increased (simulated patch respawn days) as well as the time needed for tracking goes down from weeks to maybe a couple hours because of variance changes?

I understand TMO and FE/IB being concerned about losing out on mobs by "giving" it to others, but rules can change for the betterment of everyone by including more.

It doesn't even necessarily have to be a 100% rotation. Divinity has released a suggestion that would not only include a rotation for everyone to have a shot at what they need as a guild to progress but also a time period where mobs are FFA and the "competition" you desire isn't extinguished.

I'm not asking for everyone to give up what they want, but a compromise could literally benefit everyone on the server including GMs. The # of mobs doesn't have to be a static thing, if we work together we can all benefit.
  #8  
Old 12-30-2013, 02:56 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Handouts = a high end guild killing Trakanon and then giving away Donal's BP and Singing Steel BP in a /randomfest in EC. Then giving away Trak Guts MQ to the first bard to /tell. And giving Torpor away to the first shaman to bear form and /dance.

Rotation = lower end guilds have a chance to gather their 25~ members together, on a single night, at a pre-designated time, to attempt to kill Trakanon. Without having to track for 24 hour window to check for spawn or worry about another guild logging in 40 Alts who are fully buffed in lair and leapfrogging the engage.

Every point of damage dealt, taken and healed will be done by the smaller guild in the rotation. They will have killed (or wiped) the mob on their own. Receiving their own pixels.

Some of you don't seem to have a good grasp of what the word handout really means.
  #9  
Old 12-30-2013, 03:25 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

Fantastic sig Jarn.
  #10  
Old 12-30-2013, 04:12 PM
Retti_ Retti_ is offline
Banned


Join Date: Sep 2013
Posts: 1,298
Default

Any updates?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.