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#1
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Keep variance, decrease timers drastically, whatever guild gets whatever target cannot get that target for 1 week. Repeat.
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#2
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Again, you are confusing a game you made up to make it interesting for yourself with the actual game.
If baseball stops being challenging to you, you don't get to make it about the first who wins the race to the bat instead. | ||
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#3
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Take away all the raid mobs and people will do this over camps, notably the highest value ones.
Its a matter of content. Time to unleash the icebox of Velious, and all of its horrors. | ||
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#4
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3 years.....T...H...R...E....E...Y...E...A....R...S. ...
This server hasn't changed, it never will. Variance will still screw the little man, zerg guilds will be #1 and nothing will ever change. Ever. | ||
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#5
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Loraen I think I agree with most of your points in terms of diagnosing problems with the server, however I can't help but feel you want classic eq to be something it's not. There is nothing inherently difficult about it, and after a point it's not all that fun. It's rewarding at first, climbing through levels and getting gear upgrades and taking on more challenging encounters, but after that point EQ is more like a drug. People still seek upgrades and what not, but I think people mostly don't want to leave behind what they've put so much time into, they fall into the EQ trap- Need more pixels... why? Cause I need to kill more dragons... why? Cause I need more pixels...ad inf.
The fact that this is a free emulated server that's been around for a while just makes things worse: this is a home for people to be on a powertrip due to "I've put in more hours than you have or before you even had the opportunity." Nothing about gameplay is challenging, and people who claim there is some sort of competition that is anything but retarded are deluding themselves. You're an intelligent guy seeking fun, fair, challenging and engaging competition...that's just not classic eq. | ||
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#6
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A full rotation absolutely = handouts. If the big guilds are too dominant, then the solution is for smaller guilds to have the opportunity to compete with each other. Anything else is charity.
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#7
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Haven't the big guilds just built their strategy and guild structure around the current ruleset and that's why they have dominated? What's so bad about altering that again for a new ruleset that benefits not only the other guilds but them as well?
If we come to a decision where the smaller guilds have a shot at the big raid bosses that they need to progress, and content is viable for everyone to attempt when they feel they are ready, how is that a bad thing when the number of mobs is increased (simulated patch respawn days) as well as the time needed for tracking goes down from weeks to maybe a couple hours because of variance changes? I understand TMO and FE/IB being concerned about losing out on mobs by "giving" it to others, but rules can change for the betterment of everyone by including more. It doesn't even necessarily have to be a 100% rotation. Divinity has released a suggestion that would not only include a rotation for everyone to have a shot at what they need as a guild to progress but also a time period where mobs are FFA and the "competition" you desire isn't extinguished. I'm not asking for everyone to give up what they want, but a compromise could literally benefit everyone on the server including GMs. The # of mobs doesn't have to be a static thing, if we work together we can all benefit. | ||
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#8
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Handouts = a high end guild killing Trakanon and then giving away Donal's BP and Singing Steel BP in a /randomfest in EC. Then giving away Trak Guts MQ to the first bard to /tell. And giving Torpor away to the first shaman to bear form and /dance.
Rotation = lower end guilds have a chance to gather their 25~ members together, on a single night, at a pre-designated time, to attempt to kill Trakanon. Without having to track for 24 hour window to check for spawn or worry about another guild logging in 40 Alts who are fully buffed in lair and leapfrogging the engage. Every point of damage dealt, taken and healed will be done by the smaller guild in the rotation. They will have killed (or wiped) the mob on their own. Receiving their own pixels. Some of you don't seem to have a good grasp of what the word handout really means.
__________________
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#9
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Fantastic sig Jarn.
__________________
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#10
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Any updates?
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