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#51
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Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob? For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again. Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#52
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I see issue with any system that precludes one guild but not the other from any single kill.
If you preclude TMO, FE gets the kill. If you cut out FE, TMO gets it. The idea here is to preserve the elite guild's competitive game while simultaneously enabling casuals to experience the content on a reasonable basis. Time limits seem to have a lot of support, but another problem with the time limits is how on earth do you know when the 2 hours are up? This means that guilds who are restricted by the timer must still track and start a stopwatch. This removes the impetus to track that target and means that a rotation between FE and TMO becomes even more likely. It's not my turn to kill Sev? Eh, I'll not track it. meaning whichever guild is "up" is definitely going to track the free loots. The issues casuals have is the tracking and fast engages by ALL uber guilds. Unless you remove the tracking component and the uber competition, we're not going to meaningfully enable casuals.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#53
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I can see taken and bda, being able to mobilize within 2 hours of a spawn, unless its super late.
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#54
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Quote:
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#55
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Quote:
Quote:
Perhaps I'm missing something, let me know if so. Either way I'm glad that some change is hopefully on the horizon for the server.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||||
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#56
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Quote:
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#57
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^ Rogean should follow through on dictating and enforcing this or stay out of it. Staff enforced rotations aren't classic. Velious will do more good than any of this.
Giving another mess for Sirken and Derubael to deal with is crazy. Further, with such a rotation variance should be removed. That's something I'm sure Rogean isn't willing to do. What a mess. | ||
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#58
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Quote:
Plenty of servers had rotations. GM's weren't needed to keep them until the occasional guild stepped out of the box and said F the rotation. P99 is a very different environment. As it's been said before (it's not 1999 anymore) we know everything, have a million toons each, and essentially the mystery is gone. Staff enforced (player derived) seems to be the best option left. They already tried the laissez-faire approach [You must be logged in to view images. Log in or Register.] | |||
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#59
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Never such a thing as a staff enforced rotation.
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#60
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No reason why we cant just pool some ideas, and try the best few out for a couple weeks at a time. See which idea works best in practice, not just in theory
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