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  #51  
Old 12-28-2013, 03:05 AM
Tasslehofp99 Tasslehofp99 is offline
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Yeah, I guess 2 hours is a bit long.
What if it was a rule like no guild can kill 2/3 consecutive spawns of one mob?

For example TMO kills trak, sits out next one. Fe/IB kills trak next spawn, sits out next one. Now neither FE/IB or TMO can raid the next trak(3rd spawn, 2 since TMO last killed,) he spawns and whoever is capable goes and kills it. That is 3 trakanons, on the 4th TMO would then be eligible to partake...then the 5th FE/IB could go again.


Well after I typed that up it sounded more like a rotation than I originally imagined, but it still seems like a good idea to me.
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  #52  
Old 12-28-2013, 03:14 AM
Frieza_Prexus Frieza_Prexus is offline
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I see issue with any system that precludes one guild but not the other from any single kill.

If you preclude TMO, FE gets the kill. If you cut out FE, TMO gets it. The idea here is to preserve the elite guild's competitive game while simultaneously enabling casuals to experience the content on a reasonable basis.

Time limits seem to have a lot of support, but another problem with the time limits is how on earth do you know when the 2 hours are up? This means that guilds who are restricted by the timer must still track and start a stopwatch. This removes the impetus to track that target and means that a rotation between FE and TMO becomes even more likely. It's not my turn to kill Sev? Eh, I'll not track it. meaning whichever guild is "up" is definitely going to track the free loots.

The issues casuals have is the tracking and fast engages by ALL uber guilds. Unless you remove the tracking component and the uber competition, we're not going to meaningfully enable casuals.
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  #53  
Old 12-28-2013, 10:46 AM
kotton05 kotton05 is offline
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I can see taken and bda, being able to mobilize within 2 hours of a spawn, unless its super late.
  #54  
Old 12-28-2013, 10:50 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Read rogean's op in "Recent events" post, i believe you're mistaken my friend.

Do you think rogean would hold your raid suspension over your guild until you agree to play nice with everyone else if you only were suspended for duping? Be real.
Read rogean's post there isn't mention of any raid interference.
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  #55  
Old 12-28-2013, 10:58 AM
Tasslehofp99 Tasslehofp99 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Read rogean's post there isn't mention of any raid interference.
You're right, but obviously the old situation wasn't working out.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You started this thread with wrong information.

I didn't read much but TLDR seems to be that player arrangements are useless because they won't be enforced by staff.

And that's where you're wrong, and exactly why I told TMO they need to come to an arrangement, because they aren't coming off raid suspension until they do.

Whatever the majority of raiding guilds agree on WILL be enforced by the staff.
However if your raid suspension was solely due to the duping; why would there be an extension of said suspension until a new raid scene arrangement is agreed upon?

Perhaps I'm missing something, let me know if so.

Either way I'm glad that some change is hopefully on the horizon for the server.
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Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #56  
Old 12-28-2013, 11:07 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
You're right, but obviously the old situation wasn't working out.



However if your raid suspension was solely due to the duping; why would there be an extension of said suspension until a new raid scene arrangement is agreed upon?

Perhaps I'm missing something, let me know if so.

Either way I'm glad that some change is hopefully on the horizon for the server.
Ask the staff they are as confused as us.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #57  
Old 12-28-2013, 11:56 AM
Nirgon Nirgon is offline
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^ Rogean should follow through on dictating and enforcing this or stay out of it. Staff enforced rotations aren't classic. Velious will do more good than any of this.

Giving another mess for Sirken and Derubael to deal with is crazy. Further, with such a rotation variance should be removed. That's something I'm sure Rogean isn't willing to do. What a mess.
  #58  
Old 12-28-2013, 12:04 PM
JackFlash JackFlash is offline
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Quote:
Staff enforced rotations aren't classic
I keep hearing this....

Plenty of servers had rotations. GM's weren't needed to keep them until the occasional guild stepped out of the box and said F the rotation. P99 is a very different environment.

As it's been said before (it's not 1999 anymore) we know everything, have a million toons each, and essentially the mystery is gone. Staff enforced (player derived) seems to be the best option left. They already tried the laissez-faire approach [You must be logged in to view images. Log in or Register.]
  #59  
Old 12-28-2013, 12:05 PM
Nirgon Nirgon is offline
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Never such a thing as a staff enforced rotation.
  #60  
Old 12-28-2013, 12:06 PM
-Catherin- -Catherin- is offline
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No reason why we cant just pool some ideas, and try the best few out for a couple weeks at a time. See which idea works best in practice, not just in theory
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