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#1
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#2
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For those who watch Survivor, Elderan is basically asking us to give up the immunity necklace for nothing in return. LNS is a great rule, and has already made the server more enjoyable. Could it potentially use some tweaking? Sure. But that doesn't mean it needs to be removed. And, the more I think about it, the more I like the concept that if you die you're out of the battle, and Nihilum will also long term in Velious. Otherwise, you get 15 hour + PVP battles of a few stragglers chain wiping you with no chance of actually winning the mob. This rule prevents that retarded situation that makes the server unplayable. Imagine if this had been in back when FF had won the Nagafen fight and now won the right to battle Nagafen? Who knows what would have happened. What happened instead was a few sore losers sticking around till 3am in the morning to try to chain wipe the pvp victors until their morale was destroyed. That isn't fun, and I'm glad the GMs recognize it.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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Yeah, the 1 hour rule is amazing for raid battles.
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#4
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Let's be honest - the situation in Fear (and earlier OT) between Nihilum and RD was what prompted these rules to go into place. Nobody else was complaining about being corpse camped because it wasn't a problem for anyone else. I just think the way the LNS rule is being enforced is unnecessarily complicated. Everyone damn well knows when they're being corpse camped, and everyone damn well knows when they're camping corpse(s). We get massive YTs when a guild wipes another in a big fight, nobody is fooled by Dongshow saying 'he went berserk' in ooc when the YTs keep streaming in once every couple minutes. Making these complicated rules just scares people away from PvPing for fear of violating some undocumented clause of the PnP code. | |||
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#5
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#6
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It's pretty well known that compromising some "red" elements of a game and becoming more casual friendly greatly increases the likability of the game for them/ the retention of those players.
Let's be honest: most of us posting here will always play. Gotta make it appealing to the little guys. One bad experience and they could be gone. Let's not forget how many other games are out there the non no lifers could be playing. You gotta make it somewhat enjoyable for people. | ||
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#7
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Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#8
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I mainly have issues with the 'gray area' cases (see Andis' post above) being enforced so heavily, especially this soon after the new PNP was introduced. If you're going to maintain that there are undefinable cases, or too many to pre-define (see some of the hypotheticals being thrown around in this and other threads), they should be giving some leeway in those gray areas until people are used to the rules. Save the making of examples for cut-and-dry cases. | |||
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#9
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I like the new rules, should be good improvement 2 the server, while i don't think ive ever had a petition answered 100% in my favor, i think the GMs are really fair and unbiased tbh
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#10
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If I get killed by pve can I still train mobs with a gate pot as a monk
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