![]() |
|
#51
|
||||
|
Quote:
| |||
|
|
||||
|
#52
|
|||
|
what jeremy is saying makes sense to me
| ||
|
|
|||
|
#53
|
|||
|
I'm not sure why my last post was deleted.
I think a decent parallel would be the King/Tactician camp in Guk. The way I see it, Crypt like King/Tact is a single camp. But are we absolutely required to clear the whole thing to lay claim to part of it? Imo, no. It's relatively easy to solo just the Froglok King and one roamer or just the Tactician and leave the rest up. Does this mean that someone couldn't come along and start killing the rest of it? It shouldn't, but it also shouldn't mean that the person killing the Froglok King should be forced to give it up just because he chooses not to bother with the rest. I think it goes without dispute that the Crypt (4 room nameds + roamer named) is a single camp. The question here is whether people are or aren't able to claim a portion of a "camp." I don't see why the anomaly allowing people to claim 5 nameds without having to have a presence at each spawn wouldn't apply to someone only wanting to take one or two of those nameds, especially when they were there first without contest.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
|
#54
|
||||||||
|
Quote:
Quote:
And I like how it went from playerA to assholeA. Your bias in this situation is showing. You clearly felt you have been wronged in this situation before and now are trying to punish people who don't play as you would like them to. Quote:
Quote:
Quote:
| |||||||
|
|
||||||||
|
#55
|
||||
|
Quote:
I don't really see what makes the Crypt different from HS North where the Crypt gets special rules. Ruling for one should be the same ruling for the other. | |||
|
|
||||
|
#56
|
|||
|
simple add a rule you can't claim anything as a solo player, problem solved.
That would certainly help open up frenzy for "real" groups | ||
|
Last edited by Coolname; 12-06-2013 at 03:57 PM..
|
|
||
|
#57
|
|||||
|
Quote:
Quote:
| ||||
|
|
|||||
|
#58
|
|||||
|
Quote:
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
|
|||||
|
#59
|
|||
|
This is favoritism.
You're favoring people and organizations that can essentially "rule-lawyer" a camper out of their camp. All the need to do is call in a couple people to make it look like the other spawns are being cleared, and I'm GM-booted out of a camp I have solid claim over. If I, as a solo shaman, am sitting in a room on this server with the door closed and a single 23-minute spawn and I'm legitimately and successfully clearing that spawn every time it re-pops, I should be able to expect that I can maintain ownership of that camp. This is, and has been, a guaranteed scenario on this server many times over in many different situations. You cannot enact a ruling that allows someone to override that by sheer numbers, and you cannot do that to a specific camp. You're making it a requirement now that a crypt camper be part of a guild or have a batphone-like ability to call in reinforcements to protect a completely legitimate camp. That's absolutely wrong. It doesn't matter if you're afraid of "rule lawyers". It doesn't matter that you think there's going to be more service instances where you need to show up. I can guarantee 100% that you'll see more instances and more intense situations if you try enforcing your ruling. Guaranteed.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
|
|
|||
|
#60
|
||||
|
Quote:
They put the special crypt rule in because it exposed the complete absurdity of the "one room" rule. It was really just a bandaid. | |||
|
|
||||
![]() |
|
|