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#1
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![]() I knew you'd turn up in here you curly headed fuck!
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#2
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![]() Here's the issue.
You can either call the "Crypt" (notice that players call it the 'Crypt Camp', not the heiro camp or the duke camp) one camp comprised of those four mobs, in which case you would need to demonstrate your ability to hold all four spawns at the same time. Or you can call it four separate camps, which may seem like a good idea at first, but let me give you an example of something I have seen happen on multiple occasions (and been called in to mediate this nightmare fuck of a situation): PlayerA is sitting camping the heiro/duke, groupB comes in and wants to take duke, and so they claim that room by the camp rules. groupB also wants to go camp the other two rooms because its a full group and they don't want to sit in that one room. playerA takes that opportunity to call camp rules and demand that they stay in that one rooms spawn, because they can't hold multiple camps. Because the SECOND that group goes to clear those other two rooms, PlayerA who was there before is going to go "well i want to contest the rare spawn, you can't hold multiple camps, so pick one and stick with it". Keep in mind that the common sense way to deal with this is to say "stop being dumb and let them clear the other three rooms", but there are so many rule lawyers on this server, and everyone wants to call foul when a guide/gm comes in and doesn't follow the rules laid out in the forums. The last thing our Guides need is more headaches. That being said, if we were to make a new rule allowing the splitting of camps prior to another group and/or person coming in to claim the other portions of the camp, how do we define that? Can you just clear ONE spawn, or are you allowed to hold multiple if you were holding them before? Does this apply to ALL camps, or just certain camps? For example, if I'm sitting at the Mistmoore pond killing just one of the little two spawns in the corner, and a full group comes in and wants to kill those mobs, can I sit there and continue to kill those two mobs while they clear everything else? What happens if in the process of killing those two mobs I aggro other nearby mobs from the camp the other group is clearing around me? Am I allowed to kill those mobs to defend myself, or do I need to leave them for the group and let them kill me because I'm standing in the middle of a camp killing two mobs while the group kills the rest? If it DOESNT apply to all 'camps' how do we define which camps it DOES apply to? You guys see how complicated this is now? Help me out, I'm legitimately asking the community for input here. This thread from this point forward will be heavily moderated. Intelligent discussion only please. Troll posts or posts that don't add anything to the discussion WILL be deleted. Thanks [You must be logged in to view images. Log in or Register.] | ||
Last edited by Derubael; 12-06-2013 at 04:09 PM..
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#3
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__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#4
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And I like how it went from playerA to assholeA. Your bias in this situation is showing. You clearly felt you have been wronged in this situation before and now are trying to punish people who don't play as you would like them to. Quote:
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#5
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#6
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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Last edited by Derubael; 12-06-2013 at 04:12 PM..
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#8
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IMO a 'lets all play nice' ruleset is best, it just doesn't work that way in practice. My apologies if my position wasn't clear - I don't have a horse in this race, except as it applies to making sure everyone has a good time, and our guides don't lose their minds trying to mediate camp disputes. Furthermore, I'd like to make a clearly defined ruleset that can be easily read and understood by the majority of players, and that our guides can point to in disputes and say "these are the rules" Quote:
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Last edited by Derubael; 12-06-2013 at 04:19 PM..
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#9
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My real point is that there IS no possible 'clearly defined ruleset that everyone can agree on' that will solve this problem. No amount of discussion will change that fact.
__________________
The Ancient Ranger
Awake again. | |||
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#10
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To begin lets list the highly 'contested' camps by zone and what rules to apply Sebilis: The Crypt this includes the 4 named in little rooms and the wandering named. 1) If the camp is completely unclaimed then any person(s) who enter may choose to take whichever room(s) they're capable of holding. 2) If the camp is partially claimed and another group wishes to be present, the original occupant(s) retain rights to the camps which they were already capable of clearing 3) If a group is capable of holding all 4 rooms plus the wanderer and was the first to arrive at an uncontested camp then no other player(s) may claim any portion of this camp. 4) If the original group is fully clearing the Crypt and also making pulls from the nearby emperor camp and a new group arrives, the original must choose which camp they wish to retain. Either the crypt or the emp. I am mostly a solo'er and will freely admit I'm not really knowledgeable on all of the camps but I'll gladly compile a list from peoples replies and put it into another thread later to flesh out/discuss.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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