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  #51  
Old 11-20-2013, 12:45 AM
SamwiseRed SamwiseRed is offline
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you cant stop a zerg from zerging. all devs can do is give us a fair playing field.
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  #52  
Old 11-20-2013, 01:22 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
you cant stop a zerg from zerging. all devs can do is give us a fair playing field.
I think thats the biggest headache of the teams server. What do you do when one team starts to get largely more populated than another.

If theres one lesson to be learned from red, its dont empower the zerg more than it already is. Xp loss in pvp made it that not alot of people wanted the hassle of losing all that pve progress to contest the zerg guild, and it made for a boring ass server where pvp didnt happen much.

I just came back from a month of Darkfall, so im not sure whats the plan on this but if this is implemented again ill be speechless.
  #53  
Old 11-20-2013, 01:22 AM
Danger Danger is offline
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don't ban the only other real opposing guild would be a good start
  #54  
Old 11-20-2013, 08:57 PM
Tradesonred Tradesonred is offline
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I think whats bad is that im not even sure devs understand why red99 failed. So are they assuming that you need teams because FFA is inherently inferior?

Many problems with teams are already been spoken about. Unbalanced pop, how to deal with same team raids without turning it into the bad system thats on blue.

So to me if they dont see that and at least try to come up with ways to circumvent the problems that are being layed out, theyre failing again and making the same mistakes of not taking advantage of the feedback thats being given.

What should have been done is get red99 right from the bat, but we cant have that.

To me the best outcome would be a new item loot FFA server, with faster xp, focused on fun pvp.

No xp loss, hotzones, custom no drop armor to offset harshness of item loss that drops off event mobs (maybe even from regular mobs, cuz i think its important that people, especially casuals, get the opportunity to get geared in no drop if you want any chance of building up a healthy pop). You do the initial work to automate like 5 cool events that can be switched on and off by GMs requiring no further work from devs from then on.

But i dont think any of this will happen
Last edited by Tradesonred; 11-20-2013 at 09:03 PM..
  #55  
Old 11-20-2013, 09:18 PM
Lowlife Lowlife is offline
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^
  #56  
Old 11-21-2013, 11:57 AM
Aenor Aenor is offline
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Agree FFA is best and it's not the absence of teams but the absence and then presence of a certain developer that killed the server but...

Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
- 4 lvl range
And you're worried the server will be too blue?
  #57  
Old 11-21-2013, 12:03 PM
Tassador Tassador is offline
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Nilihum or the field.... With or without merger taking nilihum to make you all cry again lolers!!
  #58  
Old 11-22-2013, 12:12 AM
Tradesonred Tradesonred is offline
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Originally Posted by Tassador [You must be logged in to view images. Log in or Register.]
Nilihum or the field.... With or without merger taking nilihum to make you all cry again lolers!!
Nihilum will have a much tougher time keeping its head above water if they ditch xp loss in pvp.
  #59  
Old 11-22-2013, 08:43 AM
Danger Danger is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Nihilum will have a much tougher time keeping its head above water if they ditch xp loss in pvp.
they did.. like years ago.
  #60  
Old 11-22-2013, 09:10 AM
Stasis01 Stasis01 is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
I think whats bad is that im not even sure devs understand why red99 failed. So are they assuming that you need teams because FFA is inherently inferior?

Many problems with teams are already been spoken about. Unbalanced pop, how to deal with same team raids without turning it into the bad system thats on blue.

So to me if they dont see that and at least try to come up with ways to circumvent the problems that are being layed out, theyre failing again and making the same mistakes of not taking advantage of the feedback thats being given.

What should have been done is get red99 right from the bat, but we cant have that.

To me the best outcome would be a new item loot FFA server, with faster xp, focused on fun pvp.

No xp loss, hotzones, custom no drop armor to offset harshness of item loss that drops off event mobs (maybe even from regular mobs, cuz i think its important that people, especially casuals, get the opportunity to get geared in no drop if you want any chance of building up a healthy pop). You do the initial work to automate like 5 cool events that can be switched on and off by GMs requiring no further work from devs from then on.

But i dont think any of this will happen
Ugh what a pile of shit.
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