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  #51  
Old 11-14-2013, 11:54 AM
HippoNipple HippoNipple is offline
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Never mind, not sure why I brought that up to Elderan. I don't think that is a concept he can comprehend.
  #52  
Old 11-14-2013, 11:55 AM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Most other players on this server just play when they want to. They don't schedule their real life around emulated server repop times.
But yet you want Variance where you need twice as many people needing to do just that to get mobs
  #53  
Old 11-14-2013, 11:56 AM
quido quido is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
But it goes both ways..

You wont have your entire guild on right then either.

So you will face our 25-30 with your 10-15 max at some random time.
Sometimes. Other times we will notice a mob up that you don't. Sometimes it will be the opposite.

What I do know is some variance, even less than what is on blue, will prohibit you from getting every spawn on a timer that is ideal for you.
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  #54  
Old 11-14-2013, 12:10 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Rellapse35 [You must be logged in to view images. Log in or Register.]
But yet you want Variance where you need twice as many people needing to do just that to get mobs
It is a long term change in the server. The current structure of Nihilum wouldn't work on a real server. You aren't going to have 10 people put in scouting time every week to then bat phone random noob #58 to get him his raid loot.

If PvE requires more time every week then Nihilum will change. PvE needs to be spread out throughout the week with a variable spawn time period. Make it so someone can't log in for 5 hours a week and be a part of every raid on the server. If you want to be a part of every raid target in a game you should be forced to play this game every day.

Normal people with lives won't be able to be a part of every single raid target every week.
  #55  
Old 11-14-2013, 12:12 PM
Elderan Elderan is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Most other players on this server just play when they want to. They don't schedule their real life around emulated server repop times.

Of course a lot of people don't.

So you are saying the person who puts in LESS time should get mobs too?

Those who put in the most effort should get the most mobs..

Pretty simple..
  #56  
Old 11-14-2013, 12:17 PM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It is a long term change in the server. The current structure of Nihilum wouldn't work on a real server. You aren't going to have 10 people put in scouting time every week to then bat phone random noob #58 to get him his raid loot.

If PvE requires more time every week then Nihilum will change. PvE needs to be spread out throughout the week with a variable spawn time period. Make it so someone can't log in for 5 hours a week and be a part of every raid on the server. If you want to be a part of every raid target in a game you should be forced to play this game every day.

Normal people with lives won't be able to be a part of every single raid target every week.
Variance might make you play the game everday but it is just for 2-5 mins.

You camp out at the mob in window wait for a txt message log in kill the mob log out.

TMO does not play massive amounts of hours on blue.

Apps do the tracking senior OG members just relax and kill dragons.
  #57  
Old 11-14-2013, 12:17 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Of course a lot of people don't.

So you are saying the person who puts in LESS time should get mobs too?

Those who put in the most effort should get the most mobs..

Pretty simple..
Your right, the ones logging in 5 hours a week in Nihilum shouldn't be getting mobs. The system needs to change. Make EQ harder to split up the casuals vs the hard core players. At times the opposition has had more hardcore skilled players than Nihilum but Nihlium can lean on casuals to leverage them in content the casuals shouldn't even be involved in.
  #58  
Old 11-14-2013, 12:19 PM
Andis Andis is offline
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the system is flawed

nihilum should not be able to load in 5 hours a week, to kill all mobs, and log off while the rest of the server plays 7 days a week, cuz we actually like the game and like to pvp.

this is not what eq was meant out to be

plain and simple.

GO BACK TO BLUE, NO ONE WANTS YOU HERE
  #59  
Old 11-14-2013, 12:19 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Your right, the ones logging in 5 hours a week in Nihilum shouldn't be getting mobs. The system needs to change. Make EQ harder to split up the casuals vs the hard core players. At times the opposition has had more hardcore skilled players than Nihilum but Nihlium can lean on casuals to leverage them in content the casuals shouldn't even be involved in.
So your advocating time sink vs Nizzar and pals skill in organization and strategy?

Nah nah

YOU GUYS FUCKING SUCK. YOU AREN'T FUCKING TEAM PLAYERS. YOU ARE FUCKING IDIOTS
  #60  
Old 11-14-2013, 12:20 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Rellapse35 [You must be logged in to view images. Log in or Register.]
Variance might make you play the game everday but it is just for 2-5 mins.

You camp out at the mob in window wait for a txt message log in kill the mob log out.

TMO does not play massive amounts of hours on blue.

Apps do the tracking senior OG members just relax and kill dragons.
well those OG members are still sitting next to a bat phone and are willing to drop their real life at anytime to raid dragons on an emulator.

Original gangsters chilling must mean something different to you than how I understand it.
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