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  #1  
Old 10-31-2013, 10:08 AM
Colgate Colgate is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Man up.
is the definition of "manning up" making the same class over and over and over again because you're a scumbag that gets banned?

is spectre your 5th rogue now? i lost count
  #2  
Old 10-31-2013, 12:14 PM
Kergan Kergan is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I'll ive heard for the last two weeks is boo hoo, teams99 will be our salvation.

Teams just a bluer version of r99. R99 has softcoded teams, a teams server is just hardcoded teams. Outcome will be the same.

Man up.
I disagree completely, and this is coming from direct experience playing in the high level raid/pvp scene on both RZ and SZ.

The hardcoded nature actually encourages PVP, not discourage. There is simply no reason to stop and think if you should attack someone - they can do absolutely nothing to help you so you attack them.

Just a small example from my daily EQ life right now...

So I've been killing spectres in Feerott. Maybe 50% of the time when I log in there is someone there. Generally it's another unguilded 40-something like myself, so I ask how many they're clearing and ask if I can take a few spawns. Sometimes we end up grouping if its a good combo. 0 times in roughly 5 levels there has there been PVP over this "contested" content. Essentially, we decide that the benefit of working together (or at least not killing each other) outweighs the benefit of a fight. Several of these people I've /friend'ed and talk to on a regular basis now, which I tend to do with any decent player I group with the population being what it is.

That's RZ style of play. If I kill this guy, next time I log in and try to get some specs and he is there, we're gonna go at it again. You form a rep and it follows you.

SZ style of play in the scenario above would go more as follows...

I log in, see someone at specs. I'm on team good, he is on team evil. I attack him. There is no decision making process, aside from the choice to engage or leave the zone. If he is the same team is me, we share, group or I leave the zone because it's camped.

On RZ, this scenario results in PVP probably less than 10% of the time. On SZ, assuming 3 evenly split and distributed teams (which of course would not happen, but for this example its good enough) it would result in PVP roughly 66% of the time.

I think the reason you believe that a SZ/Teams ruleset will result in less PVP is because you're Nihilum. In a sense, because of the size of your guild you already have a hard coded team. I think it is a fairly reasonable estimate that Nihilum makes up at least 20-30% of the level 60 population, no? So in a sense you have the worst of both worlds here, a hard coded team but also reputation to consider.

All I can say, is that from someone with experience, a teams PVP server will have MUCH more PVP.
  #3  
Old 10-31-2013, 07:17 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I disagree completely, and this is coming from direct experience playing in the high level raid/pvp scene on both RZ and SZ.

The hardcoded nature actually encourages PVP, not discourage. There is simply no reason to stop and think if you should attack someone - they can do absolutely nothing to help you so you attack them.

Just a small example from my daily EQ life right now...

So I've been killing spectres in Feerott. Maybe 50% of the time when I log in there is someone there. Generally it's another unguilded 40-something like myself, so I ask how many they're clearing and ask if I can take a few spawns. Sometimes we end up grouping if its a good combo. 0 times in roughly 5 levels there has there been PVP over this "contested" content. Essentially, we decide that the benefit of working together (or at least not killing each other) outweighs the benefit of a fight. Several of these people I've /friend'ed and talk to on a regular basis now, which I tend to do with any decent player I group with the population being what it is.

That's RZ style of play. If I kill this guy, next time I log in and try to get some specs and he is there, we're gonna go at it again. You form a rep and it follows you.

SZ style of play in the scenario above would go more as follows...

I log in, see someone at specs. I'm on team good, he is on team evil. I attack him. There is no decision making process, aside from the choice to engage or leave the zone. If he is the same team is me, we share, group or I leave the zone because it's camped.

On RZ, this scenario results in PVP probably less than 10% of the time. On SZ, assuming 3 evenly split and distributed teams (which of course would not happen, but for this example its good enough) it would result in PVP roughly 66% of the time.

I think the reason you believe that a SZ/Teams ruleset will result in less PVP is because you're Nihilum. In a sense, because of the size of your guild you already have a hard coded team. I think it is a fairly reasonable estimate that Nihilum makes up at least 20-30% of the level 60 population, no? So in a sense you have the worst of both worlds here, a hard coded team but also reputation to consider.

All I can say, is that from someone with experience, a teams PVP server will have MUCH more PVP.
Just because you perceive it as different, doesn't mean it is.

Quote:
The hardcoded nature actually encourages PVP, not discourage. There is simply no reason to stop and think if you should attack someone - they can do absolutely nothing to help you so you attack them.
Thats ridiculous. It discourages pvp with up to 33% of the server first of all (with 3 teams). You have to stop and not attack people on your team.

Also, this is not RZ this is only FFA. I agree teams servers did encourage more pvp than an item loot server, but thats not the case here. The fact that there was item loot was the ONLY reason people were so much more cautious and diplomatic.

Last, the best players on teams will have high levels on all the teams. No one will be safe from the top guild, they'd just switch character and kill their main character's team mates to dominate everyone. People aren't going to go out of their way to help every scrub just because they are part of the same team. Theres no telling who those players are (enemy alts), and they will be working for the advancement of their own guild.

Lol, this aint 1999. Obviously you haven't thought it through.
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  #4  
Old 10-31-2013, 07:53 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Just because you perceive it as different, doesn't mean it is.



Thats ridiculous. It discourages pvp with up to 33% of the server first of all (with 3 teams). You have to stop and not attack people on your team.

Also, this is not RZ this is only FFA. I agree teams servers did encourage more pvp than an item loot server, but thats not the case here. The fact that there was item loot was the ONLY reason people were so much more cautious and diplomatic.

Last, the best players on teams will have high levels on all the teams. No one will be safe from the top guild, they'd just switch character and kill their main character's team mates to dominate everyone. People aren't going to go out of their way to help every scrub just because they are part of the same team. Theres no telling who those players are (enemy alts), and they will be working for the advancement of their own guild.

Lol, this aint 1999. Obviously you haven't thought it through.
you joined and stayed in a guild that at times was 90% of the population. you fucking blue fuck lol
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  #5  
Old 10-31-2013, 09:14 PM
Dullah Dullah is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
you joined and stayed in a guild that at times was 90% of the population. you fucking blue fuck lol
kid, just cause we are winning doesn't mean I quit playing.

Though I enjoy competition more than uncontested, I'm not going to let the choices of of players determine what and how I game.

Also, even at 6am when we raid with 30+ people we don't represent half the server pop. At no point in time has Nihilum been more than 50% of server, generally 30% or less.
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  #6  
Old 10-31-2013, 10:04 AM
lite lite is offline
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Really liking this jersey crew. Much greatness to come from them. Wish I'd been around on this server earlier.
  #7  
Old 10-31-2013, 10:14 AM
hagard hagard is offline
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no manning up is recruiting until there is no opposition
VIVA LA ZERG!
  #8  
Old 10-31-2013, 10:16 AM
heartbrand heartbrand is offline
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The difference with teams 99 is that it appeals to a far wider audience of players , primarily blue players who aren't the same drugged out scumbag flakes that make up such a large percentage of players here. I think realistically we can easily see an average pop of 350 on the teams server. Anyone who thinks teams99 is going to flop really hasn't been paying attention to the huge amount of interest on the forums from new people, again primarily blue players, in this server.
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  #9  
Old 10-31-2013, 10:18 AM
lite lite is offline
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Azrael is far from over, the competition will continue even if it has to take a backseat to some reconstruction and refining. The strong star was no fluke, but rather a strong representation of the type of players we've learned to identify and are presently working on.

Much pvp to come.
  #10  
Old 10-31-2013, 10:53 AM
Greegon Greegon is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Azrael is far from over
pras
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