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#52
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![]() holy shit, variance a terrible idea. at least with the current system you KNOW when the mobs is gonna spawn. ya you may be outzerged or whatnot but its still better than having to have a tracker and everyone on standby. fuck that.
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#53
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this is the single most important factor of reds failure, and exactly why they wont put it in because nihilum does not want it because it will crush them and make red99 fun | |||
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#54
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![]() simulated patchdays.
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#55
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Take your blue philosophies back to wow and ff14 nerd.
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#56
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Ksah <Empire>
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#57
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![]() Ya, a game where progression is completely uncontested and can be completed by anyone of any level of dedication is much more challenging and "red" than an EQ pvp server.
huuurrrrrr
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#58
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#59
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But we should probably just defer to your baseless assumptions and time-clouded anecdotes, huh. | ||||
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#60
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As someone with extensive experience during this era (and this era alone), I consider the fact that I resisted impairment spells 100% of the time with less than 100 MR evidence that the 2% rule did not exist at the time. My opinion has been further collaborated for years on these forums with other players from that era. Assume harder.
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