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Old 07-23-2010, 04:39 PM
Humerox Humerox is offline
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Originally Posted by Evorix [You must be logged in to view images. Log in or Register.]
The only reason DA/IB (and now WI) camps for days on end is because we get there before the window even begins to hold claim. These guilds are the ones who deserve the kills for the amount of time they spend camping them. You are not going to zone in and be able to kill a god/dragon when you have other guilds putting more effort.
There's so much wrong with this I don't even know where to start, lol.

Do you really believe time spent camping = effort? I can tell you this...the devs didn't intend nor expect that...matter of fact they thought it was so insane no one would do it. Same with the rest of us, lol.

So...if you think that's effort and competition, well...I feel sad for ya. Like I said tho...most of us ain't gonna do that, and you can have fun with it.

We can only hope it'll change come Sky.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #2  
Old 07-23-2010, 04:48 PM
Messianic Messianic is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
There's so much wrong with this I don't even know where to start, lol.

Do you really believe time spent camping = effort? I can tell you this...the devs didn't intend nor expect that...matter of fact they thought it was so insane no one would do it. Same with the rest of us, lol.

So...if you think that's effort and competition, well...I feel sad for ya. Like I said tho...most of us ain't gonna do that, and you can have fun with it.

We can only hope it'll change come Sky.
What, exactly, is effort in an MMO other than time spent to achieve a set goal?
  #3  
Old 07-23-2010, 04:54 PM
Evorix Evorix is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
What, exactly, is effort in an MMO other than time spent to achieve a set goal?
Couldn't have said it better than myself. We put in the time to camp the mobs to earn the kill over other guilds that do not put in the time. Simple as that.

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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
So...if you think that's effort and competition, well...I feel sad for ya. Like I said tho...most of us ain't gonna do that, and you can have fun with it.
That is your opinion... is why you aren't killing the named bosses and there is absolutely nothing wrong with that.
Last edited by Evorix; 07-23-2010 at 04:57 PM..
  #4  
Old 07-23-2010, 04:56 PM
Humerox Humerox is offline
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Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
What, exactly, is effort in an MMO other than time spent to achieve a set goal?
Yah OK, bro. Your logic is irrefutable. [You must be logged in to view images. Log in or Register.]

I'm not gonna go off on a side argument when we all know camping for days on end was never intended, and it's not in the spirit of the game.

I'd much rather see the trains and FFA, or the calendar rotations that were "classic" EQ if ya wanna go in that direction. I don't remember a server one where guilds camped boss spawns as a norm, and got away with it for long.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #5  
Old 07-23-2010, 05:17 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
got away with it for long.
LOL. Like Sony would have stopped it. There's nothing to 'get away with' related to it.
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  #6  
Old 07-23-2010, 05:16 PM
fastboy21 fastboy21 is offline
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the frustration over boss spawns and camping and sitting (aka "effort") at a spawn is what classic EQ was all about. If you've decided you want to be an uber raider in classic EQ that is what you are signing up for.

there just isn't a lot of raid content in classic. the raid content that exists is mostly boring, easy (with a few exceptions), and generally unrewarding imo as gamer. Kunark and Velious fix this in my opinion.

despite my actual sarcasm in my previous posts I don't entirely disagree with Supreme. I think his mechanism to change it is wrong, but his bottom line is that he just wants more spawns (to be in line with the number of spawns in classic). He is correct about the number here being lower than it was on live.

The solution should be to find a way to spawn mobs on scheduled server restarts. I realize that the devs have said this is very difficult to do in previous threads without creating a way to exploit it through intentional zone crashes. With the limited number of major bosses in classic I would suggest that the devs just manually pop the hand full of bosses on server up. I don't know if that is easy, hard, or impossible. I trust the devs have thought about it.

Mobs spawning on server up was a MAJOR part of raiding in classic EQ. It meant that number 2 and 3 guilds were going to be guaranteed a shot at some content because the number 1 guild can't be everywhere at once. It may have been a "flaw" that the original live devs didn't intentionally put into the game, but you can't recreate the real feel of classic competition without it.
  #7  
Old 07-23-2010, 06:58 PM
mmiles8 mmiles8 is offline
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Ok, since there seems to be some question as to how this was handled in live, here's the policy taken straight out of my old guide handbook. IMO, our Devs should consider using the option highlighted in RED:

Quote:
8.2.1.2 Examples of Major Disruption:
Zone/Area Disruption – monopolizing most or all of the kills in an area rather than stealing from a specific player or group of players.

8.2.3 Contested Spawn Complaints

When a complaint is received indicating that a spawn or kill is contested, a disruption investigation should first be initiated according to the procedures of section 8.2.2 to determine if harassment or Zone/Area disruption is occurring. After following those procedures and issuing warnings as necessary, instruct the parties involved in the contested spawn situation to work out a compromise. Then leave the scene.

If another complaint is received involving the same spawn site, another disruption investigation should be initiated. After following those procedures and issuing warnings as necessary, if any of the parties involved were involved in the initial situation, establish a compromise for the parties to which the parties are required to abide. The compromise should be as described in section 8.2.3.1. Any party refusing to abide by the compromise established by the CS Representative should be issued a warning for disruption.

On PvP servers, where players can reach a solution to the contested spawn situation, the CS Representative does not need to require the players to share the spawn.

8.2.3.1 The compromise will require all parties to take turns killing the spawn(s). All parties involved in the contested spawn should be instructed to use /random 0 100 to choose a number. The CS Representative then uses /random 0 100. The individual with the closest number to the CS Representative’s number will be next in the rotation. The CS Representative then bases the rest of the rotation order on how close the other parties’ numbers were to theirs. The compromise established by a CS Representative must be objective and not require the CS Representative to choose one customer over another based on subjective criteria. The CS Representative is the arbiter in any disputes in establishing the compromise.
8.2.3.1
The rule was that camps were ok as long as all players agreed to abide by the 'camping' system. If someone wanted to show up and buck the system, camps weren't officially recognized.

If permacamping had happened on live, I can tell you exactly what would have happened. The Devs had as much of a sense of humor and distaste for douchebags there as here, especially when it was Verant running the show. /becomenpc is a targettable command. It had the handy feature of allowing you to take the shape of an NPC model and be killed by players. Use your imagination.
  #8  
Old 07-23-2010, 07:16 PM
Uaellaen Uaellaen is offline
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you guys are all insane ... do you realise, this is a game and made for enjoyment? not for work and camping mobs for 90 hours? in my opinion you are all egoistic people that should reconsider why they are even here ...
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  #9  
Old 07-23-2010, 07:22 PM
Uaellaen Uaellaen is offline
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Quote:
However this is all IRRELEVANT as Evorix pointed out it is a 7 day spawn with a +/- 24 hour (or 48 hour random spawn) window.
he obviously can not read ...

http://www.project1999.org/forums/sh...spawn+variance

Quote:
Spawn Variance

A variance of +/- 48 hours will be added to the following: Lord Nagafen, Lady Vox, Cazic-Thule, Innoruuk.
A variance of +/- 24 hours will be added to the following: Dracoliche, Maestro of Rancor.
*Phinigel will remain a static 12 hour spawn.
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  #10  
Old 07-23-2010, 07:27 PM
Evorix Evorix is offline
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Quote:
Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
perhaps you dont kill raid bosses and have no experience in the matter... yes the thread says that and i have even asked a gm about it. but the point is ever since ive been raiding no mob has been outside the 24hr and 48hr windows. is this intended? no idea
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