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  #51  
Old 10-09-2013, 01:32 PM
Lionfish Roundup Lionfish Roundup is offline
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Quote:
Originally Posted by Lowrider [You must be logged in to view images. Log in or Register.]
Does ducking stop your casting time yet?
or do you still have to wait it out even if you duck?
great sig

sex , drugs and pvp



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  #52  
Old 10-09-2013, 01:36 PM
Retti_ Retti_ is offline
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I played casters in classic to velious this refresh never existed
  #53  
Old 10-09-2013, 01:41 PM
meatspin meatspin is offline
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Quote:
Originally Posted by Osyruz [You must be logged in to view images. Log in or Register.]
Looking directly at a mob, only slightly down hill from it, not even a foot or 2 lower then it, pings the LoS check. You basicly have to be dead even on the same ground as the mob to cast on it. If it is slightly uphill or downhill from you, it flags it as not in your LoS. This makes it VERY difficult, if not nearly impossible, to play a caster due to every single zone having hills. I will be staring directly at a mob in this situation, cast my spell (mob is still in the same spot), and right as the spell is about to go off, I get the "target is not in sight". This cannot be seriously working as intended, can it? [You must be logged in to view images. Log in or Register.]
this is def new after the patch. I was kiting in oasis last night and couldn't cast on anything when I was on a hill, I thought the mobs might have just been ghosting and actually out of range, but then the wacked me. I could only cast on FLAT land...
  #54  
Old 10-09-2013, 01:43 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Adjusting resists shouldn't be too complicated. You just raise the threshold for resists as the knowledge of the game has increased. A lower resist threshold wasn't that big of a deal in kunark because few people ran around completely decked in resist gear.

Now we know better.

Reliable threshold for resists on live was 75~ with complete resists not being uncommon and scaling up from there. Reliable threshold for resists on r99 is almost double that at like 150~ with no complete resists and a chance for spells to still hit for full as opposed to being completely resisted (dumb)...

Just move it to the middle at 115 and then add a scaling chance for complete resists as you move towards 255 where 255 save gives around 25-50% chance for complete resist. Still way more reasonable towards casters than classic, but actually rewards those willing to sacrifice everything else for resists.
Out of all the resist tweak suggestions in the thread, this makes the most sense to me. Split the difference and let the community test it out. Same goes for LOS issues.

Oh and I also 100% agree with Syft on the need for insta clicks refreshing spell gems.
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  #55  
Old 10-09-2013, 01:44 PM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by failed2k [You must be logged in to view images. Log in or Register.]
In Velious with over 100 in every resist, I don't remember a whole lot of stuff sticking.
Things I remember clearly (From velious era pvp in general spell resist wise)

Wizards used ice spear on targets they thought had bad resists, and had to Lure everyone else, I got constant full or heavy partials on ice spears, Draughts were totally unusable in pvp against anyone with decent gear.

Necro's were studs because of unresistable lifetaps and splurt, never once do I recall any of their ignite bones line sticking at all.

Mage nukes basically didnt land for full until they stuck malo, then they could get fulls and partials on their fire stuff. MAge Epic pet stun was nearly unresistable, to get steady resists I remember needing nearly 180 mr or something.

Enchs raptured you until they charmed something good, or a wizard friend showed up.

Druids worked Winged Death Line, and also their Epic click was actually kind of hard to resist, also their fire nukes were rarely full resisted, but you could get frequent partials.

Shamans , Bane of Nife stuck on people without good Pr(over like 80-100 range), Poxx was streaky but I swear it would just randomly stick even with good Dr sometimes. Their ice nukes were a bit like druid nukes, not a lot of full lands, but not a lot of full resists either.

Clerics , Nothing they did stuck really, they just were basically unkillable, one of their last nukes would partial sometimes, but often got full resisted.

Palys Could land random low level stuns on people, but at like 1/5 success rate over 100mr 1/8 over 130 or so, good paly pvpers would space quick stuns in between joust cycles just for the off chance of a winning trade.

Rangers sucked until AA's Sorry dudez, their fire nuke would partial, but rarely full resist or full land :/

Sk's got by on lifetaps and spamming clinging darkness on targets they felt had low MR. Also HT was not realistically resistable by players. With unholy aura, I'm fairly sure it was actually unresistable.

Bards got by on not actually trying to kill anyone and instead facilitating disgusting group pvp, also BardTouch(the big nuke name eludes me) was difficult to full resist, but did get some partials. Most of their chants were unreliable, and often they just ran around with Selos and tried to frost chant you/snare you. They were never a killing threat to geared melee's, and didnt do a ton better against geared casters.


these are just general memories I have of velious era pvp on Rallos Zek, contributing to the information banks.


Also the LOS'ing casters thing by ducking around corners existed on rallos for a VERY long time, I don't think it should exist, because it is pretty dumb, but it was there, I remember doing it all the time in Sol B. IT got changed eventually, but I cannot for the life of me remember when.



Also this a big one people have been asking about

Lifetaps did NOT heal for full on players in pvp, I tested this a bunch on live when I first got Life Leech scroll, trying to figure out exactly how much it healed me off players ect, and it was hit by the 60% modifier like everything else in pvp
very accurate post(HEY LOOK ITS SIMILAR TO MINE)
  #56  
Old 10-09-2013, 01:53 PM
Nizzarr Nizzarr is offline
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There were no difference between kunark and velious as far as resist goes.

I'm on the classic agenda. You're on the "I'm a wizard and I wanna land sunstrike on people with 200 fr" agenda.
  #57  
Old 10-09-2013, 01:53 PM
jcmtg jcmtg is offline
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Quote:
Originally Posted by Osyruz [You must be logged in to view images. Log in or Register.]
Looking directly at a mob, only slightly down hill from it, not even a foot or 2 lower then it, pings the LoS check. You basicly have to be dead even on the same ground as the mob to cast on it. If it is slightly uphill or downhill from you, it flags it as not in your LoS. This makes it VERY difficult, if not nearly impossible, to play a caster due to every single zone having hills. I will be staring directly at a mob in this situation, cast my spell (mob is still in the same spot), and right as the spell is about to go off, I get the "target is not in sight". This cannot be seriously working as intended, can it? [You must be logged in to view images. Log in or Register.]
You're talking about current p99 and i agree. Line of Sight is off regarding small hills and slopes. Take, for example, the Aviak/Spiroc forts. You can't cast on the birds two ramps up from the ground. Nor can you pull a spiroc, run it to the water, then root from the little hill/slope in Timorous Deep, towards the lone Water tower w/ one spiroc in it. Also, you can't cast from outside on of the little gazebos onto a spiroc within it. LOS ceck. Also, you can't cast from certain corners of a platform onto a spiroc spawned on another corner, see: spiroc on last platform before top floor - not the one on the plank, but in the corner.
  #58  
Old 10-09-2013, 01:56 PM
Nizzarr Nizzarr is offline
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I believe we reported this issue already and theyre looking into removing the Z-axis completely for spells and melee in pvp. as it should be.

Unfortunately, Alecta isnt a PVE developper and will not fix it for PVE. It should go hand in hand though, as pets are considered PVE and you wont be able to root them from above, which creates another bogus situation.
  #59  
Old 10-09-2013, 01:57 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
very accurate post
I also found the summary very accurate, but don't necessary want a truly classic PvP resist system. The caliber of the avg R99 player is sooo much higher then that of avg player on live during this era. I fear that a truly classic PvP resist system would result in casters being seriously disadvantaged.
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  #60  
Old 10-09-2013, 02:06 PM
heartbrand heartbrand is offline
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You don't say Arzak?
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