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#1
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Touché
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#2
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Quote:
I just think that your idea wouldn't work because of #3. If guilds can't even agree to a normal rotation, there's no way they will basically agree to a PvP-determined rotation. Reduced/eliminated variance, simulated patch days, no training in VP. That'd be nice. Doesn't seem like it'd be a lot of work either, though I'm no programmer to know how the coding really works. | |||
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#3
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I'm not sure if it could be called human nature, but either way human beings are good at finding ways to be efficient. This is a known game. Everything about it is known. No classic server experience will ever be what live was in 99-01. It's gone. Poopsockers and flaming tards will destroy every server, forever. Sorry.
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#4
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if competition is truly desired, why not take away the ability to camp out at raid targets? it might be a pain in the ass/band-aid, but I don't see how logging in a fully buffed character after getting a text alert on a cell phone is competitive....
__________________
Purdee Uglee - Ogre Shaman
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#5
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I do enjoy playing on this server even though I'll never have multiple raiding 60's. As far as people go... I've met some very cool people and a couple people that are complete DB's (but the DB's are few and far between)...
My hat goes off to the people that keep this server running as it must be a thankless job. With all that being said, I've come to realize that the likelihood of me completing my epic is slim to none due to the fact that I will never have 500K in plat and I would prefer to stay in the guild I'm in (a good, solid, large guild) with the friends I've made. That just well kind of sucks but what can I say.... My... 3... cents. | ||
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#6
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Quote:
__________________
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#7
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Removing sanctioned training in vp coupled with regular simulated repop days would go along way towards fixing that. Instead of the top guild leaving 2 to 3people in vp to train incase anyone went there on a repop while they killed all the non-vp mobs they would have to kill those vp dragons first. This would open the door for other guilds to go after non-vp epic dropping raid bosses. I really wish we had a "p99 blue discussion" on twitch like they had for red99, I mean we have like 30 times more players. Would think keeping those players interested instead of letting the top guild drive them all away with griefing would be atleast one of their concerns. 3 things that would immensely help the raiding scene and I assumr are easily doable : 1. Remove training in VP 2. Simulated repops 3. More strict(or any at all) enforcement of pnp/server rules. Get er done, save p99 before we revert back to where we were 2 years ago.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#8
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__________________
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#9
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Lol, it's so funny how TMO defend their training by just calling people names and making fun of them.
Nice passive aggressiveness, guys. DISCLAIMER: i don't raid and won't raid on this server probably, don't even have a 60 --- i just like the drama. | ||
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#10
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Its so simple though, fair or not...training doesn't belong on a PVE server. Its basically a lame form kf pvp, which has bo place on a pve server let alone in end game raiding.
If the gms want a classicly emulated server as close to what live was, removing training would be a huge step I'm the right direction. Honestly, do you think if training was removed TMO would still kill 70 to 90% of mobs outside of VP? If yes, then I can't talk to you because you simply are trolling. If no, then we can continue to have a conversation regarding the fairness of such rules. Basically what I mean by fair is, there are 5+ guilds on the server capable of killing any mob save for gore/hoshkar. These guilds would benefit directly from training being removed, not just the guilds in direct "competition" with TMO. Sure, tmo has been around longer, has more members, has an effective method/infrastructure to maintain their monopoly. But the important issue here is that training was established 2+ years ago when an entire different populus was on the server. Save for 20 to 30 or so core members, I highly doubt any significant portion of tMo remembers when VP opened. Its just time to do away with sanctioned training, it should have never been allowed as it was never allowed on live. Training does not belong in eq and leads to the stagnation of the raiding scene which we see now. I'm not denying there are other factors in play here but releasing velious is just a temporary solution to a major flaw on the server.
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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