![]() |
|
|
|
#1
|
|||
|
Auction tracker, not classic.
Item linking, not classic. People should be typing in the stats on items...everyone wants the "classic" experience, amirite?
__________________
![]() | ||
|
|
|||
|
#2
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#3
|
||||
|
Quote:
And it's not a matter of "everyone wants" things to be classic. That's the stated goal of the server, like it or not.
__________________
| |||
|
|
||||
|
#4
|
|||
|
I personally wouldn't rely on the wiki due to time drift of listed entries. Smart players should be asking guildmates their views on an item's price, noting the estimates down, and planning ahead for item slot purchases. But the impulse buyer is going to continue to shit up the chat with Price Checks on prime time in the zone.
So I guess I would want the wiki back just to avoid that stuff from cluttering up the chat. I already put casino peeps on ignore that advertise in /auction, but a lot of people won't use /ooc (which I can filter out) and do their stupid price checks in the /auction channel as well. It's even worse when people answer in it and then start holding arguments in that channel. | ||
|
|
|||
|
#5
|
|||
|
The P99wiki didn't exist in 1999, therefore it should be removed!
The server hardware used for P99 didn't exist in 1999 and should now be removed! Smartphones didn't exist in 1999, and so they should all be removed! You should also realize that the argument to remove the tracker from the wiki is as ridiculous as the statements above. Even if it was removed, I'll just build standalone site for archiving the data, if for nothing else than to appease my apatite for tears. | ||
|
|
|||
|
#6
|
||||
|
Quote:
And there already are standalone sites that archive the pricing data. | |||
|
|
||||
|
#7
|
|||
|
Pulled from the home page of P1999
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, currently in the Kunark expansion and a max level of 60, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience." Since it isn't part of the game mechanics. The wiki shall live another day.
__________________
| ||
|
|
|||
|
#8
|
|||
|
But it's still not classic. Apparently I was one of the few in this thread that was a tunnel rat on live. If allakhazam was accurate I would of used it but it wasn't. End of story.
__________________
| ||
|
|
|||
|
#9
|
|||
|
I lived in the EC tunnel on live, and quit with the introduction of the Bazaar.
There was no outside influence for pricing as strong as the auction tracker. Doing PC's, asking friends, asking your guild was all very normal. Allakhazam was not accurate at all, and no one checked it for item prices; I don't know what game you played, but I never once heard "Allakhazam says its worth X" in my 3 years of tunneling...not one single time. All the arguments being made for the auction tracker is that it saves you guys time, and you are paranoid of being ripped of. If you want to kill a raid boss, you track it. If you want to get top dollar and become an auction hero, you track item prices. This is just how the game was, and should be replicated as such. If you want to trivialize the EC tunnel for convience, then where does it stop? Why not put a mob spawn tracker on the wiki, and track the last time each mob was last killed so I do not need to compete with trackers/more dedicated people? EverQuest is an unforgiving game that you need to invest countless hours to achieve what you want. EC tunnel was no different on live and should be no different here. If you do not have the dedication to learn the market, why do you feel you deserve to be handed the information? | ||
|
|
|||
|
#10
|
||||
|
Quote:
__________________
| |||
|
|
||||
![]() |
|
|