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  #51  
Old 09-01-2013, 07:39 PM
Bazia Bazia is offline
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level caps lol u must be trolling
  #52  
Old 09-01-2013, 07:43 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
level caps lol u must be trolling
Read and be educated: http://www.project1999.org/forums/sh...d.php?t=120312
  #53  
Old 09-01-2013, 07:47 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I know you're arguing in good faith here, and you do have some valid points IF we're talking about the original SZ ruleset. But if you go back and look at the suggested rules I posted, they include level caps for the first few weeks of the server's life (i.e. level 20 week 1, level 30 week 2, etc...). The entire and ONLY purpose of that is to prevent shithead, no life griefers from zooming past everyone at server launch then taking out their minimum wage IRL rage on casual newbs. By the time the caps came off, each team would have enough players leveled high enough to defend their newbs from griefers.

If this server is going to succeed it MUST keep more people playing past the first few weeks than Red did. Leveling caps at launch and for a few weeks thereafter achieve that nicely by drastically reducing the potential for griefing when the server is in its crucial infancy.
Ill beleive in devs listening to good feedback before its too late when i see it.

Provided the same feedback you are giving them now early in red99's life, making it crystal clear how it fosters nihilum sitting in a zone uncontested for months and they couldnt be bothered giving a shit until server was in the state its in now.

Its worse prospects with teams. When i was telling devs about xp loss in pvp, things could still change. You could have defections from nihilum, more people could join in and new bloods were rolling in not deciding which teams they were gonna be on until 50+, until time flew by and Nihi was left with this massive advantage zerg force that helped kill the box.

You cant even have that on a hard coded team server. Once balance starts tipping over which will be basically from the start, its just gonna get worse and worse.
  #54  
Old 09-01-2013, 07:49 PM
Bazia Bazia is offline
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all the old vets who have been playing various eqemu pvp servers with a multitude of rulesets are wrong and some random nerds who keep thinking live servers are an example of anything are right

you nerds will log in for 4 days, see emu is nothing like live and no one gives a fuck about other people other then guildies and quit. Leaving us with a fucked teams server and a bigger zerg then we have here on red

the end
  #55  
Old 09-01-2013, 07:53 PM
Rec Rec is offline
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FFA players would never understand the mentality of an SZ player who would defend low level players. So these posts make sense
  #56  
Old 09-01-2013, 08:04 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
FFA players would never understand the mentality of an SZ player who would defend low level players. So these posts make sense
Yes i would never understand that, being an old school anti-pk from Rallos who went out of his way to /who and protect other players from PKs in the zone.

Being the guy that argumented for the removal of xp loss in pvp as a way to protect casuals from griefers, as it would put an incentive for white knighters like myself to have low level alts strictly to pvp and protect new blood from griefers. I even came up with the name Ghostbusters for a white knight, noob-protecting anti-pk guild.

Tell me more about FFA players not understanding defending low level players please.
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