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#51
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Anyway, as also is outlined in the OP's post, the evil force would be able to fight among themselves... which would essentially create a FFA PvP team. | |||
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#52
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Teams won't fix the guild issue, look at blue you have over a thousand players and no one can contest TMO. One guild will still dominate this server welcome to classic eq working as classically intended.
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#53
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I am not buying people not liking Sullon Zek. The server had the biggest pvp names and it was the place to be. It's much more likely that people don't want to give up the dominance they have over the other 50 people on the FFA server
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#54
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The reason it worked there is primarily because of 2 simple points. 1) The teams were hard coded. Meaning people were 'forced' to hate each other. Everyone with a red name was your enemy, and was to be stopped/killed. Everyone with a blue name was your ally. There was no mamby-pamby shit of "You're my enemy and I will kill you!.... Oh wait. Your guild can help me get epic loots? Never mind, I love you guys and here's my app!". 2) Trains were allowed. Your guild is about to take down Trak? Well clearly no one will be able to stop you, as you guys are in position and are just finishing last minute buffs to-OH SHIT. A bard just zoned in and I'm sure he has Selo's Song of Travel on, and he's headed right for your raid with every single mob in the zone in-tow. This happened all the time, and many raids were ended because of it. Raids would start setting up advanced groups to intercept any training and protect the raid itself from the wipe. | |||
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#55
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My proposal includes the idea of serverwide advance shouts for raid mobs plus a small variance. This would make it much harder for a single guild to dominate PvE, since the entire server would have an hour warning on each boss spawn and would be able to contest for the mob with PvP. Additionally, the spawns couldn't be locked down with respawns precisely timed to the minute as happens with no variance on Red now, which means guilds couldn't reliably lock down spawns during off-peak hours. | |||
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Last edited by Vexenu; 08-30-2013 at 03:10 PM..
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#56
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#57
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#58
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here's wut u people dont get. velious is going to take 60 active people @ any one time to down targets, this has been confirmed by current beta testing where 45-55 + people are getting raped currently. all the PVEr's will flock to that guild, there aren't enough people out there to sustain teams.
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#59
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__________________
Stinkum's Greatest Hits:
In Defense of the Paladin In Memory of Cros Treewind The Top 4 Most Depressing Facts about the Titanium Client | |||
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#60
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