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  #51  
Old 08-19-2013, 05:44 PM
Stinkum Stinkum is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I'm not defending the server by any means, but it's hard to extrapolate anything from pops of server launches, as almost every MMO game has a pretty huge pop that first week.
At Kunark launch, Blue shot up from like 400-600 to 1200-1400 pop. Even 2.5 years later, it's still regularly fielding 1,000+ at peak times. Sure, some people only show up for the show, but if you do a content launch right then you can definitely retain a good portion of the playerbase.
  #52  
Old 08-19-2013, 05:57 PM
pharmakos pharmakos is offline
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what about combination Rallos+Firiona rules?

item loot
no NO DROP tag
no hardcoded teams, but no common tongue
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  #53  
Old 08-19-2013, 06:13 PM
Gustoo Gustoo is offline
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Better than present but makes people constantly nervous. Its a non classic set that would be even tougher than classic rallos rules. There are a lot of so-so no drop items that are fun to obtain in item loot. Runlvlzeroes custom no drop set seems like a hood idea to me. Ivy etched and other class armors being no drop would be cool and make those quests worth doing...and then high end stuff staying droppable adds some balance.

Teams would just permanently lock people away from each other. Everyone on nihilum team would mean a blue server. Why would anyone join the opposition when it has proven incapable of gathering dedicated players?
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  #54  
Old 08-19-2013, 06:25 PM
runlvlzero runlvlzero is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Here's how Item Loot has worked on every single fucking PVP server ever.

1. Item Loot proponents want Item Loot. They all operate in the fantasy that they're going to be looting fungi tunics and never have the reverse happen to them.
2. Item Loot goes live, pvp turns into people bagging their items and standing still while getting nuked by 2 naked wizards/druids.
3. Most melees quit the server.
4. The people with no drop gear (aka bluebie poopsockers) who already have an advantage in having better gear start looting shit like GEBs and Fungis off other people.
5. Server pop plummets to naked casters roaming Unrest and Crushbone and Bluebie Poopsock guild laughing at their No Drop gear never getting looted.
6. The VERY SAME PEOPLE who were the largest cheerleaders in stage 1 now want item loot gone.
7. Item Loot gets removed and the population somewhat recovers.
8. 2 or 3 people who don't even play the server anymore go onto the forums and start demanding Item Loot and cry that the game is boring now.
All that is changed if you implement http://www.project1999.org/forums/sh...d.php?t=119103 this idea. Go read it before you knock it.

Item loot as it was on RZ would = exactly what you said. But there is no reason we have to repeat the past in that regard. Some people want it and some people don't Comprise would allow the project to cater to both crowds fairly and increase pop overall.
  #55  
Old 08-19-2013, 06:30 PM
pharmakos pharmakos is offline
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Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
what about combination Rallos+Firiona rules?

item loot
no NO DROP tag
no hardcoded teams, but no common tongue
also, i would like to see some sort of code implemented so that you could loot items that are inside bags.
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  #56  
Old 08-19-2013, 06:36 PM
runlvlzero runlvlzero is offline
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Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
also, i would like to see some sort of code implemented so that you could loot items that are inside bags.
Would be fun and I was one of the first to chirp in with the FV idea. But shit would be to hardcore for these guys.

Ide be ok with it. Because no matter how hardcore u make this game I will always find something to do.
  #57  
Old 08-19-2013, 07:07 PM
Rexxin Rexxin is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Teams would just permanently lock people away from each other. Everyone on nihilum team would mean a blue server. Why would anyone join the opposition when it has proven incapable of gathering dedicated players?
Exactly!! This is what these guys do not understand, they think that magically with a Teams server there will be no zerg and the server will have a perfect balance with endless groups at all level ranges forever!

Once the Black Friday deals are over the crowds die down........
  #58  
Old 08-19-2013, 07:14 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
At Kunark launch, Blue shot up from like 400-600 to 1200-1400 pop. Even 2.5 years later, it's still regularly fielding 1,000+ at peak times. Sure, some people only show up for the show, but if you do a content launch right then you can definitely retain a good portion of the playerbase.
I'm glad you said this. I think part of what separates the playerbase of red from blue is this powergamer type mentality of "I've done this rodeo before I'm here to get 60 ASAP," whereas on blue you have a lot of people returning to experience the "journey". Because this is a classic server with limited content there's not enough content to satiate people on red and people burn out.
  #59  
Old 08-19-2013, 07:21 PM
Potus Potus is offline
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Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
All that is changed if you implement http://www.project1999.org/forums/sh...d.php?t=119103 this idea. Go read it before you knock it.

Item loot as it was on RZ would = exactly what you said. But there is no reason we have to repeat the past in that regard. Some people want it and some people don't Comprise would allow the project to cater to both crowds fairly and increase pop overall.
I don't see how this fixes anything except that it lets the group of druids/wizards wear decent no-drop gear while still attacking people. Going after bags would just chase anyone off the server faster.

Also this server would require even more intensive coding from the devs. I don't see it flying at all. There's no need for compromise here because no one actually wants an item loot server. Again, they all think they're going to loot fungis but when they start playing they cry for item loot to go away. My evidence: EVERY SINGLE ITEM LOOT SERVER THAT HAS EVER EXISTED.
  #60  
Old 08-19-2013, 07:25 PM
Colgate Colgate is offline
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heart "i swear i'm not immersed in everquest" brand continuing to write essay after essay
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