![]() |
|
|
|
#1
|
|||
|
difference between TMO and Nihilum is numbers-- TMO has so much more manpower to realistically cover all the prime raid targets 24/7
you can say that nihilum can just up the recruiting, but how many additional people are there to recruit from? seems like you'd just end up gearing your opposition opposing guild wouldn't have to try and cover, the pressure would be on nihilum to do that opposition would just have to make a rotating schedule of 2-3 days where they'd camp nihi trackers and inevitably they'd grab some raid targets, or at the very least force y'all to use up 2-3x more of your teeth | ||
|
Last edited by Drone; 08-24-2013 at 09:56 PM..
|
|
||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
|||
|
And Ecoli what the fuck was that man, holy shit.
| ||
|
|
|||
|
#4
|
|||
|
FFA pvp server just dont work. im 100% sure that TEAM pvp server would be alot more popular.
My 2 cents | ||
|
|
|||
|
#5
|
|||
|
The community on red isn't suffering because of problem with the box, its because of the 80 people that play here 65 of them are hardcore trolls/greifers. Variance is not going to change the raid scene the way you hope. I left blue because of variance, it makes it even easier for the one big guild to completely dominate all raid targets. Variance is a numbers game and Nihilum is still going to be the biggest guild after variance is put in place. It will just be a pain in the ass having to wake up at different time every night to kill one target. as far as pvp goes changing clickies oculd be a good idea, cause right now everyone keeps a gate pot on em incase that run into pvp too far from a zone line, trak teeth are completely OP and 2 - 5 new ones show up every 3 days something could be done about those.
__________________
BLUE
Sweetbaby Jesus - 60 Halfling Cleric Rustytaco - 60 Human Monk Rustymule - EC trader RED Node Red - [ANONYMOUS] Chun Li - [ANONYMOUS] | ||
|
|
|||
|
#6
|
|||
|
Synopsis of what will happen:
Rogean will ask for opinions. Smart people will say that having team PVP will be far superior to the FFA style. Evidence against this will be strong; examples like "why are there no games coming out with FFA pvp" and "the most popular pvp games out all have team based pvp." The RZ/VZ cronies will then start in with their hypothetical phobias like "EVERYONE WILL JOIN ONE SIDE SINCE THEY ARE WINNING." (although on SZ people switched sides all the time because they got tired of being on the winning team [you know, more people to kill]). The crying will be epic and the squeaky wheel will get the grease. Result will be some meaningless 'fixes' that might result in a slight surge of population but in the end won't fix the root of the problem: FFA PVP is shit.
__________________
| ||
|
|
|||
|
#7
|
|||
|
Nihilum kills every target other than VP or trak on one day back to back - if another raid shows up they will go pvp them first (which is the united states vs an african tribe with spears)
That itself is a broken system that doesn't promote pvp - it griefs the guild that shows up to try to snatch a dragon and gets their ass kicked every time vs full numbers of the #1 guild. I was in Nihilum for awhile, they aren't strong at off peak times - while variance on blue may not be the answer, on red it would be worth a shot, they just don't have the people to be all in 7 days a week, and it'll show who wants Sev more at 2am for example, since it's all on one day they show up and get it done. PS Teams isn't about making balance at end game - it's about having a low level/mid level community of players that can work together and not be worried about getting killed in group low hp, killed straight up. On red99 new players are isolated to play solo, most other players are existing high lvls that are looking to grief/YT, and they end up bored/frustrated and end up quitting. With teams you look for backup among team mates, securing zones for the teams etc that build community that should be the focus of these PVP talks. Everyone knows the resists are fucked - but those aren't core issues that are why red99 sucks. | ||
|
|
|||
|
#8
|
||||
|
Quote:
Then when nihilum is rolling with 70+ active members the competition will have ZERO chance. In variance no one wins. | |||
|
|
||||
|
#9
|
|||
|
Elderan is about efficiency - which is why transferring from blue to raid on red with back to back raid mobs one day a week sounds very attractive.
He has no concerns over a healthy population/fun/growing server - he will argue EQ PvP has no appeal to most gamers and is just a small niche group and many other pointless arguments that I won't get into - just wanted people to realise where he comes from, and why he says the things he does. These are all lies and there are ways to make it attract new players, and you will notice a trend among the Nihilum no lifers that all claim the same thing that everything is great. The population, and entire existence of red99 has shown otherwise. | ||
|
|
|||
|
#10
|
|||
|
Get rid of the xp penalty at lower levels.
1) I don't think it is really needed till the 20s (earliest!) 2) some of the most fun pvp is at low levels; shame it gets cut short in my opinion [You must be logged in to view images. Log in or Register.] | ||
|
Last edited by Jimjam; 08-24-2013 at 04:27 PM..
|
|
||
![]() |
|
|