![]() |
|
|
|
#1
|
|||
|
Splorf22 said it: skill matters way more than classes. How much fun you have with your class is a better predictor of your eventual skill with that class than that class' theoretical maximum efficiency. So, as long as your duo involves a class that has some way to heal itself and some way to snare or slow, you can accomplish a lot.
If you want to kill dungeon targets you shouldn't be able to kill, part of the duo should be an enchanter, which would mean the other half should probably be a priest class. If someone in the duo wants to play a melee, they should roll a monk because nothing else will have the same level of manaless, front-on dps and survivability. This doesn't leave much room for the other player to be anything but a shaman. There are specific circumstances where other combinations will be "better," but generally speaking, everything else is less awesome. | ||
|
|
|||
|
#2
|
|||
|
All of these posts are horrible.
Enchanters should be casting no spells other than rune + haste on themselves, and stick primarily to tanking.
__________________
======================================
| ||
|
|
|||
|
#3
|
|||
|
Ranger + Rogue
But seriously, google can also see these forums | ||
|
|
|||
|
#4
|
|||
|
Rogue/ charmed fire beetle
| ||
|
|
|||
![]() |
|
|