![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
|||
|
Why does everyone grossly overexaggerate every problem as being the downfall of the server?
Inflation. Raid scene. Lack of content. RMT TMO They're all sky-is-falling scenarios for someone. In truth, none of them are. | ||
|
|
|||
|
#3
|
||||
|
Quote:
| |||
|
|
||||
|
#5
|
|||
|
I was surprised that my platinum in the bank ~ 45K is higher than the average amount of platinum on a level 60 character as I am a really lousy saver.
I fluctuate to 0 in the bank pretty quickly and quite often. I never really keep reserves. Once I save up for an item I want, bye bye bank account.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
|
|
|||
|
#6
|
|||
|
My question was, and don't feel a need to response since the interview is over.
What do you personally think of the variance, besides it being a massive headache saver as a gm,? With FTE rules now in place is variance really necessary? I thought the point of variance was to give guilds a better chance at getting raid targets over the guilds that knew when it was going to spawn and could sit 15 members at zone 2 days in advance? ( which is no longer the case even without variance ) Wouldn't a pure FTE system with classic raidmob respawn timers be more effective than a variance for more casual guilds? no 24/7 tracking no batphones at 3am, theyd know when the mob was due and if it was viable could form and COMPETE for fte, not poopsock. | ||
|
|
|||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
|
#8
|
||||
|
Quote:
I don't think removing variance solves anything, it just creates new problems. But, if I'm completely honest, I just don't care very much, it's no longer my area of focus. | |||
|
|
||||
|
#9
|
|||||
|
Quote:
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
|
|||||
|
#10
|
||||
|
Quote:
Say trak is killed at 8pm friday, the server is going to know that 8pm next friday he will spawn. ALL of the guilds that can do him and should have that classic attempt will know and gather, and just like it is now it would be FTE the only difference, A LOT more people would be there. As it stands, only 1 maybe 2 guilds can track and batphone within this 96? hour window simply lessening their competition. I just think it would be worth a try to have classic raid mob spawn times with our new FTE system, it would kill the poopsock completley and take some weight off of the economy when guilds don't have to buy epic drops they actually stand a CHANCE at getting the mob at a reasonable hour. Sure time invested deserves reward but its an unclassic investment of time, created for rules that no longer exist. Just throwing it out there. | |||
|
|
||||
![]() |
|
|