Project 1999

Go Back   Project 1999 > Important > News & Announcements > Polls

View Poll Results: Translocator ideas
I support the idea of a zone wide shout indicating spawn of the translocator 27 13.99%
I'm opposed to an NPC shout, not classic, don't do it! 10 5.18%
Keep the translocators up full time, this is lame 107 55.44%
Have them up all the time but only port every 10-15 minutes. 19 9.84%
I like it the way it is, don't change. 25 12.95%
I have another idea! Post below. 5 2.59%
Voters: 193. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-27-2009, 09:10 AM
tycho100 tycho100 is offline
Large Bat


Join Date: Nov 2009
Posts: 12
Default

Agreed guineapig - at least the islands should be always up.

Overall, I think it should be up all the time - the boats were fine because (as others have said) you got to ride the boat and could use it to jump off at certain points if you wanted. Given that the boats don't work, up all the time would take the pain out of it.
  #2  
Old 11-29-2009, 07:17 PM
Clueglue Clueglue is offline
Large Bat


Join Date: Nov 2009
Posts: 14
Default

I assume this change was made due to people using translocators as a way to escape death while fighting guards in BB. An easy fix: Don't let people translocate while in combat.
  #3  
Old 11-29-2009, 07:22 PM
President President is offline
Fire Giant


Join Date: Oct 2009
Posts: 872
Default

I'm glad I finally out leveled the MM entrance. I liked it, quick fighting, good xp, low risk.

However, after the TL change, it was a NIGHTMARE to get replacements.

I wish they would go back to how they were.
  #4  
Old 11-29-2009, 11:01 PM
Torrinn Torrinn is offline
Aviak


Join Date: Nov 2009
Posts: 57
Default

Quote:
Originally Posted by Clueglue [You must be logged in to view images. Log in or Register.]
I assume this change was made due to people using translocators as a way to escape death while fighting guards in BB. An easy fix: Don't let people translocate while in combat.
Again I say, what about the red mob who randomly wanders by while you're waiting for the tl to pop or the one who jumps you while en route to the tl? Those people should die with XP loss and possibly a difficult CR just because you say they should? You'll be saying that right up until the moment it happens to you then you'll be cursing the devs for not making the tl's 24/7.
  #5  
Old 11-29-2009, 09:56 PM
aVoided aVoided is offline
Orc


Join Date: Oct 2009
Posts: 29
Default

20 mins? I waited 15 mins for the transloacator in freeport. I pop into OOT only to watch the translocator there poof before me... wait yet another round for him to respawn.. what was it 23mins? Sucked. So total of 38 ish minutes. and that doesn't even include the run time to get to where i was going. So if you are getting replacements to MM in 20 mins grats to you :P

classic it is though i guess hehe
  #6  
Old 11-29-2009, 11:03 PM
jawtoe jawtoe is offline
Skeleton


Join Date: Nov 2009
Posts: 18
Default

Here's an idea.
Put a structure out in the water away from any NPC's on land at all of the translocator points (this is where you'll port to, to simulate the option that evil races had to jump off the boat before docking to avoid aggro). If the structure doesn't have a bridge to reach it, then you could have a translocator in the original spot to teleport to the safe-dock area and back)
Have the translocators up for maybe 3 or 4 minutes at a time, and have them respawn every 10 minutes max.
Maybe even make this structure out in the water one of the old boat models - but make it stationary and stable. Have the translocator on the timer spawn ON the boat.
Juzzt some thoughts. But I do like the idea of having to wait to travel. It shouldn't be instant. Travel times were part of the cost of being a melee class, it's also a social game - make friends with a porter or make a deal with someone where you each have a porter class as a secondary character so that you can port each other.
The time sink argument doesn't feel right to me. Regenerating after a battle is a "time sink", maybe we should all heal like in Live, where once you're sitting for a min you regen like 5% hp per tick no matter how many hit points you actually have. No, the game itself is a time sink. or what you're all calling time sinks are just the mechanics of balance in this particular game. If you want different rules, you really want a different game, but haven't realized it yet.
  #7  
Old 11-30-2009, 12:12 AM
magic magic is offline
Banned


Join Date: Oct 2009
Posts: 173
Default

Wizards are also an amazing solo class. Once they get jboots they can quad kite their way to victory. Ice Comet / Root / Diamondskin allows for a lot of solo farming potential
  #8  
Old 01-24-2010, 01:42 PM
Magmert Magmert is offline
Decaying Skeleton

Magmert's Avatar

Join Date: Jan 2010
Posts: 1
Default

I agree with the results of the translocator polls , they should run all the time.

But if you want to go classic, bring the boats back! All though, they where always glichy.
  #9  
Old 01-24-2010, 01:57 PM
ssyrax82 ssyrax82 is offline
Aviak


Join Date: Jan 2010
Posts: 68
Default

I like Transolcators the way they are, or actual boats... It takes just as long as it would have to ride the boat, and that's fine with me. ohh wait, I'm a druid, I don't ride the boats anymore... forget me .
  #10  
Old 01-24-2010, 02:43 PM
Saltinecracker Saltinecracker is offline
Aviak


Join Date: Jan 2010
Posts: 56
Default

Keep the translocators up full time and let them port ... if there isnt a boat....riding a boat was ok .. but waiting for the translocator(boat) to spawn while looking at the same sister in Ocean of tears sucks...specially when you travel there and then get spawned with your back facing the sister and she is kos ...then you die ...lol thats always fun ... but my vote is keep them running full time .. the server cant be fully classic and traveling isnt fun anyway...so keep them up so there is less boring time and more fun time
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.