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#1
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I agree, we don't know until actual details are revealed and or game in beta.
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#2
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The pessimism is strong in these ones.....yesssss
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#4
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IMO Vanguard would have been good if it wasn't so buggy/shotty. I was so stoked for it.
Sadly, I think its goals were too lofty and it just ended up being trash. | ||
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#5
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Quote:
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#6
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Quote:
Still...it was going to be so much like Classic EQ w/o zones. Obviously now they EQ2'd/WoW'd the shit out of it. Too bad, played up until it gave my healer that item to let anyone in the group rez me. | |||
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#7
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Quote:
So many great ideas, such poor execution. | |||
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#8
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Quote:
However, didn't they simply run out of money and wind up forced to launch an unfinished product? Seemed like the powers that be didn't deem it worthy of the further investment to finish the game.
__________________
Sollix - Luclin - Retired 2005
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#9
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I think I read Smedly say the game should be an immersive sandbox, or something.
It all boils down to this: 1) Sandbox environment affects other players 2) Immersion requires focused attention Most players do not want to deal with a**holes or sh**** neighbors. Inevitably, sandbox environments need rules to clean up the commons. If they did not, most players would leave because of frustration with somebody in the game. This means they must limit what you can do, where you can do it and when you can do it and so on. The problem with this is controlling the sandbox is antithetical to what a sandbox is. A sandbox is about changing the environment. Controlling what you can change and where and when is in opposition to this goal. People like immersion, somewhat. The problem is that it envelops you and demands your attention. These demands can place restrictions on you. This is where the problem resides. The majority viewpoint among gamers is that some focused attention is fine, but it should be tempered so that it's friendly and can be picked up and put down with ease. This means you can go afk at your convenience and when you're playing you will almost never be overwhelmed by sensory information from the game. Limiting immersion is also antithetical to the goal of immersion - which is to immerse in the sensory information the game feeds you. So I read what people say about immersion and sandbox things and I always keep this all in mind. There's so much hype out there. The reality is these things have limits placed on them. The caveat is if a game is smaller (not mainstream), it can afford to be more extreme, but big budget games cannot do that. Case in point, I feel that Wurm Online is already a strongly immersive and sandbox world, but it's also a very small consumer base. If it was a big game with more players, it could not be permitted to be this way. I expect a lot of hype about EQN, just as with any other game. They all hype. When you dig beneath the dirt they use to dress up and obfuscate the reality, what you see is they cannot back up their fairy tales with actual substance because doing so would destroy their customer base and leave them without a job. In the long run, hype helps to build interest, so despite how I feel, companies will keep on doing it. My advice is... try Wurm Online. Yes, the skill grind is bad, the graphics aren't great and there's no hand holding, but based on my own experiences, it's one of the most immersive sandboxes I've ever enjoyed. It's one of the few games where you can get lost as a new player and killed by monsters in the middle of nowhere on a hilltop. If you don't die, you can gaze up at the stars (yes there's day/night cycles AND seasons). If you do die, you'll have to run back - and not get killed - to get your corpse. Yes, Wurm Online has corpse runs. Wurm Online is more immersive than Everquest was at its peak AND it's a sandbox. I used to think nothing could beat the feeling of intensity in Everquest. I remember all the trains and the aggro problems and the ranger gates, but Wurm Online beats Everquest. Classic Everquest is now obsolete, finally. Of course, once you get a deed and start spending $$$, Wurm Online is a lot less intense, but I have to give it credit for trying. Evenso, if you're on a pvp server, the intensity comes right back. In fact, on epic, it reaches its climax.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 07-05-2013 at 04:37 PM..
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#10
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Shadowbane was a sandbox
I distinctly recall them telling people to upgrade their computers or stop crying about getting sand thrown in their eyes in said sandbox by one of the other kids Oh, the days when CSR/devs had balls and could tell the lowest common denominator to talk to the hand and l2p | ||
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